✨ Adds yertle model visulization
This commit is contained in:
@@ -1,5 +1,5 @@
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<script lang="ts">
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import { onDestroy, onMount } from 'svelte';
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import { onDestroy, onMount } from 'svelte'
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import {
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BufferGeometry,
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Line,
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@@ -10,8 +10,8 @@
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SphereGeometry,
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Vector3,
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type NormalBufferAttributes,
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type Object3DEventMap,
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} from 'three';
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type Object3DEventMap
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} from 'three'
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import {
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ModesEnum,
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kinematicData,
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@@ -22,54 +22,55 @@
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servoAngles,
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mpu,
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jointNames,
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} from '$lib/stores';
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currentKinematic
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} from '$lib/stores'
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import {
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extractFootColor,
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populateModelCache,
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throttler,
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getToeWorldPositions,
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} from '$lib/utilities';
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import SceneBuilder from '$lib/sceneBuilder';
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import { lerp, degToRad } from 'three/src/math/MathUtils';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import Kinematic, { type body_state_t } from '$lib/kinematic';
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getToeWorldPositions
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} from '$lib/utilities'
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import SceneBuilder from '$lib/sceneBuilder'
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import { lerp, degToRad } from 'three/src/math/MathUtils'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import Kinematic, { type body_state_t } from '$lib/kinematic'
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import {
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BezierState,
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CalibrationState,
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EightPhaseWalkState,
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IdleState,
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RestState,
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StandState,
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} from '$lib/gait';
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import { radToDeg } from 'three/src/math/MathUtils.js';
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import type { URDFRobot } from 'urdf-loader';
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import { get } from 'svelte/store';
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StandState
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} from '$lib/gait'
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import { radToDeg } from 'three/src/math/MathUtils.js'
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import type { URDFRobot } from 'urdf-loader'
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import { get } from 'svelte/store'
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interface Props {
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sky?: boolean;
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orbit?: boolean;
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panel?: boolean;
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debug?: boolean;
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ground?: boolean;
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sky?: boolean
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orbit?: boolean
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panel?: boolean
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debug?: boolean
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ground?: boolean
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}
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let { sky = true, orbit = false, panel = true, debug = false, ground = true }: Props = $props();
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let { sky = true, orbit = false, panel = true, debug = false, ground = true }: Props = $props()
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let sceneManager = $state(new SceneBuilder());
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let canvas: HTMLCanvasElement;
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let sceneManager = $state(new SceneBuilder())
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let canvas: HTMLCanvasElement
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let currentModelAngles: number[] = new Array(12).fill(0);
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let modelTargetAngles: number[] = new Array(12).fill(0);
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let gui_panel: GUI;
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let Throttler = new throttler();
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let currentModelAngles: number[] = new Array(12).fill(0)
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let modelTargetAngles: number[] = new Array(12).fill(0)
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let gui_panel: GUI
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let Throttler = new throttler()
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let feet_trace = new Array(4).fill([]);
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let trace_lines: BufferGeometry<NormalBufferAttributes>[] = [];
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let target: Object3D<Object3DEventMap>;
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let feet_trace = new Array(4).fill([])
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let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
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let target: Object3D<Object3DEventMap>
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let target_position = { x: 0, z: 0, yaw: 0 };
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let target_position = { x: 0, z: 0, yaw: 0 }
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let kinematic = new Kinematic();
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let kinematic = get(currentKinematic)
