🕯️Updates scene ligthing
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@@ -149,8 +149,8 @@
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.addRenderer({ antialias: true, canvas, alpha: true })
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.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
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.addOrbitControls(8, 30, orbit)
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.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 0.9 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.6 })
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.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 3 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.5})
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model)
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.addTransformControls(sceneManager.model)
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@@ -106,7 +106,7 @@ export default class SceneBuilder {
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mieCoefficient: 0.005,
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mieDirectionalG: 0.7,
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elevation: sunCalculator.calculateSunElevation(),
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azimuth: 180,
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azimuth: 200,
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exposure: this.renderer.toneMappingExposure
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};
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const uniforms = this.sky.material.uniforms;
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@@ -330,7 +330,7 @@ export default class SceneBuilder {
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shininess: 10,
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color: highlightColor,
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emissive: highlightColor,
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emissiveIntensity: 0.25
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emissiveIntensity: 0.9
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});
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const dragControls = new PointerURDFDragControls(
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