307 lines
11 KiB
Svelte
307 lines
11 KiB
Svelte
<script lang="ts">
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import { onDestroy, onMount } from 'svelte';
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import { BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
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import uzip from 'uzip';
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import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut, servoAngles, mpu, jointNames } from '$lib/stores';
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import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
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import { fileService } from '$lib/services';
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import SceneBuilder from '$lib/sceneBuilder';
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import { lerp, degToRad } from 'three/src/math/MathUtils';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import Kinematic, { type body_state_t } from '$lib/kinematic';
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import {EightPhaseWalkState, FourPhaseWalkState, IdleState, RestState, StandState} from '$lib/gait'
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import { radToDeg } from 'three/src/math/MathUtils.js';
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import type { URDFRobot } from 'urdf-loader';
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import { get } from 'svelte/store';
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export let sky = true
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export let orbit = false
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export let panel = true
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export let debug = false
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export let ground = true
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let sceneManager = new SceneBuilder();
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let canvas: HTMLCanvasElement
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let currentModelAngles: number[] = new Array(12).fill(0);
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let modelTargetAngles: number[] = new Array(12).fill(0)
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let gui_panel: GUI
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let Throttler = new throttler()
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let feet_trace = new Array(4).fill([]);
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let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
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let target: Object3D<Object3DEventMap>;
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let target_position = {x: 0, z: 0, yaw: 0}
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let kinematic = new Kinematic()
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let planners = {
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[ModesEnum.Idle]: new IdleState(),
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[ModesEnum.Rest]: new RestState(),
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[ModesEnum.Stand]: new StandState(),
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[ModesEnum.Crawl]: new EightPhaseWalkState(),
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[ModesEnum.Walk]: new FourPhaseWalkState()
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}
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let lastTick = performance.now()
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const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
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let body_state = {
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omega: 0,
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phi: 0,
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psi: 0,
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xm: 0,
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ym: 0.5,
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zm: 0,
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feet: planners[ModesEnum.Idle].default_feet_pos
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}
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let settings = {
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'Internal kinematic':false,
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'Robot transform controls':false,
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'Auto orient robot':true,
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'Trace feet':debug,
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'Trace points': 30,
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'Fix camera on robot': true,
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'Smooth motion': true,
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'omega': 0,
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'phi': 0,
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'psi': 0,
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'xm': 0,
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'ym': 0.7,
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'zm': 0,
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'Background': "black"
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}
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onMount(async () => {
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await cacheModelFiles()
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await createScene();
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if (!isEmbeddedApp && panel) createPanel();
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servoAngles.subscribe(updateAnglesFromStore)
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});
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onDestroy(() => {
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canvas.remove()
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gui_panel?.destroy()
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});
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const updateAnglesFromStore = (angles: number[]) => {
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if (sceneManager.isDragging) return
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if (settings['Internal kinematic']) return
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modelTargetAngles = angles;
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}
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const createPanel = () => {
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gui_panel = new GUI({width: 310});
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gui_panel.close();
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gui_panel.domElement.id = 'three-gui-panel';
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const general = gui_panel.addFolder('General');
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general.add(settings, 'Internal kinematic')
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general.add(settings, 'Robot transform controls')
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general.add(settings, 'Auto orient robot')
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const kinematic = gui_panel.addFolder('Kinematics');
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kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen()
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const visibility = gui_panel.addFolder('Visualization');
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visibility.add(settings, 'Trace feet')
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visibility.add(settings, 'Trace points', 1, 1000, 1)
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visibility.add(settings, 'Smooth motion')
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visibility.addColor(settings, 'Background')
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}
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const updateKinematicPosition = () => {
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kinematicData.set([
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settings.omega,
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settings.phi,
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settings.psi,
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settings.xm,
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settings.ym,
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settings.zm
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])
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}
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const cacheModelFiles = async () => {
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let data = await fetch('/stl.zip').then((data) => data.arrayBuffer());
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var files = uzip.parse(data);
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for (const [path, data] of Object.entries(files) as [path: string, data: Uint8Array][]) {
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const url = new URL(path, window.location.href);
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fileService.saveFile(url.toString(), data);
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}
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};
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const updateAngles = (name: string, angle: number) => {
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modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI);
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Throttler.throttle(() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))), 100)
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};
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const createScene = async () => {
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sceneManager
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.addRenderer({ antialias: true, canvas, alpha: true })
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.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
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.addOrbitControls(8, 30, orbit)
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.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 3 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.5})