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let planners = {
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[ModesEnum.Deactivated]: new IdleState(),
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@@ -78,11 +79,11 @@
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[ModesEnum.Rest]: new RestState(),
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[ModesEnum.Stand]: new StandState(),
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[ModesEnum.Crawl]: new EightPhaseWalkState(),
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[ModesEnum.Walk]: new BezierState(),
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};
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let lastTick = performance.now();
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[ModesEnum.Walk]: new BezierState()
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}
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let lastTick = performance.now()
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const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1];
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const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
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let body_state = {
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omega: 0,
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@@ -91,8 +92,8 @@
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xm: 0,
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ym: 0.5,
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zm: 0,
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feet: kinematic.getDefaultFeetPos(),
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};
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feet: kinematic.getDefaultFeetPos()
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}
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let settings = {
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'Internal kinematic': true,
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@@ -109,52 +110,52 @@
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xm: 0,
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ym: 0.7,
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zm: 0,
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Background: 'black',
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};
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Background: 'black'
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}
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onMount(async () => {
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await populateModelCache();
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await createScene();
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servoAngles.subscribe(updateAnglesFromStore);
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if (panel) createPanel();
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});
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await populateModelCache()
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await createScene()
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servoAngles.subscribe(updateAnglesFromStore)
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if (panel) createPanel()
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})
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onDestroy(() => {
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canvas.remove();
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gui_panel?.destroy();
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});
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canvas.remove()
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gui_panel?.destroy()
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})
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const updateAnglesFromStore = (angles: number[]) => {
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if (sceneManager.isDragging) return;
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if (settings['Internal kinematic']) return;
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modelTargetAngles = angles;
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};
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if (sceneManager.isDragging) return
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if (settings['Internal kinematic']) return
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modelTargetAngles = angles
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}
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const createPanel = () => {
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gui_panel = new GUI({ width: 310 });
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gui_panel.close();
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gui_panel.domElement.id = 'three-gui-panel';
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gui_panel = new GUI({ width: 310 })
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gui_panel.close()
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gui_panel.domElement.id = 'three-gui-panel'
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const general = gui_panel.addFolder('General');
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general.add(settings, 'Internal kinematic');
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general.add(settings, 'Robot transform controls');
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general.add(settings, 'Auto orient robot');
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const general = gui_panel.addFolder('General')
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general.add(settings, 'Internal kinematic')
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general.add(settings, 'Robot transform controls')
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general.add(settings, 'Auto orient robot')
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const kinematic = gui_panel.addFolder('Kinematics');
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kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen();
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kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen();
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const kinematic = gui_panel.addFolder('Kinematics')
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kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen()
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const visibility = gui_panel.addFolder('Visualization');
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visibility.add(settings, 'Trace feet');
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visibility.add(settings, 'Trace points', 1, 1000, 1);
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visibility.add(settings, 'Target position');
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visibility.add(settings, 'Smooth motion');
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visibility.addColor(settings, 'Background');
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};
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const visibility = gui_panel.addFolder('Visualization')
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visibility.add(settings, 'Trace feet')
