Files
SpotMicroESP32-Leika/app/src/lib/components/Visualization.svelte
T
2024-08-01 22:09:38 +01:00

325 lines
11 KiB
Svelte

<script lang="ts">
import { onDestroy, onMount } from 'svelte';
import { BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
import uzip from 'uzip';
import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut } from '$lib/stores';
import { footColor, fromInt8, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
import { fileService } from '$lib/services';
import { servoAngles, mpu, jointNames } from '$lib/stores';
import SceneBuilder from '$lib/sceneBuilder';
import { lerp, degToRad } from 'three/src/math/MathUtils';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Kinematic, { BezierGaitPlanner, GaitPlanner, type body_state_t } from '$lib/kinematic';
import { radToDeg } from 'three/src/math/MathUtils.js';
import type { URDFRobot } from 'urdf-loader';
import { get } from 'svelte/store';
export let sky = true
export let orbit = false
export let panel = true
export let debug = false
export let ground = true
let sceneManager = new SceneBuilder();
let canvas: HTMLCanvasElement
let currentModelAngles: number[] = new Array(12).fill(0);
let modelTargetAngles: number[] = new Array(12).fill(0)
let gui_panel: GUI
let Throttler = new throttler()
let feet_trace = new Array(4).fill([]);
let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
let target: Object3D<Object3DEventMap>;
let target_position = {x: 0, z: 0, yaw: 0}
let kinematic = new Kinematic()
let gaitPlanner = new GaitPlanner()
let bezierGaitPlanner = new BezierGaitPlanner('walk')
const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
const Lp = [
[1, -1, 1, 1],
[1, -1, -1, 1],
[-1, -1, 1, 1],
[-1, -1, -1, 1],
];
const body_state = {
omega: 0,
phi: 0,
psi: 0,
xm: 0,
ym: 0.7,
zm: 0,
feet: Lp
}
const gait_state = {
step_height:0.2,
step_x:1,
step_z:1,
step_velocity:1,
step_angle:0
}
let settings = {
'Internal kinematic':true,
'Robot transform controls':false,
'Auto orient robot':true,
'Trace feet':debug,
'Trace points': 30,
'Fix camera on robot': true,
'omega': 0,
'phi': 0,
'psi': 0,
'xm': 0,
'ym': 0.7,
'zm': 0,
'Background': "black"
}
onMount(async () => {
await cacheModelFiles()
await createScene();
if (!isEmbeddedApp && panel) createPanel();
servoAngles.subscribe(updateAnglesFromStore)
outControllerData.subscribe((buffer) => {
if (!settings['Internal kinematic']) return
const data = {
stop: buffer[0],
lx: buffer[1],
ly: buffer[2],
rx: buffer[3],
ry: buffer[4],
h: buffer[5],
s: buffer[6],
};
settings.ym = (data.h+128)*0.75 / 100
switch (get(mode)) {
case ModesEnum.Stand:
settings.omega = 0
settings.phi = data.rx / 8
settings.psi = data.ry / 8
settings.xm = data.ly / 2 / 100
settings.zm = data.lx / 2 / 100
break;
}
})
});
const updateAnglesFromStore = (angles: number[]) => {
if (sceneManager.isDragging) return
if (settings['Internal kinematic']) return
modelTargetAngles = angles;
}
onDestroy(() => {
canvas.remove()
gui_panel?.destroy()
});
const createPanel = () => {
gui_panel = new GUI({width: 310});
gui_panel.close();
gui_panel.domElement.id = 'three-gui-panel';
const general = gui_panel.addFolder('General');
general.add(settings, 'Internal kinematic')
general.add(settings, 'Robot transform controls')
general.add(settings, 'Auto orient robot')
const kinematic = gui_panel.addFolder('Kinematics');
kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen();
kinematic.add(settings, 'xm', -90, 90).onChange(updateKinematicPosition)
kinematic.add(settings, 'ym', 0, 200).onChange(updateKinematicPosition)
kinematic.add(settings, 'zm', -130, 130).onChange(updateKinematicPosition)
const visibility = gui_panel.addFolder('Visualization');
visibility.add(settings, 'Trace feet')
visibility.add(settings, 'Trace points', 1, 1000, 1)
visibility.addColor(settings, 'Background')
}
const updateKinematicPosition = () => {
kinematicData.set([
settings.omega,
settings.phi,
settings.psi,
settings.xm,
settings.ym,
settings.zm
])
}
const cacheModelFiles = async () => {
let data = await fetch('/stl.zip').then((data) => data.arrayBuffer());
var files = uzip.parse(data);
for (const [path, data] of Object.entries(files) as [path: string, data: Uint8Array][]) {
const url = new URL(path, window.location.href);
fileService.saveFile(url.toString(), data);
}
};
const updateAngles = (name: string, angle: number) => {
modelTargetAngles[$jointNames.indexOf(name)] = angle * (180 / Math.PI);
