🎨 Updates and simplifies command handling
This commit is contained in:
@@ -33,7 +33,7 @@
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import SceneBuilder from '$lib/sceneBuilder'
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import SceneBuilder from '$lib/sceneBuilder'
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import { lerp, degToRad } from 'three/src/math/MathUtils'
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import { lerp, degToRad } from 'three/src/math/MathUtils'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import Kinematic, { type body_state_t } from '$lib/kinematic'
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import { type body_state_t } from '$lib/kinematic'
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import {
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import {
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BezierState,
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BezierState,
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CalibrationState,
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CalibrationState,
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@@ -264,16 +264,15 @@
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const controlData = get(outControllerData)
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const controlData = get(outControllerData)
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const data = {
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const data = {
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stop: controlData[0],
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lx: controlData[0],
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lx: controlData[1],
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ly: controlData[1],
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ly: controlData[2],
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rx: controlData[2],
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rx: controlData[3],
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ry: controlData[3],
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ry: controlData[4],
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h: controlData[4],
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h: controlData[5],
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s: controlData[5],
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s: controlData[6],
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s1: controlData[6]
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s1: controlData[7]
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}
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}
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body_state.ym = ((data.h + 127) * 0.35) / 100
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body_state.ym = data.h
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let planner = planners[get(mode)]
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let planner = planners[get(mode)]
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const delta = performance.now() - lastTick
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const delta = performance.now() - lastTick
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+9
-10
@@ -14,7 +14,6 @@ export interface gait_state_t {
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}
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}
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export interface ControllerCommand {
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export interface ControllerCommand {
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stop: number
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lx: number
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lx: number
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ly: number
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ly: number
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rx: number
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rx: number
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@@ -61,11 +60,11 @@ export abstract class GaitState {
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map_command(command: ControllerCommand) {
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map_command(command: ControllerCommand) {
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const newCommand = {
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const newCommand = {
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step_height: 0.4 + (command.s1 / 128 + 1) / 2,
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step_height: 0.4 + (command.s1 + 1) / 2,
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step_x: command.ly / 128,
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step_x: command.ly,
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step_z: -command.lx / 128,
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step_z: -command.lx,
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step_velocity: command.s / 128 + 1,
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step_velocity: command.s,
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step_angle: command.rx / 128,
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step_angle: command.rx,
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step_depth: 0.002
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step_depth: 0.002
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}
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}
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@@ -112,10 +111,10 @@ export class StandState extends GaitState {
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step(body_state: body_state_t, command: ControllerCommand, dt: number = 0.02) {
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step(body_state: body_state_t, command: ControllerCommand, dt: number = 0.02) {
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body_state.omega = 0
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body_state.omega = 0
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body_state.phi = command.rx / 8
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body_state.phi = command.rx
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body_state.psi = command.ry / 8
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body_state.psi = command.ry
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body_state.xm = command.ly / 2 / 100
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body_state.xm = command.ly / 4
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body_state.zm = command.lx / 2 / 100
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body_state.zm = command.lx / 4
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body_state.feet = this.default_feet_pos
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body_state.feet = this.default_feet_pos
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return body_state
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return body_state
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}
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}
