🦾 Makes embedded kinematics kinda work

This commit is contained in:
Rune Harlyk
2024-05-21 14:57:38 +02:00
committed by Rune Harlyk
parent 68d319e022
commit d2d1c85f50
5 changed files with 195 additions and 127 deletions
+24 -17
View File
@@ -59,7 +59,7 @@ class MotionService
{
input[i] = array[i];
}
ESP_LOGI("MotionService", "Input: %d %d %d %d %d %d %d", input[0], input[1], input[2], input[3], input[4], input[5], input[6]);
ESP_LOGI("MotionService", "Input: %.0f %.0f %.0f %.0f %.0f %.0f %.0f", input[0], input[1], input[2], input[3], input[4], input[5], input[6]);
}
void handleMode(JsonObject &root, int originId)
@@ -73,13 +73,13 @@ class MotionService
void syncAngles(const String &originId = "", bool sync = false) {
char output[100];
sprintf(output, "[%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d]", angles[0], angles[1], angles[2], angles[3], angles[4],
sprintf(output, "[%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f]", angles[0], angles[1], angles[2], angles[3], angles[4],
angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
_socket->emit(ANGLES_EVENT, output, String(originId).c_str());
}
int lerp(int start, int end, float t) {
float lerp(float start, float end, float t) {
return (1 - t) * start + t * end;
}
@@ -90,7 +90,7 @@ class MotionService
break;
case MOTION_STATE::REST:
for (int i = 0; i < 12; i++) {
int16_t new_angle = lerp(angles[i], rest_angles[i], 0.5);
float new_angle = lerp(angles[i], rest_angles[i], 0.5);
if (new_angle != angles[i]) {
angles[i] = new_angle;
updated = true;
@@ -106,27 +106,34 @@ class MotionService
{-100, -100, 100, 1},
{-100, -100, -100, 1}
};
float lx = static_cast<float>(input[1]);
float ly = static_cast<float>(input[2]);
float rx = static_cast<float>(input[3]);
float ry = static_cast<float>(input[4]);
float h = static_cast<float>(input[5]);
float s = static_cast<float>(input[6]);
position_t p = {0, rx / 4, ry / 4, ly / 2, h, lx / 2, input[0]};
float lx = input[1];
float ly = input[2];
float rx = input[3];
float ry = input[4];
float h = input[5];
float s = input[6];
position_t p = {
0,
rx / 4,
ry / 4,
ly / 2,
(h+128)*0.7,
lx / 2
};
float new_angles[12] = {0,};
float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
kinematics.calculate_inverse_kinematics(lp, p, new_angles);
for (int i = 0; i < 12; i++) {
int16_t new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
float new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
if (new_angle != angles[i]) {
angles[i] = new_angle;
updated = true;
}
}
if (updated) {
ESP_LOGI("MotionService", "New angles: %f %f %f %f %f %f %f %f %f %f %f %f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
ESP_LOGI("MotionService", "New angles: %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
}
break;
}
@@ -156,10 +163,10 @@ class MotionService
constexpr static int MotionInterval = 100;
int8_t input[7] = {0, 0, 0, 0, 0, 0, 0};
int16_t angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
int16_t rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
int16_t stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
float input[7] = {0, 0, 0, 0, 0, 0, 0};
float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
float rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
float stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
MOTION_STATE motionState = MOTION_STATE::IDLE;
unsigned long _lastUpdate;
int dir = 2;