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SpotMicroESP32-Leika/esp32/lib/ESP32-sveltekit/MotionService.h
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2024-08-01 22:09:38 +01:00

159 lines
5.1 KiB
C++

#ifndef MotionService_h
#define MotionService_h
#include <EventSocket.h>
#include <TaskManager.h>
#include <Kinematics.h>
#include <Gait/GaitState.h>
#include <Timing.h>
#include <MathUtils.h>
#define DEFAULT_STATE false
#define LIGHT_SETTINGS_ENDPOINT_PATH "/api/input"
#define ANGLES_EVENT "angles"
#define INPUT_EVENT "input"
#define POSITION_EVENT "position"
#define MODE_EVENT "mode"
enum class MOTION_STATE { IDLE, REST, STAND, WALK };
class MotionService {
public:
MotionService(PsychicHttpServer *server, EventSocket *socket, SecurityManager *securityManager,
TaskManager *taskManager)
: _server(server), _socket(socket), _securityManager(securityManager), _taskManager(taskManager) {}
void begin() {
_socket->onEvent(INPUT_EVENT, [&](JsonObject &root, int originId) { handleInput(root, originId); });
_socket->onEvent(MODE_EVENT, [&](JsonObject &root, int originId) { handleMode(root, originId); });
_socket->onEvent(ANGLES_EVENT, [&](JsonObject &root, int originId) { anglesEvent(root, originId); });
_socket->onEvent(POSITION_EVENT, [&](JsonObject &root, int originId) { positionEvent(root, originId); });
_socket->onSubscribe(ANGLES_EVENT,
std::bind(&MotionService::syncAngles, this, std::placeholders::_1, std::placeholders::_2));
body_state.updateFeet(default_feet_positions);
}
void anglesEvent(JsonObject &root, int originId) {
JsonArray array = root["data"].as<JsonArray>();
for (int i = 0; i < 12; i++) {
angles[i] = array[i];
}
syncAngles(String(originId));
}
void positionEvent(JsonObject &root, int originId) {
JsonArray array = root["data"].as<JsonArray>();
body_state.omega = array[0];
body_state.phi = array[1];
body_state.psi = array[2];
body_state.xm = array[3];
body_state.ym = array[4];
body_state.zm = array[5];
}
void handleInput(JsonObject &root, int originId) {
JsonArray array = root["data"].as<JsonArray>();
float lx = array[1];
float ly = array[2];
float rx = array[3];
float ry = array[4];
float h = array[5];
float s = array[6];
body_state.ym = (h + 128) * (float)0.7;
switch (motionState) {
case MOTION_STATE::STAND: {
body_state.phi = rx / 4;
body_state.psi = ry / 4;
body_state.xm = ly / 2;
body_state.zm = lx / 2;
break;
}
}
}
void handleMode(JsonObject &root, int originId) {
ESP_LOGV("MotionService", "Mode %d", root["data"].as<int>());
motionState = (MOTION_STATE)root["data"].as<int>();
char output[2];
sprintf(output, "%d", (int)motionState);
_socket->emit(MODE_EVENT, output, String(originId).c_str());
}
void syncAngles(const String &originId = "", bool sync = false) {
char output[100];
sprintf(output, "[%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f]", angles[0], angles[1],
angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10],
angles[11]);
_socket->emit(ANGLES_EVENT, output, originId.c_str());
}
bool updateMotion() {
switch (motionState) {
case MOTION_STATE::IDLE: return false; break;
case MOTION_STATE::REST: update_angles(rest_angles, new_angles, false); break;
case MOTION_STATE::STAND: {
kinematics.calculate_inverse_kinematics(body_state, new_angles);
break;
}
case MOTION_STATE::WALK: kinematics.calculate_inverse_kinematics(body_state, new_angles); break;
}
return update_angles(new_angles, angles);
}
bool update_angles(float new_angles[12], float angles[12], bool useLerp = true) {
bool updated = false;
for (int i = 0; i < 12; i++) {
float new_angle = useLerp ? lerp(angles[i], new_angles[i] * dir[i], 0.3) : new_angles[i] * dir[i];
if (new_angle != angles[i]) {
angles[i] = new_angle;
updated = true;
}
}
return updated;
}
void loop() {
EXECUTE_EVERY_N_MS(MotionInterval, {
if (updateMotion()) syncAngles();
});
}
private:
PsychicHttpServer *_server;
EventSocket *_socket;
SecurityManager *_securityManager;
TaskManager *_taskManager;
Kinematics kinematics;
MOTION_STATE motionState = MOTION_STATE::IDLE;
unsigned long _lastUpdate;
constexpr static int MotionInterval = 100;
body_state_t body_state = {
0,
};
float new_angles[12] = {
0,
};
float dir[12] = {1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1};
float default_feet_positions[4][4] = {
{1, -1, 1, 1}, {1, -1, -1, 1}, {-1, -1, 1, 1}, {-1, -1, -1, 1}};
float angles[12] = {
0,
};
float rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
};
#endif