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SpotMicroESP32-Leika/esp32/lib/ESP32-sveltekit/Gait/GaitState.h
T
2024-08-03 17:16:51 +01:00

205 lines
6.4 KiB
C++

#include <Kinematics.h>
struct gait_state_t {
float step_height;
float step_x;
float step_z;
float step_angle;
float step_velocity;
};
struct ControllerCommand {
int stop;
float lx, ly, rx, ry, h, s;
};
class GaitState {
protected:
virtual const char *name() const = 0;
float default_feet_positions[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
public:
virtual float getDefaultHeight() const { return 0.5f; }
virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {}
};
class IdleState : public GaitState {
protected:
const char *name() const override { return "Idle"; }
};
class RestState : public GaitState {
protected:
const char *name() const override { return "Rest"; }
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
body_state.omega = 0;
body_state.phi = 0;
body_state.psi = 0;
body_state.xm = 0;
body_state.ym = getDefaultHeight() / 2;
body_state.zm = 0;
body_state.updateFeet(default_feet_positions);
}
};
class StandState : public GaitState {
protected:
const char *name() const override { return "Stand"; }
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
body_state.omega = 0;
body_state.phi = command.rx / 8;
body_state.psi = command.ry / 8;
body_state.xm = command.ly / 2 / 100;
body_state.zm = command.lx / 2 / 100;
body_state.updateFeet(default_feet_positions);
}
};
class PhaseGaitState : public GaitState {
protected:
int phase = 0;
float phase_time = 0;
virtual int num_phases() const = 0;
virtual float phase_speed_factor() const = 0;
virtual float swing_stand_ratio() const = 0;
uint8_t contact_phases[4][8];
float shifts[4][3];
gait_state_t gait_state;
float dt = 0.02f;
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
this->gait_state = mapCommand(command);
updatePhase();
updateBodyPosition(body_state);
updateFeetPositions(body_state);
}
void updatePhase() {
phase_time += dt * phase_speed_factor() * gait_state.step_velocity;
if (phase_time >= 1.0f) {
phase += 1;
if (phase == num_phases()) phase = 0;
phase_time = 0;
}
}
void updateBodyPosition(body_state_t &body_state) {
if (num_phases() == 4) return;
const auto &shift = shifts[phase / 2];
body_state.xm += (shift[0] - body_state.xm) * dt * 4;
body_state.zm += (shift[2] - body_state.zm) * dt * 4;
}
void updateFeetPositions(body_state_t &body_state) {
for (int i = 0; i < 4; ++i) {
updateFootPosition(body_state, i);
}
}
void updateFootPosition(body_state_t &body_state, int index) {
bool contact = contact_phases[index][phase];
contact ? stand(body_state, index) : swing(body_state, index);
}
void stand(body_state_t &body_state, int index) {
float delta_pos[3] = {-gait_state.step_x * dt * swing_stand_ratio(), 0,
-gait_state.step_z * dt * swing_stand_ratio()};
body_state.feet[index][0] += delta_pos[0];
body_state.feet[index][1] = default_feet_positions[index][1];
body_state.feet[index][2] += delta_pos[2];
}
void swing(body_state_t &body_state, int index) {
float delta_pos[3] = {gait_state.step_x * dt, 0, gait_state.step_z * dt};
if (std::fabs(gait_state.step_x) < 0.01) {
delta_pos[0] = (default_feet_positions[index][0] - body_state.feet[index][0]) * dt * 8;
}
if (std::fabs(gait_state.step_z) < 0.01) {
delta_pos[2] = (default_feet_positions[index][2] - body_state.feet[index][2]) * dt * 8;
}
body_state.feet[index][0] += delta_pos[0];
body_state.feet[index][1] =
default_feet_positions[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height;
body_state.feet[index][2] += delta_pos[2];
}
gait_state_t mapCommand(ControllerCommand command) {
gait_state_t state;
state.step_height = 0.4f + std::fabs(command.ry / 128);
state.step_x = command.ly / 128;
state.step_z = -command.lx / 128;
state.step_velocity = command.s / 128 + 1;
state.step_angle = 0;
return state;
}
};
class FourPhaseWalkState : public PhaseGaitState {
protected:
const char *name() const override { return "Four phase walk"; }
int num_phases() const override { return 4; }
float phase_speed_factor() const override { return 2.5; }
float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
public:
FourPhaseWalkState() {
uint8_t contact[4][4] = {{1, 0, 1, 1}, {1, 1, 1, 0}, {1, 1, 1, 0}, {1, 0, 1, 1}};
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
contact_phases[i][j] = contact[i][j];
}
}
}
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
return PhaseGaitState::step(body_state, command, dt);
}
};
class EightPhaseWalkState : public PhaseGaitState {
protected:
const char *name() const override { return "Eight phase walk"; }
int num_phases() const override { return 8; }
float phase_speed_factor() const override { return 1.5; }
float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
public:
EightPhaseWalkState() {
uint8_t contact[4][8] = {
{1, 0, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 0, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 0}};
float shift_values[4][3] = {{-0.3f, 0, -0.2f}, {-0.3f, 0, 0.2f}, {0.3f, 0, -0.2f}, {0.3f, 0, 0.2f}};
for (uint8_t i = 0; i < 4; ++i) {
for (uint8_t j = 0; j < 8; ++j) {
contact_phases[i][j] = contact[i][j];
}
for (uint8_t j = 0; j < 3; ++j) {
shifts[i][j] = shift_values[i][j];
}
}
}
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
return PhaseGaitState::step(body_state, command, dt);
}
};