Files
SpotMicroESP32-Leika/app/src/lib/components/Visualization.svelte
T
Rune Harlyk 8afe3424d3 🕯️Updates scene ligthing
2024-08-17 20:48:34 +02:00

307 lines
11 KiB
Svelte

<script lang="ts">
import { onDestroy, onMount } from 'svelte';
import { BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
import uzip from 'uzip';
import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut, servoAngles, mpu, jointNames } from '$lib/stores';
import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
import { fileService } from '$lib/services';
import SceneBuilder from '$lib/sceneBuilder';
import { lerp, degToRad } from 'three/src/math/MathUtils';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Kinematic, { type body_state_t } from '$lib/kinematic';
import {EightPhaseWalkState, FourPhaseWalkState, IdleState, RestState, StandState} from '$lib/gait'
import { radToDeg } from 'three/src/math/MathUtils.js';
import type { URDFRobot } from 'urdf-loader';
import { get } from 'svelte/store';
export let sky = true
export let orbit = false
export let panel = true
export let debug = false
export let ground = true
let sceneManager = new SceneBuilder();
let canvas: HTMLCanvasElement
let currentModelAngles: number[] = new Array(12).fill(0);
let modelTargetAngles: number[] = new Array(12).fill(0)
let gui_panel: GUI
let Throttler = new throttler()
let feet_trace = new Array(4).fill([]);
let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
let target: Object3D<Object3DEventMap>;
let target_position = {x: 0, z: 0, yaw: 0}
let kinematic = new Kinematic()
let planners = {
[ModesEnum.Idle]: new IdleState(),
[ModesEnum.Rest]: new RestState(),
[ModesEnum.Stand]: new StandState(),
[ModesEnum.Crawl]: new EightPhaseWalkState(),
[ModesEnum.Walk]: new FourPhaseWalkState()
}
let lastTick = performance.now()
const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
let body_state = {
omega: 0,
phi: 0,
psi: 0,
xm: 0,
ym: 0.5,
zm: 0,
feet: planners[ModesEnum.Idle].default_feet_pos
}
let settings = {
'Internal kinematic':false,
'Robot transform controls':false,
'Auto orient robot':true,
'Trace feet':debug,
'Trace points': 30,
'Fix camera on robot': true,
'Smooth motion': true,
'omega': 0,
'phi': 0,
'psi': 0,
'xm': 0,
'ym': 0.7,
'zm': 0,
'Background': "black"
}
onMount(async () => {
await cacheModelFiles()
await createScene();
if (!isEmbeddedApp && panel) createPanel();
servoAngles.subscribe(updateAnglesFromStore)
});
onDestroy(() => {
canvas.remove()
gui_panel?.destroy()
});
const updateAnglesFromStore = (angles: number[]) => {
if (sceneManager.isDragging) return
if (settings['Internal kinematic']) return
modelTargetAngles = angles;
}
const createPanel = () => {
gui_panel = new GUI({width: 310});
gui_panel.close();
gui_panel.domElement.id = 'three-gui-panel';
const general = gui_panel.addFolder('General');
general.add(settings, 'Internal kinematic')
general.add(settings, 'Robot transform controls')
general.add(settings, 'Auto orient robot')
const kinematic = gui_panel.addFolder('Kinematics');
kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen()
kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen()
const visibility = gui_panel.addFolder('Visualization');
visibility.add(settings, 'Trace feet')
visibility.add(settings, 'Trace points', 1, 1000, 1)
visibility.add(settings, 'Smooth motion')
visibility.addColor(settings, 'Background')
}
const updateKinematicPosition = () => {
kinematicData.set([
settings.omega,
settings.phi,
settings.psi,
settings.xm,
settings.ym,
settings.zm
])
}
const cacheModelFiles = async () => {
let data = await fetch('/stl.zip').then((data) => data.arrayBuffer());
var files = uzip.parse(data);
for (const [path, data] of Object.entries(files) as [path: string, data: Uint8Array][]) {
const url = new URL(path, window.location.href);
fileService.saveFile(url.toString(), data);
}
};
const updateAngles = (name: string, angle: number) => {
modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI);
Throttler.throttle(() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))), 100)
};
const createScene = async () => {
sceneManager
.addRenderer({ antialias: true, canvas, alpha: true })
.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
.addOrbitControls(8, 30, orbit)
.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 3 })