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visibility.add(settings, 'Trace points', 1, 1000, 1)
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visibility.add(settings, 'Target position')
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visibility.add(settings, 'Smooth motion')
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visibility.addColor(settings, 'Background')
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}
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const updateKinematicPosition = () => {
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kinematicData.set([
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@@ -163,17 +164,14 @@
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settings.psi,
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settings.xm,
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settings.ym,
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settings.zm,
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]);
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};
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settings.zm
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])
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}
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const updateAngles = (name: string, angle: number) => {
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modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI);
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Throttler.throttle(
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() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))),
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100
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);
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};
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modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI)
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Throttler.throttle(() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))), 100)
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}
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const createScene = async () => {
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sceneManager
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@@ -187,46 +185,46 @@
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.addTransformControls(sceneManager.model)
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.fillParent()
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.addRenderCb(render)
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.startRenderLoop();
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.startRenderLoop()
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if (ground) sceneManager.addGroundPlane();
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if (ground) sceneManager.addGroundPlane()
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const geometry = new SphereGeometry(0.1, 32, 16);
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const material = new MeshBasicMaterial({ color: 0xffff00 });
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target = new Mesh(geometry, material);
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sceneManager.scene.add(target);
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const geometry = new SphereGeometry(0.1, 32, 16)
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const material = new MeshBasicMaterial({ color: 0xffff00 })
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target = new Mesh(geometry, material)
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sceneManager.scene.add(target)
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if (debug) {
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sceneManager.addDragControl(updateAngles);
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sceneManager.addDragControl(updateAngles)
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}
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if (sky) sceneManager.addSky();
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if (sky) sceneManager.addSky()
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for (let i = 0; i < 4; i++) {
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const geometry = new BufferGeometry();
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const material = new LineBasicMaterial({ color: extractFootColor() });
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const line = new Line(geometry, material);
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trace_lines.push(geometry);
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sceneManager.scene.add(line);
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const geometry = new BufferGeometry()
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const material = new LineBasicMaterial({ color: extractFootColor() })
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const line = new Line(geometry, material)
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trace_lines.push(geometry)
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sceneManager.scene.add(line)
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}
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};
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}
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const renderTraceLines = (foot_positions: Vector3[]) => {
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if (!settings['Trace feet']) {
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if (!feet_trace.length) return;
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trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)));
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feet_trace = new Array(4).fill([]);
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return;
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if (!feet_trace.length) return
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trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)))
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feet_trace = new Array(4).fill([])
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return
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}
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trace_lines.forEach((line, i) => {
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feet_trace[i].push(foot_positions[i]);
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feet_trace[i] = feet_trace[i].slice(-settings['Trace points']);
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line.setFromPoints(feet_trace[i]);
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});
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};
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feet_trace[i].push(foot_positions[i])
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feet_trace[i] = feet_trace[i].slice(-settings['Trace points'])
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line.setFromPoints(feet_trace[i])
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})
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}
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const calculate_kinematics = () => {
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if (sceneManager.isDragging || !settings['Internal kinematic']) return;