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model)
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.addTransformControls(sceneManager.model)
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.fillParent()
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.addRenderCb(render)
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.startRenderLoop();
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if (ground) sceneManager
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.addGroundPlane()
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const geometry = new SphereGeometry(0.1, 32, 16 );
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const material = new MeshBasicMaterial( { color: 0xffff00 } );
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target = new Mesh(geometry, material);
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if (debug) {
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sceneManager.scene.add(target);
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sceneManager.addDragControl(updateAngles)
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}
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if (sky) sceneManager.addSky()
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for (let i = 0; i < 4; i++) {
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const geometry = new BufferGeometry();
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const material = new LineBasicMaterial({ color: footColor() });
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const line = new Line(geometry, material);
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trace_lines.push(geometry);
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sceneManager.scene.add(line);
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}
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};
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const renderTraceLines = (foot_positions: Vector3[]) => {
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if (!settings['Trace feet']) {
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if (!feet_trace.length) return
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trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)))
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feet_trace = new Array(4).fill([])
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return
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}
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trace_lines.forEach((line, i) => {
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feet_trace[i].push(foot_positions[i])
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feet_trace[i] = feet_trace[i].slice(-settings['Trace points'])
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line.setFromPoints(feet_trace[i]);
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})
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}
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const calculate_kinematics = () => {
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const position:body_state_t = {
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omega: settings.omega,
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phi: settings.phi,
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psi: settings.psi,
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xm: settings.xm,
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ym: settings.ym,
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zm: settings.zm,
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feet: body_state.feet
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}
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let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]));
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modelTargetAngles = new_angles;
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}
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const orient_robot = (robot: URDFRobot, toes:Vector3[]) => {
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if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y));
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robot.position.z = smooth(robot.position.z, -settings.xm, 0.1);
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robot.position.x = smooth(robot.position.x, -settings.zm, 0.1);
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robot.rotation.z = smooth(robot.rotation.z, degToRad(-settings.phi + $mpu.heading + 90), 0.1);
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robot.rotation.y = smooth(robot.rotation.y, degToRad(settings.omega), 0.1);
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robot.rotation.x = smooth(robot.rotation.x, degToRad(settings.psi - 90), 0.1);
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}
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const update_camera = (robot:URDFRobot) => {
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if (!settings['Fix camera on robot']) return
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sceneManager.orbit.target = robot.position.clone()
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}
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const smooth = (start:number, end:number, amount:number) => {
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return settings['Smooth motion'] ? lerp(start, end, amount) : end
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}
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const update_gait = () => {
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const controlData = get(outControllerData)
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const data = {
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stop: controlData[0],
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lx: controlData[1],
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ly: controlData[2],
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rx: controlData[3],
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ry: controlData[4],
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h: controlData[5],
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s: controlData[6],
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};
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body_state.ym = ((data.h + 127) * 0.75) / 100;
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let planner = planners[get(mode)]
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const delta = performance.now() - lastTick
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lastTick = performance.now()
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body_state = planner.step(body_state, data, delta);
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settings.omega = body_state.omega
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settings.phi = body_state.phi
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settings.psi = body_state.psi
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settings.xm = body_state.xm
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settings.ym = body_state.ym
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settings.zm = body_state.zm
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}
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const update_robot_position = (robot:URDFRobot) => {
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if (!settings['Robot transform controls']) return
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settings.omega = radToDeg(robot.rotation.y)
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settings.phi = radToDeg(robot.rotation.z) + $mpu.heading -90
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settings.psi = radToDeg(robot.rotation.x) + 90
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settings.xm = robot.position.z * 100
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settings.zm = -robot.position.x * 100
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}
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const updateTargetPosition = () => {
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target.position.x = smooth(target.position.x, target_position.x, 0.5)
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target.position.z = smooth(target.position.z, target_position.z, 0.5)
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}
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const render = () => {
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const robot = sceneManager.model;
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if (!robot) return;
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const toes = toeWorldPositions(robot)
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renderTraceLines(toes)
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update_camera(robot)
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update_gait()
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calculate_kinematics()
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update_robot_position(robot)
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sceneManager.transformControl.showX = settings['Robot transform controls']
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sceneManager.transformControl.showY = settings['Robot transform controls']
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sceneManager.transformControl.showZ = settings['Robot transform controls']
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for (let i = 0; i < $jointNames.length; i++) {
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currentModelAngles[i] = smooth((robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI), modelTargetAngles[i], 0.1);
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robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]));
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}
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orient_robot(robot, toes)
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updateTargetPosition();
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};
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</script>
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<svelte:window on:resize={sceneManager.fillParent} />
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<canvas bind:this={canvas}></canvas>
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