🧄 Updates gait members to use body_state refference
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@@ -15,7 +15,7 @@ struct ControllerCommand {
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class GaitState {
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protected:
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virtual const char* name() const = 0;
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virtual const char *name() const = 0;
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float default_feet_positions[4][4] = {{1, -1, 1, 1}, {1, -1, -1, 1}, {-1, -1, 1, 1}, {-1, -1, -1, 1}};
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public:
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@@ -25,19 +25,19 @@ class GaitState {
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) {}
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virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {}
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};
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class IdleState : public GaitState {
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protected:
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const char* name() const override { return "Idle"; }
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const char *name() const override { return "Idle"; }
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};
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class RestState : public GaitState {
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protected:
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const char* name() const override { return "Rest"; }
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const char *name() const override { return "Rest"; }
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void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = 0;
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body_state.psi = 0;
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@@ -50,9 +50,9 @@ class RestState : public GaitState {
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class StandState : public GaitState {
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protected:
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const char* name() const override { return "Stand"; }
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const char *name() const override { return "Stand"; }
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void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = command.rx / 8;
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body_state.psi = command.ry / 8;
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@@ -77,12 +77,12 @@ class PhaseGaitState : public GaitState {
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gait_state_t gait_state;
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float dt = 0.02f;
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void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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this->gait_state = mapCommand(command);
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this->dt = dt;
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updatePhase();
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updateBodyPosition(body_state);
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updateFeetPositions(body_state.feet);
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updateFeetPositions(body_state);
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}
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void updatePhase() {
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@@ -96,55 +96,56 @@ class PhaseGaitState : public GaitState {
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}
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}
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void updateBodyPosition(body_state_t body_state) {
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void updateBodyPosition(body_state_t &body_state) {
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if (num_phases() == 4) return;
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const auto& shift = shifts[phase / 2];
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const auto &shift = shifts[phase / 2];
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body_state.xm += (shift[0] - body_state.xm) * dt * 4;
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body_state.zm += (shift[2] - body_state.zm) * dt * 4;
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}
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void updateFeetPositions(float feet[4][4]) {
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void updateFeetPositions(body_state_t &body_state) {
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for (int i = 0; i < 4; ++i) {
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updateFootPosition(feet[i], i);
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updateFootPosition(body_state, i);
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}
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}
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void updateFootPosition(float foot[4], int index) {
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void updateFootPosition(body_state_t &body_state, int index) {
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bool contact = contact_phases[index][phase];
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contact ? stand(foot, index) : swing(foot, index);
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contact ? stand(body_state, index) : swing(body_state, index);
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}
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void stand(float foot[4], int index) {
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void stand(body_state_t &body_state, int index) {
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float delta_pos[3] = {-gait_state.step_x * dt * swing_stand_ratio(), 0,
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-gait_state.step_z * dt * swing_stand_ratio()};
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foot[0] += delta_pos[0];
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foot[1] = default_feet_positions[index][1];
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foot[2] += delta_pos[2];
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body_state.feet[index][0] += delta_pos[0];
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body_state.feet[index][1] = default_feet_positions[index][1];
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body_state.feet[index][2] += delta_pos[2];
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}
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void swing(float foot[4], int index) {
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void swing(body_state_t &body_state, int index) {
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float delta_pos[3] = {gait_state.step_x * dt, 0, gait_state.step_z * dt};
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if (gait_state.step_x == 0) {
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delta_pos[0] = (default_feet_positions[index][0] - foot[0]) * dt * 8;
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if (std::fabs(gait_state.step_x) < 0.01) {
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delta_pos[0] = (default_feet_positions[index][0] - body_state.feet[index][0]) * dt * 8;
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}
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if (gait_state.step_z == 0) {
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delta_pos[2] = (default_feet_positions[index][2] - foot[2]) * dt * 8;
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if (std::fabs(gait_state.step_z) < 0.01) {
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delta_pos[2] = (default_feet_positions[index][2] - body_state.feet[index][2]) * dt * 8;
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}
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foot[0] += delta_pos[0];
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foot[1] = default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height;
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foot[2] += delta_pos[2];
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body_state.feet[index][0] += delta_pos[0];
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body_state.feet[index][1] =
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default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height;
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body_state.feet[index][2] += delta_pos[2];
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}
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gait_state_t mapCommand(ControllerCommand command) {
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gait_state_t state;
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state.step_height = 0.4f;
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state.step_x = std::round(command.ly * 10) / 10 * 3;
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state.step_z = -std::round(command.lx * 10) / 10 * 3;
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state.step_x = command.ly / 128 * 3;
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state.step_z = -command.lx / 128 * 3;
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state.step_velocity = 1;
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state.step_angle = 0;
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return state;
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@@ -153,7 +154,7 @@ class PhaseGaitState : public GaitState {
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class FourPhaseWalkState : public PhaseGaitState {
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protected:
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const char* name() const override { return "Four phase walk"; }
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const char *name() const override { return "Four phase walk"; }
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int num_phases() const override { return 4; }
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@@ -171,14 +172,14 @@ class FourPhaseWalkState : public PhaseGaitState {
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}
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}
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void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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}
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};
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class EightPhaseWalkState : public PhaseGaitState {
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protected:
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const char* name() const override { return "Eight phase walk"; }
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const char *name() const override { return "Eight phase walk"; }
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int num_phases() const override { return 8; }
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@@ -201,7 +202,7 @@ class EightPhaseWalkState : public PhaseGaitState {
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}
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}
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void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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}
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};
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