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const position: body_state_t = {
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omega: settings.omega,
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phi: settings.phi,
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@@ -234,37 +232,37 @@
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xm: settings.xm,
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ym: settings.ym,
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zm: settings.zm,
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feet: body_state.feet,
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};
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feet: body_state.feet
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}
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let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]));
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modelTargetAngles = new_angles;
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};
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let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]))
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modelTargetAngles = new_angles
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}
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const orient_robot = (robot: URDFRobot, toes: Vector3[]) => {
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if (settings['Robot transform controls'] || !settings['Auto orient robot']) return;
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y));
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if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y))
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robot.position.z = smooth(robot.position.z, -settings.xm, 0.1);
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robot.position.x = smooth(robot.position.x, -settings.zm, 0.1);
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robot.position.z = smooth(robot.position.z, -settings.xm, 0.1)
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robot.position.x = smooth(robot.position.x, -settings.zm, 0.1)
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robot.rotation.z = smooth(robot.rotation.z, degToRad(-settings.phi + $mpu.heading + 90), 0.1);
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robot.rotation.y = smooth(robot.rotation.y, degToRad(settings.omega), 0.1);
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robot.rotation.x = smooth(robot.rotation.x, degToRad(settings.psi - 90), 0.1);
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};
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robot.rotation.z = smooth(robot.rotation.z, degToRad(-settings.phi + $mpu.heading + 90), 0.1)
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robot.rotation.y = smooth(robot.rotation.y, degToRad(settings.omega), 0.1)
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robot.rotation.x = smooth(robot.rotation.x, degToRad(settings.psi - 90), 0.1)
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}
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const update_camera = (robot: URDFRobot) => {
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if (!settings['Fix camera on robot']) return;
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sceneManager.orbit.target = robot.position.clone();
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};
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if (!settings['Fix camera on robot']) return
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sceneManager.orbit.target = robot.position.clone()
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}
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const smooth = (start: number, end: number, amount: number) => {
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return settings['Smooth motion'] ? lerp(start, end, amount) : end;
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};
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return settings['Smooth motion'] ? lerp(start, end, amount) : end
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}
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const update_gait = () => {
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if (sceneManager.isDragging || !settings['Internal kinematic']) return;
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const controlData = get(outControllerData);
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const controlData = get(outControllerData)
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const data = {
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stop: controlData[0],
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lx: controlData[1],
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@@ -273,67 +271,67 @@
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ry: controlData[4],
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h: controlData[5],
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s: controlData[6],
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s1: controlData[7],
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};
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body_state.ym = ((data.h + 127) * 0.35) / 100;
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s1: controlData[7]
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}
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body_state.ym = ((data.h + 127) * 0.35) / 100
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let planner = planners[get(mode)];
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const delta = performance.now() - lastTick;
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lastTick = performance.now();
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let planner = planners[get(mode)]
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const delta = performance.now() - lastTick
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lastTick = performance.now()
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body_state = planner.step(body_state, data, delta);
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body_state = planner.step(body_state, data, delta)
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settings.omega = body_state.omega;
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settings.phi = body_state.phi;
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settings.psi = body_state.psi;
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settings.xm = body_state.xm;
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settings.ym = body_state.ym;
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settings.zm = body_state.zm;
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};
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settings.omega = body_state.omega
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settings.phi = body_state.phi
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settings.psi = body_state.psi
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settings.xm = body_state.xm
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settings.ym = body_state.ym
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settings.zm = body_state.zm
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}