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@@ -1,11 +1,11 @@
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<script lang="ts">
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<script lang="ts">
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import nipplejs from 'nipplejs'
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import nipplejs from 'nipplejs'
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import { onMount } from 'svelte'
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import { onMount } from 'svelte'
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import { capitalize, throttler, toInt8 } from '$lib/utilities'
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import { capitalize, throttler } from '$lib/utilities'
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import { input, outControllerData, mode, modes, type Modes, ModesEnum } from '$lib/stores'
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import { input, outControllerData, mode, modes, type Modes, ModesEnum } from '$lib/stores'
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import type { vector } from '$lib/types/models'
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import type { vector } from '$lib/types/models'
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import { VerticalSlider } from '$lib/components/input'
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import { VerticalSlider } from '$lib/components/input'
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import { gamepadAxes, gamepadButtons, hasGamepad } from '$lib/stores/gamepad'
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import { gamepadAxes, hasGamepad } from '$lib/stores/gamepad'
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import { notifications } from '$lib/components/toasts/notifications'
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import { notifications } from '$lib/components/toasts/notifications'
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let throttle = new throttler()
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let throttle = new throttler()
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@@ -64,14 +64,13 @@
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}
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}
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const updateData = () => {
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const updateData = () => {
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data[0] = 0
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data[0] = $input.left.x
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data[1] = toInt8($input.left.x, -1, 1)
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data[1] = $input.left.y
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data[2] = toInt8($input.left.y, -1, 1)
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data[2] = $input.right.x
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data[3] = toInt8($input.right.x, -1, 1)
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data[3] = $input.right.y
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data[4] = toInt8($input.right.y, -1, 1)
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data[4] = $input.height
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data[5] = toInt8($input.height, 0, 100)
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data[5] = $input.speed
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data[6] = toInt8($input.speed, 0, 100)
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data[6] = $input.s1
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data[7] = toInt8($input.s1, 0, 100)
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outControllerData.set(data)
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outControllerData.set(data)
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}
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}
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@@ -122,7 +121,11 @@
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</div>
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</div>
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<div class="absolute bottom-0 z-10 flex items-end">
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<div class="absolute bottom-0 z-10 flex items-end">
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<div class="flex items-center flex-col bg-base-300 bg-opacity-50 p-3 pb-2 gap-2 rounded-tr-xl">
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<div class="flex items-center flex-col bg-base-300 bg-opacity-50 p-3 pb-2 gap-2 rounded-tr-xl">
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<VerticalSlider min={0} max={100} oninput={(e: Event) => handleRange(e, 'height')} />
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<VerticalSlider
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min={0}
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max={1}
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step={0.01}
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oninput={(e: Event) => handleRange(e, 'height')} />
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<label for="height">Ht</label>
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<label for="height">Ht</label>
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</div>
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</div>
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<div
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<div
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@@ -146,7 +149,8 @@
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type="range"
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type="range"
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name="s1"
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name="s1"
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min="0"
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min="0"
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max="25"
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step="0.01"
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max="1"
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oninput={e => handleRange(e, 's1')}
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oninput={e => handleRange(e, 's1')}
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class="range range-sm range-primary" />
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class="range range-sm range-primary" />
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</div>
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</div>
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@@ -156,7 +160,8 @@
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type="range"
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type="range"
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name="speed"
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name="speed"
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min="0"
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min="0"
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max="25"
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step="0.01"
