🐕 Makes gaits speed variable
This commit is contained in:
@@ -43,6 +43,8 @@
|
||||
[ModesEnum.Crawl]: new EightPhaseWalkState(),
|
||||
[ModesEnum.Walk]: new FourPhaseWalkState()
|
||||
}
|
||||
let lastTick = performance.now()
|
||||
|
||||
const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
|
||||
|
||||
let body_state = {
|
||||
@@ -244,11 +246,13 @@
|
||||
h: controlData[5],
|
||||
s: controlData[6],
|
||||
};
|
||||
body_state.ym = ((data.h + 128) * 0.75) / 100;
|
||||
body_state.ym = ((data.h + 127) * 0.75) / 100;
|
||||
|
||||
let planner = planners[get(mode)]
|
||||
const delta = performance.now() - lastTick
|
||||
lastTick = performance.now()
|
||||
|
||||
body_state = planner.step(body_state, data);
|
||||
body_state = planner.step(body_state, data, delta);
|
||||
|
||||
settings.omega = body_state.omega
|
||||
settings.phi = body_state.phi
|
||||
|
||||
+9
-10
@@ -52,10 +52,10 @@ export abstract class GaitState {
|
||||
|
||||
map_command(command: ControllerCommand): gait_state_t {
|
||||
return {
|
||||
step_height: 0.4,
|
||||
step_height: 0.4 + Math.abs(command.ry / 128),
|
||||
step_x: (Math.floor(fromInt8(command.ly, -1, 1) * 10) / 10) * 3,
|
||||
step_z: -(Math.floor(fromInt8(command.lx, -1, 1) * 10) / 10) * 3,
|
||||
step_velocity: 1,
|
||||
step_velocity: command.s / 128 + 1,
|
||||
step_angle: 0,
|
||||
step_depth: 0.2
|
||||
};
|
||||
@@ -100,7 +100,7 @@ abstract class PhaseGaitState extends GaitState {
|
||||
protected phase = 0;
|
||||
protected phase_time = 0;
|
||||
protected abstract num_phases: number;
|
||||
protected abstract phase_length: number;
|
||||
protected abstract phase_speed_factor: number;
|
||||
protected abstract swing_stand_ratio: number;
|
||||
|
||||
protected contact_phases!: number[][];
|
||||
@@ -113,7 +113,7 @@ abstract class PhaseGaitState extends GaitState {
|
||||
step(body_state: body_state_t, command: ControllerCommand, dt: number = 0.02) {
|
||||
this.body_state = body_state;
|
||||
this.gait_state = this.map_command(command);
|
||||
this.dt = dt;
|
||||
this.dt = dt / 1000;
|
||||
this.update_phase();
|
||||
this.update_body_position();
|
||||
this.update_feet_positions();
|
||||
@@ -121,13 +121,12 @@ abstract class PhaseGaitState extends GaitState {
|
||||
}
|
||||
|
||||
update_phase() {
|
||||
this.tick += 1;
|
||||
this.phase_time = this.tick / this.phase_length;
|
||||
this.phase_time += this.dt * this.phase_speed_factor * this.gait_state.step_velocity;
|
||||
|
||||
if (this.tick % this.phase_length == 0) {
|
||||
if (this.phase_time >= 1) {
|
||||
this.phase += 1;
|
||||
if (this.phase == this.num_phases) this.phase = 0;
|
||||
this.tick = 0;
|
||||
this.phase_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -189,7 +188,7 @@ abstract class PhaseGaitState extends GaitState {
|
||||
export class FourPhaseWalkState extends PhaseGaitState {
|
||||
protected name = 'Four phase walk';
|
||||
protected num_phases = 4;
|
||||
protected phase_length = 15;
|
||||
protected phase_speed_factor = 2.5;
|
||||
protected contact_phases = [
|
||||
[1, 0, 1, 1],
|
||||
[1, 1, 1, 0],
|
||||
@@ -214,7 +213,7 @@ export class FourPhaseWalkState extends PhaseGaitState {
|
||||
export class EightPhaseWalkState extends PhaseGaitState {
|
||||
protected name = 'Eight phase walk';
|
||||
protected num_phases = 8;
|
||||
protected phase_length = 20;
|
||||
protected phase_speed_factor = 1.5;
|
||||
protected contact_phases = [
|
||||
[1, 0, 1, 1, 1, 1, 1, 1],
|
||||
[1, 1, 1, 0, 1, 1, 1, 1],
|
||||
|
||||
@@ -16,7 +16,7 @@ struct ControllerCommand {
|
||||
class GaitState {
|
||||
protected:
|
||||
virtual const char *name() const = 0;
|
||||
float default_feet_positions[4][4] = {{1, -1, 1, 1}, {1, -1, -1, 1}, {-1, -1, 1, 1}, {-1, -1, -1, 1}};
|
||||