.addAmbientLight({ color: 0xffffff, intensity: 0.5})
.addFogExp2(0xcccccc, 0.015)
.addModel($model)
.addTransformControls(sceneManager.model)
.fillParent()
.addRenderCb(render)
.startRenderLoop();
if (ground) sceneManager
.addGroundPlane()
const geometry = new SphereGeometry(0.1, 32, 16 );
const material = new MeshBasicMaterial( { color: 0xffff00 } );
target = new Mesh(geometry, material);
if (debug) {
sceneManager.scene.add(target);
sceneManager.addDragControl(updateAngles)
}
if (sky) sceneManager.addSky()
for (let i = 0; i < 4; i++) {
const geometry = new BufferGeometry();
const material = new LineBasicMaterial({ color: footColor() });
const line = new Line(geometry, material);
trace_lines.push(geometry);
sceneManager.scene.add(line);
}
};
const renderTraceLines = (foot_positions: Vector3[]) => {
if (!settings['Trace feet']) {
if (!feet_trace.length) return
trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)))
feet_trace = new Array(4).fill([])
return
}
trace_lines.forEach((line, i) => {
feet_trace[i].push(foot_positions[i])
feet_trace[i] = feet_trace[i].slice(-settings['Trace points'])
line.setFromPoints(feet_trace[i]);
})
}
const calculate_kinematics = () => {
if (sceneManager.isDragging || !settings['Internal kinematic']) return
const position:body_state_t = {
omega: settings.omega,
phi: settings.phi,
psi: settings.psi,
xm: settings.xm,
ym: settings.ym,
zm: settings.zm,
feet: body_state.feet
}
let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]));
modelTargetAngles = new_angles;
}
const orient_robot = (robot: URDFRobot, toes:Vector3[]) => {
if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y));
robot.position.z = smooth(robot.position.z, -settings.xm, 0.1);
robot.position.x = smooth(robot.position.x, -settings.zm, 0.1);
robot.rotation.z = smooth(robot.rotation.z, degToRad(-settings.phi + $mpu.heading + 90), 0.1);
robot.rotation.y = smooth(robot.rotation.y, degToRad(settings.omega), 0.1);
robot.rotation.x = smooth(robot.rotation.x, degToRad(settings.psi - 90), 0.1);
}
const update_camera = (robot:URDFRobot) => {
if (!settings['Fix camera on robot']) return
sceneManager.orbit.target = robot.position.clone()
}
const smooth = (start:number, end:number, amount:number) => {
return settings['Smooth motion'] ? lerp(start, end, amount) : end
}
const update_gait = () => {
if (sceneManager.isDragging || !settings['Internal kinematic']) return
const controlData = get(outControllerData)
const data = {
stop: controlData[0],
lx: controlData[1],
ly: controlData[2],
rx: controlData[3],
ry: controlData[4],
h: controlData[5],
s: controlData[6],
};
body_state.ym = ((data.h + 127) * 0.75) / 100;
let planner = planners[get(mode)]
const delta = performance.now() - lastTick
lastTick = performance.now()
body_state = planner.step(body_state, data, delta);
settings.omega = body_state.omega
settings.phi = body_state.phi
settings.psi = body_state.psi
settings.xm = body_state.xm
settings.ym = body_state.ym
settings.zm = body_state.zm
}
const update_robot_position = (robot:URDFRobot) => {
if (!settings['Robot transform controls']) return
settings.omega = radToDeg(robot.rotation.y)
settings.phi = radToDeg(robot.rotation.z) + $mpu.heading -90
settings.psi = radToDeg(robot.rotation.x) + 90
settings.xm = robot.position.z * 100
settings.zm = -robot.position.x * 100
}
const updateTargetPosition = () => {
target.position.x = smooth(target.position.x, target_position.x, 0.5)
target.position.z = smooth(target.position.z, target_position.z, 0.5)
}
const render = () => {
const robot = sceneManager.model;
if (!robot) return;
const toes = toeWorldPositions(robot)
renderTraceLines(toes)
update_camera(robot)
update_gait()
calculate_kinematics()
update_robot_position(robot)
sceneManager.transformControl.showX = settings['Robot transform controls']
sceneManager.transformControl.showY = settings['Robot transform controls']
sceneManager.transformControl.showZ = settings['Robot transform controls']
for (let i = 0; i < $jointNames.length; i++) {
currentModelAngles[i] = smooth((robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI), modelTargetAngles[i], 0.1);
robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]));
}
orient_robot(robot, toes)
updateTargetPosition();
};
</script>
<svelte:window on:resize={sceneManager.fillParent} />
<canvas bind:this={canvas}></canvas>