Throttler.throttle(() => servoAnglesOut.set(modelTargetAngles.map(num => Math.round(num))), 100)
};
const createScene = async () => {
sceneManager
.addRenderer({ antialias: true, canvas, alpha: true })
.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
.addOrbitControls(8, 30, orbit)
.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 0.9 })
.addAmbientLight({ color: 0xffffff, intensity: 0.6 })
.addFogExp2(0xcccccc, 0.015)
.addModel($model)
.addTransformControls(sceneManager.model)
.fillParent()
.addRenderCb(render)
.startRenderLoop();
if (ground) sceneManager
.addGroundPlane()
.addGridHelper({ size: 30, divisions: 25 })
const geometry = new SphereGeometry(0.1, 32, 16 );
const material = new MeshBasicMaterial( { color: 0xffff00 } );
target = new Mesh(geometry, material);
if (debug) {
sceneManager.scene.add(target);
sceneManager.addDragControl(updateAngles)
}
if (sky) sceneManager.addSky()
for (let i = 0; i < 4; i++) {
const geometry = new BufferGeometry();
const material = new LineBasicMaterial({ color: footColor() });
const line = new Line(geometry, material);
trace_lines.push(geometry);
sceneManager.scene.add(line);
}
};
const renderTraceLines = (foot_positions: Vector3[]) => {
if (!settings['Trace feet']) {
if (!feet_trace.length) return
trace_lines.forEach((line, i) => line.setFromPoints(feet_trace[i].slice(-1)))
feet_trace = new Array(4).fill([])
return
}
trace_lines.forEach((line, i) => {
feet_trace[i].push(foot_positions[i])
feet_trace[i] = feet_trace[i].slice(-settings['Trace points'])
line.setFromPoints(feet_trace[i]);
})
}
const calculate_kinematics = () => {
if (sceneManager.isDragging || !settings['Internal kinematic']) return
const position:body_state_t = {
omega: settings.omega,
phi: settings.phi,
psi: settings.psi,
xm: settings.xm,
ym: settings.ym,
zm: settings.zm,
feet: body_state.feet
}
let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]));
modelTargetAngles = new_angles;
}
const orient_robot = (robot: URDFRobot, toes:Vector3[]) => {
if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y));
robot.position.z = lerp(robot.position.z, -settings.xm / 100, 0.1);
robot.position.x = lerp(robot.position.x, -settings.zm / 100, 0.1);
robot.rotation.z = lerp(robot.rotation.z, degToRad(-settings.phi + $mpu.heading + 90), 0.1);
robot.rotation.y = lerp(robot.rotation.y, degToRad(settings.omega), 0.1);
robot.rotation.x = lerp(robot.rotation.x, degToRad(settings.psi - 90), 0.1);
}
const update_camera = (robot:URDFRobot) => {
if (!settings['Fix camera on robot']) return
sceneManager.orbit.target = robot.position.clone()
}
const update_gait = () => {
if (get(mode) != ModesEnum.Walk) return
//gaitPlanner.step(body_state, 0.1)
const stepLength = 0.4 // (-1) - 1
const stepAngle = 0
const stepRotation = 0
const stepPeriod = 0
const direction = 1
const controlData = get(outControllerData)
gait_state.step_x = Math.floor(fromInt8(controlData[2], -1, 1) * 10) / 10 * 2
gait_state.step_z = Math.floor(fromInt8(controlData[1], -1, 1) * 10) / 10 * 2
gait_state.step_velocity = fromInt8(controlData[6], -1, 1)
body_state.feet = bezierGaitPlanner._loop(body_state, gait_state);
}
const update_robot_position = (robot:URDFRobot) => {
if (!settings['Robot transform controls']) return
settings.omega = radToDeg(robot.rotation.y)
settings.phi = radToDeg(robot.rotation.z) + $mpu.heading -90
settings.psi = radToDeg(robot.rotation.x) + 90
settings.xm = robot.position.z * 100
settings.zm = -robot.position.x * 100
}
const updateTargetPosition = () => {
target.position.x = lerp(target.position.x, target_position.x, 0.5)
target.position.z = lerp(target.position.z, target_position.z, 0.5)
}
const render = () => {
const robot = sceneManager.model;
if (!robot) return;
const toes = toeWorldPositions(robot)
renderTraceLines(toes)
update_camera(robot)
update_gait()
calculate_kinematics()
update_robot_position(robot)
sceneManager.transformControl.showX = settings['Robot transform controls']
sceneManager.transformControl.showY = settings['Robot transform controls']
sceneManager.transformControl.showZ = settings['Robot transform controls']
for (let i = 0; i < $jointNames.length; i++) {
currentModelAngles[i] = lerp(
(robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI),
modelTargetAngles[i],
0.1
);
robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles[i]));
}
orient_robot(robot, toes)
updateTargetPosition();
};
</script>
<svelte:window on:resize={sceneManager.fillParent} />
<canvas bind:this={canvas}></canvas>