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const update_robot_position = (robot: URDFRobot) => {
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if (!settings['Robot transform controls']) return;
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settings.omega = radToDeg(robot.rotation.y);
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settings.phi = radToDeg(robot.rotation.z) + $mpu.heading - 90;
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settings.psi = radToDeg(robot.rotation.x) + 90;
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settings.xm = robot.position.z * 100;
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settings.zm = -robot.position.x * 100;
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};
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if (!settings['Robot transform controls']) return
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settings.omega = radToDeg(robot.rotation.y)
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settings.phi = radToDeg(robot.rotation.z) + $mpu.heading - 90
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settings.psi = radToDeg(robot.rotation.x) + 90
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settings.xm = robot.position.z * 100
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settings.zm = -robot.position.x * 100
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}
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const updateTargetPosition = () => {
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target.visible = settings['Target position'];
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target.position.x = smooth(target.position.x, target_position.x, 0.5);
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target.position.z = smooth(target.position.z, target_position.z, 0.5);
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};
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target.visible = settings['Target position']
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target.position.x = smooth(target.position.x, target_position.x, 0.5)
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target.position.z = smooth(target.position.z, target_position.z, 0.5)
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}
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const render = () => {
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const robot = sceneManager.model;
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if (!robot) return;
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const robot = sceneManager.model
|
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if (!robot) return
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const toes = getToeWorldPositions(robot);
|
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const toes = getToeWorldPositions(robot)
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|
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renderTraceLines(toes);
|
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update_camera(robot);
|
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update_gait();
|
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calculate_kinematics();
|
||||
update_robot_position(robot);
|
||||
renderTraceLines(toes)
|
||||
update_camera(robot)
|
||||
update_gait()
|
||||
calculate_kinematics()
|
||||
update_robot_position(robot)
|
||||
|
||||
sceneManager.transformControl.showX = settings['Robot transform controls'];
|
||||
sceneManager.transformControl.showY = settings['Robot transform controls'];
|
||||
sceneManager.transformControl.showZ = settings['Robot transform controls'];
|
||||
sceneManager.transformControl.showX = settings['Robot transform controls']
|
||||
sceneManager.transformControl.showY = settings['Robot transform controls']
|
||||
sceneManager.transformControl.showZ = settings['Robot transform controls']
|
||||
|
||||
for (let i = 0; i < $jointNames.length; i++) {
|
||||
currentModelAngles[i] = smooth(
|
||||
(robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI),
|
||||
modelTargetAngles[i],
|
||||
0.1
|
||||
);
|
||||
robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]));
|
||||
)
|
||||
robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]))
|
||||
}
|
||||
|
||||
orient_robot(robot, toes);
|
||||
updateTargetPosition();
|
||||
};
|
||||
orient_robot(robot, toes)
|
||||
updateTargetPosition()
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window onresize={sceneManager.fillParent} />
|
||||
|
||||
+3
-3
@@ -1,6 +1,6 @@
|
||||
import { get } from 'svelte/store'
|
||||
import type { body_state_t } from './kinematic'
|
||||
import Kinematic from './kinematic'
|
||||
import { fromInt8 } from './utilities'
|
||||
import { currentKinematic } from './stores/featureFlags'
|
||||
|
||||
const { sin } = Math
|
||||
|
||||
@@ -39,7 +39,7 @@ export abstract class GaitState {
|
||||
}
|
||||
|
||||
public get default_feet_pos() {
|
||||
return new Kinematic().getDefaultFeetPos()
|
||||
return get(currentKinematic).getDefaultFeetPos()
|
||||
}
|
||||
|
||||
protected get default_height() {
|
||||
|
||||
@@ -20,6 +20,15 @@ export interface target_position {
|
||||
yaw: number
|
||||
}
|
||||
|
||||
export interface KinematicParams {
|
||||
l1: number
|
||||
l2: number
|
||||
l3: number
|
||||
l4: number
|
||||
L: number
|
||||
W: number
|
||||
}
|
||||
|
||||
const { cos, sin, atan2, acos, sqrt, max, min } = Math
|
||||
|
||||
const DEG2RAD = 0.017453292519943
|
||||
@@ -43,14 +52,13 @@ export default class Kinematic {
|
||||
[1, 0, 0]
|
||||
]
|
||||
|
||||
constructor() {
|
||||
this.l1 = 60.5 / 100
|
||||
this.l2 = 10 / 100
|
||||
this.l3 = 111.7 / 100
|
||||
this.l4 = 118.5 / 100
|
||||
|
||||
this.L = 207.5 / 100
|
||||
this.W = 78 / 100
|
||||
constructor(params: KinematicParams) {
|
||||
this.l1 = params.l1
|
||||
this.l2 = params.l2
|
||||
this.l3 = params.l3
|
||||
this.l4 = params.l4
|
||||
this.L = params.L
|
||||
this.W = params.W
|
||||
|
||||
this.mountOffsets = [
|
||||
[this.L / 2, 0, this.W / 2],
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { api } from '$lib/api'
|
||||
import { notifications } from '$lib/components/toasts/notifications'
|
||||
import Kinematic from '$lib/kinematic'
|
||||
import { persistentStore } from '$lib/utilities'
|
||||
import { type Writable } from 'svelte/store'
|
||||
import { derived, type Writable } from 'svelte/store'
|
||||
|
||||
let featureFlagsStore: Writable<Record<string, boolean | string>>
|
||||
|
||||
@@ -19,3 +20,42 @@ export function useFeatureFlags() {
|
||||
|
||||
return featureFlagsStore
|
||||
}
|
||||
|
||||
export const variants = {
|
||||
SPOTMICRO_ESP32: {
|
||||
model: '/spot_micro.urdf.xacro',
|
||||
stl: '/stl.zip',
|
||||
kinematics: {
|
||||
l1: 60.5 / 100,
|
||||
l2: 10 / 100,
|
||||
l3: 111.7 / 100,
|
||||
l4: 118.5 / 100,
|
||||
L: 207.5 / 100,
|
||||
W: 78 / 100
|
||||
}
|
||||
},
|
||||
SPOTMICRO_YERTLE: {
|
||||
model: '/yertle.URDF',
|
||||
stl: '/URDF.zip',
|
||||
kinematics: {
|
||||
l1: 35 / 100,
|
||||
l2: 0 / 100,
|
||||
l3: 130 / 100,
|
||||
l4: 130 / 100,
|
||||
L: 240 / 100,
|
||||
W: 78 / 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const currentVariant = derived(useFeatureFlags(), $flagStore => {
|
||||
const variantFlag = $flagStore['variant'] as string
|
||||
return variantFlag && variants[variantFlag as keyof typeof variants] ?