float default_feet_positions[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
|
||||
|
||||
public:
|
||||
virtual float getDefaultHeight() const { return 0.5f; }
|
||||
@@ -64,11 +64,10 @@ class StandState : public GaitState {
|
||||
|
||||
class PhaseGaitState : public GaitState {
|
||||
protected:
|
||||
int tick = 0;
|
||||
int phase = 0;
|
||||
float phase_time = 0;
|
||||
virtual int num_phases() const = 0;
|
||||
virtual int phase_length() const = 0;
|
||||
virtual float phase_speed_factor() const = 0;
|
||||
virtual float swing_stand_ratio() const = 0;
|
||||
|
||||
uint8_t contact_phases[4][8];
|
||||
@@ -79,20 +78,18 @@ class PhaseGaitState : public GaitState {
|
||||
|
||||
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
|
||||
this->gait_state = mapCommand(command);
|
||||
this->dt = dt;
|
||||
updatePhase();
|
||||
updateBodyPosition(body_state);
|
||||
updateFeetPositions(body_state);
|
||||
}
|
||||
|
||||
void updatePhase() {
|
||||
tick += 1;
|
||||
phase_time = static_cast<float>(tick) / phase_length();
|
||||
phase_time += dt * phase_speed_factor() * gait_state.step_velocity;
|
||||
|
||||
if (tick % phase_length() == 0) {
|
||||
if (phase_time >= 1.0f) {
|
||||
phase += 1;
|
||||
if (phase == num_phases()) phase = 0;
|
||||
tick = 0;
|
||||
phase_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,10 +140,10 @@ class PhaseGaitState : public GaitState {
|
||||
|
||||
gait_state_t mapCommand(ControllerCommand command) {
|
||||
gait_state_t state;
|
||||
state.step_height = 0.4f;
|
||||
state.step_x = command.ly / 128 * 3;
|
||||
state.step_z = -command.lx / 128 * 3;
|
||||
state.step_velocity = 1;
|
||||
state.step_height = 0.4f + std::fabs(command.ry / 128);
|
||||
state.step_x = command.ly / 128;
|
||||
state.step_z = -command.lx / 128;
|
||||
state.step_velocity = command.s / 128 + 1;
|
||||
state.step_angle = 0;
|
||||
return state;
|
||||
}
|
||||
@@ -158,7 +155,7 @@ class FourPhaseWalkState : public PhaseGaitState {
|
||||
|
||||
int num_phases() const override { return 4; }
|
||||
|
||||
int phase_length() const override { return 15; }
|
||||
float phase_speed_factor() const override { return 2.5; }
|
||||
|
||||
float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
|
||||
|
||||
@@ -183,7 +180,7 @@ class EightPhaseWalkState : public PhaseGaitState {
|
||||
|
||||
int num_phases() const override { return 8; }
|
||||
|
||||
int phase_length() const override { return 20; }
|
||||
float phase_speed_factor() const override { return 1.5; }
|
||||
|
||||
float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
|
||||
|
||||
|
||||
@@ -73,14 +73,15 @@ class MotionService {
|
||||
command.h = array[5];
|
||||
command.s = array[6];
|
||||
|
||||
body_state.ym = (command.h + 128.f) * 0.75f / 100;
|
||||
body_state.ym = (command.h + 127.f) * 0.75f / 100;
|
||||
|
||||
switch (motionState) {
|
||||
case MOTION_STATE::STAND: {
|
||||
body_state.phi = command.rx / 4;
|
||||
body_state.psi = command.ry / 4;
|
||||
body_state.phi = command.rx / 8;
|
||||
body_state.psi = command.ry / 8;
|
||||
body_state.xm = command.ly / 2 / 100;
|
||||
body_state.zm = command.lx / 2 / 100;
|
||||
body_state.updateFeet(default_feet_positions);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -168,7 +169,7 @@ class MotionService {
|
||||
float new_angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
float dir[12] = {1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1};
|
||||
float default_feet_positions[4][4] = {{1, -1, 1, 1}, {1, -1, -1, 1}, {-1, -1, 1, 1}, {-1, -1, -1, 1}};
|
||||
float default_feet_positions[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
|
||||
|
||||
float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
float rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
|
||||
|
||||
Reference in New Issue
Block a user