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max="1"
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oninput={e => handleRange(e, 'speed')}
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oninput={e => handleRange(e, 'speed')}
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class="range range-sm range-primary" />
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class="range range-sm range-primary" />
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</div>
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</div>
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@@ -36,7 +36,7 @@ class BezierState : public GaitState {
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public:
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public:
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const char *name() const override { return "Bezier"; }
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const char *name() const override { return "Bezier"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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this->mapCommand(command);
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this->mapCommand(command);
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step_length = std::hypot(gait_state.step_x, gait_state.step_z);
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step_length = std::hypot(gait_state.step_x, gait_state.step_z);
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if (gait_state.step_x < 0.0f) {
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if (gait_state.step_x < 0.0f) {
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@@ -78,8 +78,8 @@ class BezierState : public GaitState {
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float delta_pos[3] = {0};
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float delta_pos[3] = {0};
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float delta_rot[3] = {0};
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float delta_rot[3] = {0};
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float length = step_length / 2.0f;
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float length = step_length * 0.5f;
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float angle = std::atan2(gait_state.step_z, step_length) * 2;
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float angle = std::atan2(gait_state.step_z, step_length);
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curve(length, angle, arg, phase, delta_pos);
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curve(length, angle, arg, phase, delta_pos);
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length = gait_state.step_angle * 2.0f;
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length = gait_state.step_angle * 2.0f;
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@@ -107,9 +107,10 @@ class BezierState : public GaitState {
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const float X_POLAR = std::cos(angle);
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const float X_POLAR = std::cos(angle);
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const float Z_POLAR = std::sin(angle);
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const float Z_POLAR = std::sin(angle);
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const float t = std::clamp(phase, 1e-4f, 1.f - 1e-4f);
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float phase_power = 1.0f;
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float phase_power = 1.0f;
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float inv_phase_power = std::pow(1.0f - phase, 11);
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float inv_phase_power = std::pow(1.0f - t, 11);
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const float one_minus_phase = 1.0f - phase;
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const float one_minus_phase = 1.0f - t;
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for (int i = 0; i < 12; i++) {
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for (int i = 0; i < 12; i++) {
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float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
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float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
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@@ -122,7 +123,7 @@ class BezierState : public GaitState {
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}
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}
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}
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}
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static float yawArc(const float feet_pos[4], const float *current_pos) {
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static float yawArc(const float feet_pos[3], const float *current_pos) {
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const float foot_mag = std::hypot(feet_pos[0], feet_pos[2]);
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const float foot_mag = std::hypot(feet_pos[0], feet_pos[2]);
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const float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
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const float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
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const float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1],
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const float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1],
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@@ -27,7 +27,7 @@ class EightPhaseWalkState : public PhaseGaitState {
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}
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}
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}
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}
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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return PhaseGaitState::step(body_state, command, dt);
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}
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}
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};
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};
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@@ -22,7 +22,7 @@ class FourPhaseWalkState : public PhaseGaitState {
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}
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}
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}
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}
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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return PhaseGaitState::step(body_state, command, dt);
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}
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}
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};
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};
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@@ -14,7 +14,7 @@ class PhaseGaitState : public GaitState {
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uint8_t contact_phases[4][8];