|
||||
variants[variantFlag as keyof typeof variants]
|
||||
: variants.SPOTMICRO_ESP32
|
||||
})
|
||||
|
||||
export const currentKinematic = derived(
|
||||
currentVariant,
|
||||
$variant => new Kinematic($variant.kinematics)
|
||||
)
|
||||
|
||||
@@ -2,15 +2,16 @@ import { Color, LoaderUtils, Vector3 } from 'three'
|
||||
import URDFLoader, { type URDFRobot } from 'urdf-loader'
|
||||
import { XacroLoader } from 'xacro-parser'
|
||||
import { Result } from '$lib/utilities'
|
||||
import { jointNames, model } from '$lib/stores'
|
||||
import { currentVariant, jointNames, model } from '$lib/stores'
|
||||
import uzip from 'uzip'
|
||||
import { fileService } from '$lib/services'
|
||||
import { get } from 'svelte/store'
|
||||
|
||||
let model_xml: XMLDocument
|
||||
|
||||
export const populateModelCache = async () => {
|
||||
await cacheModelFiles()
|
||||
const modelRes = await loadModel('/spot_micro.urdf.xacro')
|
||||
const modelRes = await loadModel(get(currentVariant).model)
|
||||
if (modelRes.isOk()) {
|
||||
const [urdf, JOINT_NAME] = modelRes.inner
|
||||
jointNames.set(JOINT_NAME)
|
||||
@@ -21,7 +22,7 @@ export const populateModelCache = async () => {
|
||||
}
|
||||
|
||||
export const cacheModelFiles = async () => {
|
||||
const data = await fetch('/stl.zip')
|
||||
const data = await fetch(get(currentVariant).stl)
|
||||
|
||||
const files = uzip.parse(await data.arrayBuffer())
|
||||
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Plastic_-_Matte_(Black)
|
||||
Kd 0.098039 0.098039 0.098039
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Opaque(28,28,28)
|
||||
Kd 0.109804 0.109804 0.109804
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
newmtl Opaque(0,0,255)
|
||||
Kd 0.000000 0.000000 1.000000
|
||||
|
||||
newmtl Opaque(202,209,238)
|
||||
Kd 0.792157 0.819608 0.933333
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Opaque(28,28,28)
|
||||
Kd 0.109804 0.109804 0.109804
|
||||
|
||||
newmtl Opaque(0,0,255)
|
||||
Kd 0.000000 0.000000 1.000000
|
||||
|
||||
newmtl Opaque(202,209,238)
|
||||
Kd 0.792157 0.819608 0.933333
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Opaque(28,28,28)
|
||||
Kd 0.109804 0.109804 0.109804
|
||||
|
||||
newmtl Opaque(0,0,255)
|
||||
Kd 0.000000 0.000000 1.000000
|
||||
|
||||
newmtl Opaque(202,209,238)
|
||||
Kd 0.792157 0.819608 0.933333
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Opaque(28,28,28)
|
||||
Kd 0.109804 0.109804 0.109804
|
||||
|
||||
newmtl Opaque(0,0,255)
|
||||
Kd 0.000000 0.000000 1.000000
|
||||
|
||||
newmtl Opaque(202,209,238)
|
||||
Kd 0.792157 0.819608 0.933333
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
# WaveFront *.mtl file (generated by Autodesk ATF)
|
||||
|
||||
newmtl Stainless_Steel_-_Satin
|
||||
Kd 0.796078 0.796078 0.796078
|
||||
|
||||
newmtl Steel_-_Satin
|
||||
Kd 0.627451 0.627451 0.627451
|
||||
|
||||
newmtl Plastic_-_Matte_(Black)
|
||||
Kd 0.098039 0.098039 0.098039
|
||||
|
||||
newmtl Rubber_-_Soft
|
||||
Kd 0.152941 0.152941 0.152941
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -0,0 +1,402 @@
|
||||
<?xml version="1.0"?>
|
||||
<robot name="Dog">
|
||||
<material name="white">
|
||||
<color rgba="1 1 1 1" />
|
||||
</material>
|
||||
<material name="black">
|
||||
<color rgba="0 0 0 1" />
|
||||
</material>
|
||||
<material name="foot_color">
|
||||
<color rgba="0 0.75 1 1" />
|
||||
</material>
|
||||
<link name="base_link">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/frame.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 3.141" xyz="0 0 0.0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="1.5" />
|
||||
<inertia ixx="0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0" />
|
||||
</inertial>
|
||||
</link>
|
||||
<!-- shell -->
|
||||
