🦾 Makes embedded kinematics kinda work
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@@ -59,7 +59,7 @@ class MotionService
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{
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input[i] = array[i];
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}
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ESP_LOGI("MotionService", "Input: %d %d %d %d %d %d %d", input[0], input[1], input[2], input[3], input[4], input[5], input[6]);
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ESP_LOGI("MotionService", "Input: %.0f %.0f %.0f %.0f %.0f %.0f %.0f", input[0], input[1], input[2], input[3], input[4], input[5], input[6]);
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}
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void handleMode(JsonObject &root, int originId)
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@@ -73,13 +73,13 @@ class MotionService
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void syncAngles(const String &originId = "", bool sync = false) {
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char output[100];
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sprintf(output, "[%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d]", angles[0], angles[1], angles[2], angles[3], angles[4],
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sprintf(output, "[%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f]", angles[0], angles[1], angles[2], angles[3], angles[4],
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angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
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_socket->emit(ANGLES_EVENT, output, String(originId).c_str());
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}
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int lerp(int start, int end, float t) {
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float lerp(float start, float end, float t) {
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return (1 - t) * start + t * end;
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}
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@@ -90,7 +90,7 @@ class MotionService
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break;
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case MOTION_STATE::REST:
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for (int i = 0; i < 12; i++) {
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int16_t new_angle = lerp(angles[i], rest_angles[i], 0.5);
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float new_angle = lerp(angles[i], rest_angles[i], 0.5);
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if (new_angle != angles[i]) {
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angles[i] = new_angle;
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updated = true;
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@@ -106,27 +106,34 @@ class MotionService
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{-100, -100, 100, 1},
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{-100, -100, -100, 1}
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};
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float lx = static_cast<float>(input[1]);
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float ly = static_cast<float>(input[2]);
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float rx = static_cast<float>(input[3]);
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float ry = static_cast<float>(input[4]);
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float h = static_cast<float>(input[5]);
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float s = static_cast<float>(input[6]);
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position_t p = {0, rx / 4, ry / 4, ly / 2, h, lx / 2, input[0]};
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float lx = input[1];
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float ly = input[2];
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float rx = input[3];
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float ry = input[4];
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float h = input[5];
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float s = input[6];
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position_t p = {
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0,
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rx / 4,
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ry / 4,
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ly / 2,
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(h+128)*0.7,
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lx / 2
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};
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float new_angles[12] = {0,};
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float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
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kinematics.calculate_inverse_kinematics(lp, p, new_angles);
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for (int i = 0; i < 12; i++) {
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int16_t new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
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float new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
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if (new_angle != angles[i]) {
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angles[i] = new_angle;
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updated = true;
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}
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}
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if (updated) {
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ESP_LOGI("MotionService", "New angles: %f %f %f %f %f %f %f %f %f %f %f %f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
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ESP_LOGI("MotionService", "New angles: %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
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}
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break;
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}
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@@ -156,10 +163,10 @@ class MotionService
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constexpr static int MotionInterval = 100;
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int8_t input[7] = {0, 0, 0, 0, 0, 0, 0};
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int16_t angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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int16_t rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
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int16_t stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
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float input[7] = {0, 0, 0, 0, 0, 0, 0};
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float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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float rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
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float stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
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MOTION_STATE motionState = MOTION_STATE::IDLE;
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unsigned long _lastUpdate;
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int dir = 2;
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