🎨 Updates and simplifies command handling
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@@ -36,7 +36,7 @@ class BezierState : public GaitState {
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public:
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const char *name() const override { return "Bezier"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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this->mapCommand(command);
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step_length = std::hypot(gait_state.step_x, gait_state.step_z);
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if (gait_state.step_x < 0.0f) {
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@@ -78,8 +78,8 @@ class BezierState : public GaitState {
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float delta_pos[3] = {0};
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float delta_rot[3] = {0};
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float length = step_length / 2.0f;
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float angle = std::atan2(gait_state.step_z, step_length) * 2;
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float length = step_length * 0.5f;
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float angle = std::atan2(gait_state.step_z, step_length);
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curve(length, angle, arg, phase, delta_pos);
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length = gait_state.step_angle * 2.0f;
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@@ -107,9 +107,10 @@ class BezierState : public GaitState {
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const float X_POLAR = std::cos(angle);
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const float Z_POLAR = std::sin(angle);
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const float t = std::clamp(phase, 1e-4f, 1.f - 1e-4f);
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float phase_power = 1.0f;
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float inv_phase_power = std::pow(1.0f - phase, 11);
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const float one_minus_phase = 1.0f - phase;
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float inv_phase_power = std::pow(1.0f - t, 11);
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const float one_minus_phase = 1.0f - t;
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for (int i = 0; i < 12; i++) {
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float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
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@@ -122,7 +123,7 @@ class BezierState : public GaitState {
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}
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}
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static float yawArc(const float feet_pos[4], const float *current_pos) {
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static float yawArc(const float feet_pos[3], const float *current_pos) {
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const float foot_mag = std::hypot(feet_pos[0], feet_pos[2]);
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const float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
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const float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1],
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@@ -27,7 +27,7 @@ class EightPhaseWalkState : public PhaseGaitState {
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}
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}
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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}
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};
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@@ -22,7 +22,7 @@ class FourPhaseWalkState : public PhaseGaitState {
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}
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}
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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return PhaseGaitState::step(body_state, command, dt);
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}
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};
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@@ -14,7 +14,7 @@ class PhaseGaitState : public GaitState {
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uint8_t contact_phases[4][8];
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float shifts[4][3];
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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mapCommand(command);
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this->dt = dt;
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updatePhase();
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@@ -6,7 +6,7 @@ class RestState : public GaitState {
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protected:
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const char *name() const override { return "Rest"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = 0;
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body_state.psi = 0;
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@@ -6,7 +6,7 @@ class StandState : public GaitState {
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protected:
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const char *name() const override { return "Stand"; }
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) override {
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body_state.omega = 0;
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body_state.phi = command.rx / 8;
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body_state.psi = command.ry / 8;
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@@ -1,6 +1,7 @@
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#pragma once
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#include <kinematics.h>
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#include <message_types.h>
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struct gait_state_t {
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float step_height;
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@@ -11,23 +12,18 @@ struct gait_state_t {
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float step_depth;
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};
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struct ControllerCommand {
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int stop;
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float lx, ly, rx, ry, h, s, s1;
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};
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class GaitState {
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protected:
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virtual const char *name() const = 0;
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float default_feet_pos[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
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static constexpr const float (&default_feet_pos)[4][4] = Kinematics::default_feet_positions;
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gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
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void mapCommand(ControllerCommand command) {
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this->gait_state.step_height = 0.4 + (command.s1 / 128 + 1) / 2;
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this->gait_state.step_x = command.ly / 128;
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this->gait_state.step_z = -command.lx / 128;
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this->gait_state.step_velocity = command.s / 128 + 1;
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this->gait_state.step_angle = command.rx / 128;
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virtual void mapCommand(CommandMsg command) {
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this->gait_state.step_height = command.s1 / 2;
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this->gait_state.step_x = command.ly;
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this->gait_state.step_z = -command.lx;
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this->gait_state.step_velocity = command.s;
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this->gait_state.step_angle = command.rx;
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this->gait_state.step_depth = 0.002;