<link name="frame">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/shell.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 3.141" xyz="0 0 0" />
|
||||
<material name="white" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/shell.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 3.141" xyz="0 0 0.0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="base_to_frame" type="fixed">
|
||||
<parent link="base_link" />
|
||||
<child link="frame" />
|
||||
<origin xyz="0 0 0" />
|
||||
</joint>
|
||||
<!-- lf shoulder -->
|
||||
<link name="lf_shoulder">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/lf shoulder.stl" />
|
||||
</geometry>
|
||||
<origin rpy="3.141 3.141 0" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="lf_shoulder" type="continuous">
|
||||
<parent link="base_link" />
|
||||
<child link="lf_shoulder" />
|
||||
<origin xyz="0.090 0.037 0" />
|
||||
<axis xyz="1 0 0" />
|
||||
</joint>
|
||||
<link name="lf_thigh">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/femur.stl" />
|
||||
</geometry>
|
||||
<origin rpy="1.5708 0 1.5708" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="lf_thigh" type="continuous">
|
||||
<parent link="lf_shoulder" />
|
||||
<child link="lf_thigh" />
|
||||
<origin xyz="0.025 0.027 0 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="lf_shin">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 0.008 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 0.008 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="lf_shin" type="continuous">
|
||||
<parent link="lf_thigh" />
|
||||
<child link="lf_shin" />
|
||||
<origin xyz="0 0 -0.130 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="lf_toe">
|
||||
<visual>
|
||||
<geometry>
|
||||
<sphere radius="0.005" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
<material name="foot_color" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.05" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<sphere radius="0.020" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="lf_toe" type="fixed">
|
||||
<parent link="lf_shin" />
|
||||
<child link="lf_toe" />
|
||||
<origin xyz="0 0 -0.130" />
|
||||
</joint>
|
||||
<!-- rf shoulder -->
|
||||
<link name="rf_shoulder">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/rf shoulder.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 3.141" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="rf_shoulder" type="continuous">
|
||||
<parent link="base_link" />
|
||||
<child link="rf_shoulder" />
|
||||
<origin xyz="0.090 -0.040 0" />
|
||||
<axis xyz="1 0 0" />
|
||||
</joint>
|
||||
<link name="rf_thigh">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/femur.stl" />
|
||||
</geometry>
|
||||
<origin rpy="4.71239 3.141 1.5708" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="rf_thigh" type="continuous">
|
||||
<parent link="rf_shoulder" />
|
||||
<child link="rf_thigh" />
|
||||
<origin xyz="0.025 -0.027 0 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="rf_shin">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 -0.0045 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 -0.007 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="rf_shin" type="continuous">
|
||||
<parent link="rf_thigh" />
|
||||
<child link="rf_shin" />
|
||||
<origin xyz="0 0 -0.130 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="rf_toe">
|
||||
<visual>
|
||||
<geometry>
|
||||
<sphere radius="0.005" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
<material name="foot_color" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.05" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<sphere radius="0.020" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="rf_toe" type="fixed">
|
||||
<parent link="rf_shin" />
|
||||
<child link="rf_toe" />
|
||||
<origin xyz="0 0 -0.130" />
|
||||
</joint>
|
||||
