🧄 Updates gait members to use body_state refference

This commit is contained in:
Rune Harlyk
2024-08-03 11:44:49 +02:00
parent 4d5ea77909
commit 588952496b
+27 -26
View File
@@ -25,7 +25,7 @@ class GaitState {
virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
virtual void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) {}
virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {}
};
class IdleState : public GaitState {
@@ -37,7 +37,7 @@ class RestState : public GaitState {
protected:
const char *name() const override { return "Rest"; }
void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
body_state.omega = 0;
body_state.phi = 0;
body_state.psi = 0;
@@ -52,7 +52,7 @@ class StandState : public GaitState {
protected:
const char *name() const override { return "Stand"; }
void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
body_state.omega = 0;
body_state.phi = command.rx / 8;
body_state.psi = command.ry / 8;
@@ -77,12 +77,12 @@ class PhaseGaitState : public GaitState {
gait_state_t gait_state;
float dt = 0.02f;
void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
this->gait_state = mapCommand(command);
this->dt = dt;
updatePhase();
updateBodyPosition(body_state);
updateFeetPositions(body_state.feet);
updateFeetPositions(body_state);
}
void updatePhase() {
@@ -96,7 +96,7 @@ class PhaseGaitState : public GaitState {
}
}
void updateBodyPosition(body_state_t body_state) {
void updateBodyPosition(body_state_t &body_state) {
if (num_phases() == 4) return;
const auto &shift = shifts[phase / 2];
@@ -104,47 +104,48 @@ class PhaseGaitState : public GaitState {
body_state.zm += (shift[2] - body_state.zm) * dt * 4;
}
void updateFeetPositions(float feet[4][4]) {
void updateFeetPositions(body_state_t &body_state) {
for (int i = 0; i < 4; ++i) {
updateFootPosition(feet[i], i);
updateFootPosition(body_state, i);
}
}
void updateFootPosition(float foot[4], int index) {
void updateFootPosition(body_state_t &body_state, int index) {
bool contact = contact_phases[index][phase];
contact ? stand(foot, index) : swing(foot, index);
contact ? stand(body_state, index) : swing(body_state, index);
}
void stand(float foot[4], int index) {
void stand(body_state_t &body_state, int index) {
float delta_pos[3] = {-gait_state.step_x * dt * swing_stand_ratio(), 0,
-gait_state.step_z * dt * swing_stand_ratio()};
foot[0] += delta_pos[0];
foot[1] = default_feet_positions[index][1];
foot[2] += delta_pos[2];
body_state.feet[index][0] += delta_pos[0];
body_state.feet[index][1] = default_feet_positions[index][1];
body_state.feet[index][2] += delta_pos[2];
}
void swing(float foot[4], int index) {
void swing(body_state_t &body_state, int index) {
float delta_pos[3] = {gait_state.step_x * dt, 0, gait_state.step_z * dt};
if (gait_state.step_x == 0) {
delta_pos[0] = (default_feet_positions[index][0] - foot[0]) * dt * 8;
if (std::fabs(gait_state.step_x) < 0.01) {
delta_pos[0] = (default_feet_positions[index][0] - body_state.feet[index][0]) * dt * 8;
}
if (gait_state.step_z == 0) {
delta_pos[2] = (default_feet_positions[index][2] - foot[2]) * dt * 8;
if (std::fabs(gait_state.step_z) < 0.01) {
delta_pos[2] = (default_feet_positions[index][2] - body_state.feet[index][2]) * dt * 8;
}
foot[0] += delta_pos[0];
foot[1] = default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height;
foot[2] += delta_pos[2];
body_state.feet[index][0] += delta_pos[0];
body_state.feet[index][1] =
default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height;
body_state.feet[index][2] += delta_pos[2];
}
gait_state_t mapCommand(ControllerCommand command) {
gait_state_t state;
state.step_height = 0.4f;
state.step_x = std::round(command.ly * 10) / 10 * 3;
state.step_z = -std::round(command.lx * 10) / 10 * 3;
state.step_x = command.ly / 128 * 3;
state.step_z = -command.lx / 128 * 3;
state.step_velocity = 1;
state.step_angle = 0;
return state;
@@ -171,7 +172,7 @@ class FourPhaseWalkState : public PhaseGaitState {
}
}
void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
return PhaseGaitState::step(body_state, command, dt);
}
};
@@ -201,7 +202,7 @@ class EightPhaseWalkState : public PhaseGaitState {
}
}
void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
return PhaseGaitState::step(body_state, command, dt);
}
};