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}
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@@ -38,7 +34,5 @@ class GaitState {
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virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
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virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {
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this->mapCommand(command);
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}
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virtual void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) { this->mapCommand(command); }
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};
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@@ -30,8 +30,8 @@ class Kinematics {
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static constexpr float L = 207.5f / 100.0f;
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static constexpr float W = 78.0f / 100.0f;
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#elif defined(SPOTMICRO_ESP32_MINI)
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static constexpr float l1 = 0.0f / 100.0f;
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static constexpr float l2 = 0.0f / 100.0f;
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static constexpr float l1 = 0.01f / 100.0f;
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static constexpr float l2 = 0.01f / 100.0f;
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static constexpr float l3 = 52.0f / 100.0f;
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static constexpr float l4 = 65.0f / 100.0f;
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@@ -0,0 +1,28 @@
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#pragma once
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#include <ArduinoJson.h>
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struct CommandMsg {
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float lx, ly, rx, ry, h, s, s1;
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friend void toJson(JsonVariant v, CommandMsg const &c) {
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JsonArray arr = v.to<JsonArray>();
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arr.add(c.lx);
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arr.add(c.ly);
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arr.add(c.rx);
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arr.add(c.ry);
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arr.add(c.h);
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arr.add(c.s);
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arr.add(c.s1);
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}
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void fromJson(JsonVariantConst o) {
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JsonArrayConst arr = o.as<JsonArrayConst>();
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lx = arr[0].as<float>();
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ly = arr[1].as<float>();
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rx = arr[2].as<float>();
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ry = arr[3].as<float>();
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h = arr[4].as<float>();
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s = arr[5].as<float>();
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s1 = arr[6].as<float>();
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}
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};
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+21
-14
@@ -10,6 +10,7 @@
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#include <gait/state.h>
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#include <gait/crawl_state.h>
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#include <gait/bezier_state.h>
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#include <message_types.h>
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#define DEFAULT_STATE false
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#define ANGLES_EVENT "angles"
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@@ -57,26 +58,29 @@ class MotionService {
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}
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void handleInput(JsonVariant &root, int originId) {
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JsonArray array = root.as<JsonArray>();
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command.lx = array[1];
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command.ly = array[2];
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command.rx = array[3];
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command.ry = array[4];
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command.h = array[5];
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command.s = array[6];
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command.s1 = array[7];
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command.fromJson(root);
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body_state.ym = (command.h + 127.f) * 0.35f / 100;
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body_state.ym = command.h * 1.f - 0.5f;
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switch (motionState) {
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case MOTION_STATE::STAND: {
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body_state.phi = command.rx / 8;
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body_state.psi = command.ry / 8;
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body_state.xm = command.ly / 2 / 100;
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body_state.zm = command.lx / 2 / 100;
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body_state.phi = command.rx; // * 0.254f;
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body_state.psi = command.ry; // * 0.254f;
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body_state.xm = command.ly / 4;
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body_state.zm = command.lx / 4;
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body_state.updateFeet(kinematics.default_feet_positions);
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break;
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}
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case MOTION_STATE::CRAWL:
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case MOTION_STATE::WALK: {
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gait_state.step_height = 0.4 + (command.s1 + 1) / 2;
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gait_state.step_x = command.ly;
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gait_state.step_z = -command.lx;
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gait_state.step_velocity = command.s;
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gait_state.step_angle = command.rx;
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gait_state.step_depth = 0.002;
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break;
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}
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}
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}
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@@ -139,7 +143,7 @@ class MotionService {
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private:
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ServoController *_servoController;
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Kinematics kinematics;
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ControllerCommand command = {0, 0, 0, 0, 0, 0, 0, 0};
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CommandMsg command = {0, 0, 0, 0, 0, 0, 0};
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friend class GaitState;
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@@ -149,7 +153,10 @@ class MotionService {
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MOTION_STATE motionState = MOTION_STATE::DEACTIVATED;
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unsigned long _lastUpdate;
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body_state_t target_body_state = {0, 0, 0, 0, 0, 0};
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body_state_t body_state = {0, 0, 0, 0, 0, 0};
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gait_state_t gait_state = {12, 0, 0, 0, 1, 0.002};
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float new_angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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