<!-- lb shoulder -->
|
||||
<link name="lb_shoulder">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/lb shoulder.stl" />
|
||||
</geometry>
|
||||
<origin rpy="3.141 3.141 0" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="lb_shoulder" type="continuous">
|
||||
<parent link="base_link" />
|
||||
<child link="lb_shoulder" />
|
||||
<origin xyz="-0.081 0.038 0" />
|
||||
<axis xyz="1 0 0" />
|
||||
</joint>
|
||||
<link name="lb_thigh">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/femur.stl" />
|
||||
</geometry>
|
||||
<origin rpy="1.5708 0 1.5708" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="lb_thigh" type="continuous">
|
||||
<parent link="lb_shoulder" />
|
||||
<child link="lb_thigh" />
|
||||
<origin xyz="-0.043 0.027 0 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="lb_shin">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 0.008 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 0.008 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="lb_shin" type="continuous">
|
||||
<parent link="lb_thigh" />
|
||||
<child link="lb_shin" />
|
||||
<origin xyz="0 0 -0.130 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="lb_toe">
|
||||
<visual>
|
||||
<geometry>
|
||||
<sphere radius="0.0005" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
<material name="foot_color" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.05" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<sphere radius="0.020" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="lb_toe" type="fixed">
|
||||
<parent link="lb_shin" />
|
||||
<child link="lb_toe" />
|
||||
<origin xyz="0 0 -0.130" />
|
||||
</joint>
|
||||
<!-- rb arm -->
|
||||
<link name="rb_shoulder">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/rb shoulder.stl" />
|
||||
</geometry>
|
||||
<origin rpy="3.141 3.141 0" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="rb_shoulder" type="continuous">
|
||||
<parent link="base_link" />
|
||||
<child link="rb_shoulder" />
|
||||
<origin xyz="-0.081 -0.040 0" />
|
||||
<axis xyz="1 0 0" />
|
||||
</joint>
|
||||
<link name="rb_thigh">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/femur.stl" />
|
||||
</geometry>
|
||||
<origin rpy="4.71239 3.141 1.5708" xyz="0 0 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
</link>
|
||||
<joint name="rb_thigh" type="continuous">
|
||||
<parent link="rb_shoulder" />
|
||||
<child link="rb_thigh" />
|
||||
<origin xyz="-0.043 -0.027 0 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="rb_shin">
|
||||
<visual>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 -0.0045 0" />
|
||||
<material name="black" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.025" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<mesh filename="package://URDF/tibia.stl" />
|
||||
</geometry>
|
||||
<origin rpy="0.610865 0 -1.5708" xyz="0 -0.007 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="rb_shin" type="continuous">
|
||||
<parent link="rb_thigh" />
|
||||
<child link="rb_shin" />
|
||||
<origin xyz="0 0 -0.130 " />
|
||||
<axis xyz="0 1 0" />
|
||||
</joint>
|
||||
<link name="rb_toe">
|
||||
<visual>
|
||||
<geometry>
|
||||
<sphere radius="0.0005" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
<material name="foot_color" />
|
||||
</visual>
|
||||
<inertial>
|
||||
<mass value="0.05" />
|
||||
<inertia ixx="0.4" ixy="0.4" ixz="0.4" iyy="0.4" iyz="0.4" izz="0.4" />
|
||||
</inertial>
|
||||
<collision>
|
||||
<geometry>
|
||||
<sphere radius="0.020" />
|
||||
</geometry>
|
||||
<origin rpy="0 0 0" xyz="0 0 0" />
|
||||
</collision>
|
||||
</link>
|
||||
<joint name="rb_toe" type="fixed">
|
||||
<parent link="rb_shin" />
|
||||
<child link="rb_toe" />
|
||||
<origin xyz="0 0 -0.130" />
|
||||
</joint>
|
||||
</robot>
|
||||
Reference in New Issue
Block a user