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uint8_t contact_phases[4][8];
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float shifts[4][3];
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float shifts[4][3];
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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mapCommand(command);
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mapCommand(command);
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this->dt = dt;
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this->dt = dt;
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updatePhase();
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updatePhase();
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@@ -6,7 +6,7 @@ class RestState : public GaitState {
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protected:
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protected:
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const char *name() const override { return "Rest"; }
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const char *name() const override { return "Rest"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.omega = 0;
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body_state.phi = 0;
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body_state.phi = 0;
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body_state.psi = 0;
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body_state.psi = 0;
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@@ -6,7 +6,7 @@ class StandState : public GaitState {
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protected:
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protected:
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const char *name() const override { return "Stand"; }
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const char *name() const override { return "Stand"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.omega = 0;
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body_state.phi = command.rx / 8;
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body_state.phi = command.rx / 8;
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body_state.psi = command.ry / 8;
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body_state.psi = command.ry / 8;
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@@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <kinematics.h>
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#include <kinematics.h>
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#include <message_types.h>
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struct gait_state_t {
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struct gait_state_t {
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float step_height;
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float step_height;
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@@ -11,23 +12,18 @@ struct gait_state_t {
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float step_depth;
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float step_depth;
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};
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};
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struct ControllerCommand {
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int stop;
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float lx, ly, rx, ry, h, s, s1;
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};
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class GaitState {
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class GaitState {
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protected:
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protected:
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virtual const char *name() const = 0;
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virtual const char *name() const = 0;
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float default_feet_pos[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
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static constexpr const float (&default_feet_pos)[4][4] = Kinematics::default_feet_positions;
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gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
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gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
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void mapCommand(ControllerCommand command) {
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virtual void mapCommand(CommandMsg command) {
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this->gait_state.step_height = 0.4 + (command.s1 / 128 + 1) / 2;
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this->gait_state.step_height = command.s1 / 2;
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this->gait_state.step_x = command.ly / 128;
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this->gait_state.step_x = command.ly;
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this->gait_state.step_z = -command.lx / 128;
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this->gait_state.step_z = -command.lx;
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this->gait_state.step_velocity = command.s / 128 + 1;
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this->gait_state.step_velocity = command.s;
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this->gait_state.step_angle = command.rx / 128;
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this->gait_state.step_angle = command.rx;
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this->gait_state.step_depth = 0.002;
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this->gait_state.step_depth = 0.002;
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}
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}
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@@ -38,7 +34,5 @@ class GaitState {
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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|
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virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {
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virtual void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) { this->mapCommand(command); }
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this->mapCommand(command);
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}
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};
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};
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@@ -30,8 +30,8 @@ class Kinematics {
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static constexpr float L = 207.5f / 100.0f;
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static constexpr float L = 207.5f / 100.0f;
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static constexpr float W = 78.0f / 100.0f;
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static constexpr float W = 78.0f / 100.0f;
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#elif defined(SPOTMICRO_ESP32_MINI)
