diff --git a/esp32/lib/ESP32-sveltekit/Gait/GaitState.h b/esp32/lib/ESP32-sveltekit/Gait/GaitState.h index 890c429..7c0ee49 100644 --- a/esp32/lib/ESP32-sveltekit/Gait/GaitState.h +++ b/esp32/lib/ESP32-sveltekit/Gait/GaitState.h @@ -15,7 +15,7 @@ struct ControllerCommand { class GaitState { protected: - virtual const char* name() const = 0; + virtual const char *name() const = 0; float default_feet_positions[4][4] = {{1, -1, 1, 1}, {1, -1, -1, 1}, {-1, -1, 1, 1}, {-1, -1, -1, 1}}; public: @@ -25,19 +25,19 @@ class GaitState { virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); } - virtual void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) {} + virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {} }; class IdleState : public GaitState { protected: - const char* name() const override { return "Idle"; } + const char *name() const override { return "Idle"; } }; class RestState : public GaitState { protected: - const char* name() const override { return "Rest"; } + const char *name() const override { return "Rest"; } - void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override { + void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { body_state.omega = 0; body_state.phi = 0; body_state.psi = 0; @@ -50,9 +50,9 @@ class RestState : public GaitState { class StandState : public GaitState { protected: - const char* name() const override { return "Stand"; } + const char *name() const override { return "Stand"; } - void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override { + void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { body_state.omega = 0; body_state.phi = command.rx / 8; body_state.psi = command.ry / 8; @@ -77,12 +77,12 @@ class PhaseGaitState : public GaitState { gait_state_t gait_state; float dt = 0.02f; - void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override { + void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { this->gait_state = mapCommand(command); this->dt = dt; updatePhase(); updateBodyPosition(body_state); - updateFeetPositions(body_state.feet); + updateFeetPositions(body_state); } void updatePhase() { @@ -96,55 +96,56 @@ class PhaseGaitState : public GaitState { } } - void updateBodyPosition(body_state_t body_state) { + void updateBodyPosition(body_state_t &body_state) { if (num_phases() == 4) return; - const auto& shift = shifts[phase / 2]; + const auto &shift = shifts[phase / 2]; body_state.xm += (shift[0] - body_state.xm) * dt * 4; body_state.zm += (shift[2] - body_state.zm) * dt * 4; } - void updateFeetPositions(float feet[4][4]) { + void updateFeetPositions(body_state_t &body_state) { for (int i = 0; i < 4; ++i) { - updateFootPosition(feet[i], i); + updateFootPosition(body_state, i); } } - void updateFootPosition(float foot[4], int index) { + void updateFootPosition(body_state_t &body_state, int index) { bool contact = contact_phases[index][phase]; - contact ? stand(foot, index) : swing(foot, index); + contact ? stand(body_state, index) : swing(body_state, index); } - void stand(float foot[4], int index) { + void stand(body_state_t &body_state, int index) { float delta_pos[3] = {-gait_state.step_x * dt * swing_stand_ratio(), 0, -gait_state.step_z * dt * swing_stand_ratio()}; - foot[0] += delta_pos[0]; - foot[1] = default_feet_positions[index][1]; - foot[2] += delta_pos[2]; + body_state.feet[index][0] += delta_pos[0]; + body_state.feet[index][1] = default_feet_positions[index][1]; + body_state.feet[index][2] += delta_pos[2]; } - void swing(float foot[4], int index) { + void swing(body_state_t &body_state, int index) { float delta_pos[3] = {gait_state.step_x * dt, 0, gait_state.step_z * dt}; - if (gait_state.step_x == 0) { - delta_pos[0] = (default_feet_positions[index][0] - foot[0]) * dt * 8; + if (std::fabs(gait_state.step_x) < 0.01) { + delta_pos[0] = (default_feet_positions[index][0] - body_state.feet[index][0]) * dt * 8; } - if (gait_state.step_z == 0) { - delta_pos[2] = (default_feet_positions[index][2] - foot[2]) * dt * 8; + if (std::fabs(gait_state.step_z) < 0.01) { + delta_pos[2] = (default_feet_positions[index][2] - body_state.feet[index][2]) * dt * 8; } - foot[0] += delta_pos[0]; - foot[1] = default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height; - foot[2] += delta_pos[2]; + body_state.feet[index][0] += delta_pos[0]; + body_state.feet[index][1] = + default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height; + body_state.feet[index][2] += delta_pos[2]; } gait_state_t mapCommand(ControllerCommand command) { gait_state_t state; state.step_height = 0.4f; - state.step_x = std::round(command.ly * 10) / 10 * 3; - state.step_z = -std::round(command.lx * 10) / 10 * 3; + state.step_x = command.ly / 128 * 3; + state.step_z = -command.lx / 128 * 3; state.step_velocity = 1; state.step_angle = 0; return state; @@ -153,7 +154,7 @@ class PhaseGaitState : public GaitState { class FourPhaseWalkState : public PhaseGaitState { protected: - const char* name() const override { return "Four phase walk"; } + const char *name() const override { return "Four phase walk"; } int num_phases() const override { return 4; } @@ -171,14 +172,14 @@ class FourPhaseWalkState : public PhaseGaitState { } } - void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override { + void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { return PhaseGaitState::step(body_state, command, dt); } }; class EightPhaseWalkState : public PhaseGaitState { protected: - const char* name() const override { return "Eight phase walk"; } + const char *name() const override { return "Eight phase walk"; } int num_phases() const override { return 8; } @@ -201,7 +202,7 @@ class EightPhaseWalkState : public PhaseGaitState { } } - void step(body_state_t body_state, ControllerCommand command, float dt = 0.02f) override { + void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { return PhaseGaitState::step(body_state, command, dt); } }; \ No newline at end of file