🎨 Updates and simplifies command handling
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@@ -36,7 +36,7 @@ class BezierState : public GaitState {
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public:
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const char *name() const override { return "Bezier"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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this->mapCommand(command);
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step_length = std::hypot(gait_state.step_x, gait_state.step_z);
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if (gait_state.step_x < 0.0f) {
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@@ -78,8 +78,8 @@ class BezierState : public GaitState {
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float delta_pos[3] = {0};
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float delta_rot[3] = {0};
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float length = step_length / 2.0f;
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float angle = std::atan2(gait_state.step_z, step_length) * 2;
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float length = step_length * 0.5f;
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float angle = std::atan2(gait_state.step_z, step_length);
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curve(length, angle, arg, phase, delta_pos);
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length = gait_state.step_angle * 2.0f;
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@@ -107,9 +107,10 @@ class BezierState : public GaitState {
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const float X_POLAR = std::cos(angle);
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const float Z_POLAR = std::sin(angle);
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const float t = std::clamp(phase, 1e-4f, 1.f - 1e-4f);
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float phase_power = 1.0f;
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float inv_phase_power = std::pow(1.0f - phase, 11);
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const float one_minus_phase = 1.0f - phase;
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float inv_phase_power = std::pow(1.0f - t, 11);
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const float one_minus_phase = 1.0f - t;
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for (int i = 0; i < 12; i++) {
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float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
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@@ -122,7 +123,7 @@ class BezierState : public GaitState {
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}
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}
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static float yawArc(const float feet_pos[4], const float *current_pos) {
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static float yawArc(const float feet_pos[3], const float *current_pos) {
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const float foot_mag = std::hypot(feet_pos[0], feet_pos[2]);
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const float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
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const float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1],
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@@ -27,7 +27,7 @@ class EightPhaseWalkState : public PhaseGaitState {
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}
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}
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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}
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};
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@@ -22,7 +22,7 @@ class FourPhaseWalkState : public PhaseGaitState {
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}
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}
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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}
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};
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@@ -14,7 +14,7 @@ class PhaseGaitState : public GaitState {
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uint8_t contact_phases[4][8];
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float shifts[4][3];
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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mapCommand(command);
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this->dt = dt;
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updatePhase();
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@@ -6,7 +6,7 @@ class RestState : public GaitState {
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protected:
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const char *name() const override { return "Rest"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = 0;
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body_state.psi = 0;
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@@ -6,7 +6,7 @@ class StandState : public GaitState {
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protected:
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const char *name() const override { return "Stand"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = command.rx / 8;
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body_state.psi = command.ry / 8;
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@@ -1,6 +1,7 @@
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#pragma once
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#include <kinematics.h>
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#include <message_types.h>
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struct gait_state_t {
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float step_height;
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@@ -11,23 +12,18 @@ struct gait_state_t {
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float step_depth;
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};
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struct ControllerCommand {
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int stop;
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float lx, ly, rx, ry, h, s, s1;
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};
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class GaitState {
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protected:
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virtual const char *name() const = 0;
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float default_feet_pos[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
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static constexpr const float (&default_feet_pos)[4][4] = Kinematics::default_feet_positions;
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gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
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void mapCommand(ControllerCommand command) {
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this->gait_state.step_height = 0.4 + (command.s1 / 128 + 1) / 2;
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this->gait_state.step_x = command.ly / 128;
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this->gait_state.step_z = -command.lx / 128;
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this->gait_state.step_velocity = command.s / 128 + 1;
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this->gait_state.step_angle = command.rx / 128;
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virtual void mapCommand(CommandMsg command) {
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this->gait_state.step_height = command.s1 / 2;
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this->gait_state.step_x = command.ly;
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this->gait_state.step_z = -command.lx;
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this->gait_state.step_velocity = command.s;
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this->gait_state.step_angle = command.rx;
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this->gait_state.step_depth = 0.002;
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}
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@@ -38,7 +34,5 @@ class GaitState {
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {
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this->mapCommand(command);
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}
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virtual void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) { this->mapCommand(command); }
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};
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