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#elif defined(SPOTMICRO_ESP32_MINI)
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static constexpr float l1 = 0.0f / 100.0f;
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static constexpr float l1 = 0.01f / 100.0f;
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static constexpr float l2 = 0.0f / 100.0f;
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static constexpr float l2 = 0.01f / 100.0f;
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static constexpr float l3 = 52.0f / 100.0f;
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static constexpr float l3 = 52.0f / 100.0f;
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static constexpr float l4 = 65.0f / 100.0f;
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static constexpr float l4 = 65.0f / 100.0f;
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|
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@@ -0,0 +1,28 @@
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|
#pragma once
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|
|
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|
#include <ArduinoJson.h>
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|
|
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|
struct CommandMsg {
|
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|
float lx, ly, rx, ry, h, s, s1;
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|
friend void toJson(JsonVariant v, CommandMsg const &c) {
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|
JsonArray arr = v.to<JsonArray>();
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|
arr.add(c.lx);
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|
arr.add(c.ly);
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|
arr.add(c.rx);
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|
arr.add(c.ry);
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arr.add(c.h);
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||||||
|
arr.add(c.s);
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||||||
|
arr.add(c.s1);
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|
}
|
||||||
|
|
||||||
|
void fromJson(JsonVariantConst o) {
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||||||
|
JsonArrayConst arr = o.as<JsonArrayConst>();
|
||||||
|
lx = arr[0].as<float>();
|
||||||
|
ly = arr[1].as<float>();
|
||||||
|
rx = arr[2].as<float>();
|
||||||
|
ry = arr[3].as<float>();
|
||||||
|
h = arr[4].as<float>();
|
||||||
|
s = arr[5].as<float>();
|
||||||
|
s1 = arr[6].as<float>();
|
||||||
|
}
|
||||||
|
};
|
||||||
+21
-14
@@ -10,6 +10,7 @@
|
|||||||
#include <gait/state.h>
|
#include <gait/state.h>
|
||||||
#include <gait/crawl_state.h>
|
#include <gait/crawl_state.h>
|
||||||
#include <gait/bezier_state.h>
|
#include <gait/bezier_state.h>
|
||||||
|
#include <message_types.h>
|
||||||
|
|
||||||
#define DEFAULT_STATE false
|
#define DEFAULT_STATE false
|
||||||
#define ANGLES_EVENT "angles"
|
#define ANGLES_EVENT "angles"
|
||||||
@@ -57,26 +58,29 @@ class MotionService {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void handleInput(JsonVariant &root, int originId) {
|
void handleInput(JsonVariant &root, int originId) {
|
||||||
JsonArray array = root.as<JsonArray>();
|
command.fromJson(root);
|
||||||
command.lx = array[1];
|
|
||||||
command.ly = array[2];
|
|
||||||
command.rx = array[3];
|
|
||||||
command.ry = array[4];
|
|
||||||
command.h = array[5];
|
|
||||||
command.s = array[6];
|
|
||||||
command.s1 = array[7];
|
|
||||||
|
|
||||||
body_state.ym = (command.h + 127.f) * 0.35f / 100;
|
body_state.ym = command.h * 1.f - 0.5f;
|
||||||
|
|
||||||
switch (motionState) {
|
switch (motionState) {
|
||||||
case MOTION_STATE::STAND: {
|
case MOTION_STATE::STAND: {
|
||||||
body_state.phi = command.rx / 8;
|
body_state.phi = command.rx; // * 0.254f;
|
||||||
body_state.psi = command.ry / 8;
|
body_state.psi = command.ry; // * 0.254f;
|
||||||
body_state.xm = command.ly / 2 / 100;
|
body_state.xm = command.ly / 4;
|
||||||
body_state.zm = command.lx / 2 / 100;
|
body_state.zm = command.lx / 4;
|
||||||
body_state.updateFeet(kinematics.default_feet_positions);
|
body_state.updateFeet(kinematics.default_feet_positions);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case MOTION_STATE::CRAWL:
|
||||||
|
case MOTION_STATE::WALK: {
|
||||||
|
gait_state.step_height = 0.4 + (command.s1 + 1) / 2;
|
||||||
|
gait_state.step_x = command.ly;
|
||||||
|
gait_state.step_z = -command.lx;
|
||||||
|
gait_state.step_velocity = command.s;
|
||||||
|
gait_state.step_angle = command.rx;
|
||||||
|
gait_state.step_depth = 0.002;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -139,7 +143,7 @@ class MotionService {
|
|||||||
private:
|
private:
|
||||||
ServoController *_servoController;
|
ServoController *_servoController;
|
||||||
Kinematics kinematics;
|
Kinematics kinematics;
|
||||||
ControllerCommand command = {0, 0, 0, 0, 0, 0, 0, 0};
|
CommandMsg command = {0, 0, 0, 0, 0, 0, 0};
|
||||||
|
|
||||||
friend class GaitState;
|
friend class GaitState;
|
||||||
|
|
||||||
@@ -149,7 +153,10 @@ class MotionService {
|
|||||||
MOTION_STATE motionState = MOTION_STATE::DEACTIVATED;
|
MOTION_STATE motionState = MOTION_STATE::DEACTIVATED;
|
||||||
unsigned long _lastUpdate;
|
unsigned long _lastUpdate;
|
||||||
|
|
||||||
|
body_state_t target_body_state = {0, 0, 0, 0, 0, 0};
|
||||||
body_state_t body_state = {0, 0, 0, 0, 0, 0};
|
body_state_t body_state = {0, 0, 0, 0, 0, 0};
|
||||||
|
gait_state_t gait_state = {12, 0, 0, 0, 1, 0.002};
|
||||||
|
|
||||||
float new_angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
float new_angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||||
float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||||
|
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ void test_gaitPlanner_calculateStep_time() {
|
|||||||
BezierState gaitPlanner;
|
BezierState gaitPlanner;
|
||||||
body_state_t body_state = {
|
body_state_t body_state = {
|
||||||
128, 0, 0, 0, 0, 0, {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}}};
|
128, 0, 0, 0, 0, 0, {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}}};
|
||||||
ControllerCommand command = {0, 0, 0, 0, 0, 0, 0, 0};
|
CommandMsg command = {0, 0, 0, 0, 0, 0, 0};
|
||||||
const int num_steps = 1000;
|
const int num_steps = 1000;
|
||||||
|
|
||||||
unsigned long start = millis();
|
unsigned long start = millis();
|
||||||
@@ -20,7 +20,8 @@ void test_gaitPlanner_calculateStep_time() {
|
|||||||
unsigned long max_duration = num_steps / 2; // Minimum 0.5 ms per step
|
unsigned long max_duration = num_steps / 2; // Minimum 0.5 ms per step
|
||||||
|
|
||||||
char message[50];
|
char message[50];
|
||||||
snprintf(message, sizeof(message), "The step calculation took: %lu ms (%lu ms per iter)", duration, duration / num_steps);
|
snprintf(message, sizeof(message), "The step calculation took: %lu ms (%lu ms per iter)", duration,
|
||||||
|
duration / num_steps);
|
||||||
ESP_LOGI("Test planner", message);
|
ESP_LOGI("Test planner", message);
|
||||||
TEST_ASSERT_MESSAGE(duration <= max_duration, message);
|
TEST_ASSERT_MESSAGE(duration <= max_duration, message);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user