🦾 Makes embedded kinematics kinda work
This commit is contained in:
@@ -2,13 +2,15 @@
|
||||
import { onDestroy, onMount } from 'svelte';
|
||||
import { BufferGeometry, Line, LineBasicMaterial, Vector3, type NormalBufferAttributes } from 'three';
|
||||
import uzip from 'uzip';
|
||||
import { model, servoAnglesOut } from '$lib/stores';
|
||||
import { model, outControllerData, servoAnglesOut } from '$lib/stores';
|
||||
import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
|
||||
import { fileService } from '$lib/services';
|
||||
import { servoAngles, mpu, jointNames } from '$lib/stores';
|
||||
import SceneBuilder from '$lib/sceneBuilder';
|
||||
import { lerp, degToRad } from 'three/src/math/MathUtils';
|
||||
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
||||
import Kinematic, { type position_t } from '$lib/kinematic';
|
||||
import { radToDeg } from 'three/src/math/MathUtils.js';
|
||||
|
||||
export let sky = true
|
||||
export let orbit = false
|
||||
@@ -27,7 +29,10 @@
|
||||
let feet_trace = new Array(4).fill([]);
|
||||
let trace_lines: BufferGeometry<NormalBufferAttributes>[] = []
|
||||
|
||||
let kinematic = new Kinematic()
|
||||
|
||||
let settings = {
|
||||
'Internal kinematic':false,
|
||||
'Trace feet':debug,
|
||||
'Trace points': 30,
|
||||
'Fix camera on robot': true
|
||||
@@ -38,10 +43,45 @@
|
||||
await createScene();
|
||||
if (!isEmbeddedApp && panel) createPanel();
|
||||
servoAngles.subscribe(updateAnglesFromStore)
|
||||
outControllerData.subscribe((buffer) => {
|
||||
if (!settings['Internal kinematic']) return
|
||||
|
||||
const data = {
|
||||
stop: buffer[0],
|
||||
lx: buffer[1],
|
||||
ly: buffer[2],
|
||||
rx: buffer[3],
|
||||
ry: buffer[4],
|
||||
h: buffer[5],
|
||||
s: buffer[6],
|
||||
};
|
||||
|
||||
const Lp = [
|
||||
[100, -100, 100, 1],
|
||||
[100, -100, -100, 1],
|
||||
[-100, -100, 100, 1],
|
||||
[-100, -100, -100, 1],
|
||||
];
|
||||
|
||||
const dir = [-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1]
|
||||
|
||||
const position:position_t = {
|
||||
omega: 0,
|
||||
phi: data.rx / 4,
|
||||
psi: data.ry / 4,
|
||||
xm: data.ly / 2,
|
||||
ym: (data.h+128)*0.75,
|
||||
zm: data.lx / 2
|
||||
}
|
||||
|
||||
let new_angles = kinematic.calcIK(Lp, position).map((x, i) => radToDeg(x * dir[i]));
|
||||
modelTargetAngles = new_angles;
|
||||
})
|
||||
});
|
||||
|
||||
const updateAnglesFromStore = (angles: number[]) => {
|
||||
if (sceneManager.isDragging) return
|
||||
if (settings['Internal kinematic']) return
|
||||
modelTargetAngles = angles;
|
||||
}
|
||||
|
||||
@@ -54,6 +94,9 @@
|
||||
gui_panel = new GUI({width: 310});
|
||||
gui_panel.close();
|
||||
gui_panel.domElement.id = 'three-gui-panel';
|
||||
|
||||
const general = gui_panel.addFolder('General');
|
||||
general.add(settings, 'Internal kinematic')
|
||||
|
||||
const visibility = gui_panel.addFolder('Visualization');
|
||||
visibility.add(settings, 'Trace feet')
|
||||
|
||||
@@ -78,14 +78,18 @@ export default class Kinematic {
|
||||
];
|
||||
}
|
||||
|
||||
public calcIK(Lp: number[][], position: position_t): number[][] {
|
||||
public calcIK(Lp: number[][], position: position_t): number[] {
|
||||
this.bodyIK(position);
|
||||
|
||||
return [
|
||||
this.legIK(this.multiplyVector(this.inverse(this.Tlf), Lp[0])),
|
||||
this.legIK(this.multiplyVector(this.Ix, this.multiplyVector(this.inverse(this.Trf), Lp[1]))),
|
||||
this.legIK(this.multiplyVector(this.inverse(this.Tlb), Lp[2])),
|
||||
this.legIK(this.multiplyVector(this.Ix, this.multiplyVector(this.inverse(this.Trb), Lp[3])))
|
||||
...this.legIK(this.multiplyVector(this.inverse(this.Tlf), Lp[0])),
|
||||
...this.legIK(
|
||||
this.multiplyVector(this.Ix, this.multiplyVector(this.inverse(this.Trf), Lp[1]))
|
||||
),
|
||||
...this.legIK(this.multiplyVector(this.inverse(this.Tlb), Lp[2])),
|
||||
...this.legIK(
|
||||
this.multiplyVector(this.Ix, this.multiplyVector(this.inverse(this.Trb), Lp[3]))
|
||||
)
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ export enum ModesEnum {
|
||||
|
||||
export const mode: Writable<ModesEnum> = writable(ModesEnum.Idle);
|
||||
|
||||
export const outControllerData = writable(new Array([0, 0, 0, 0, 0, 70, 0]));
|
||||
export const outControllerData = writable([0, 0, 0, 0, 0, 70, 0]);
|
||||
|
||||
export const input: Writable<ControllerInput> = writable({
|
||||
left: { x: 0, y: 0 },
|
||||
|
||||
@@ -4,14 +4,55 @@
|
||||
#include <cmath>
|
||||
#include <esp_dsp.h>
|
||||
|
||||
static esp_err_t inverse(float a[4][4], float b[4][4])
|
||||
{
|
||||
float s0 = a[0][0] * a[1][1] - a[1][0] * a[0][1];
|
||||
float s1 = a[0][0] * a[1][2] - a[1][0] * a[0][2];
|
||||
float s2 = a[0][0] * a[1][3] - a[1][0] * a[0][3];
|
||||
float s3 = a[0][1] * a[1][2] - a[1][1] * a[0][2];
|
||||
float s4 = a[0][1] * a[1][3] - a[1][1] * a[0][3];
|
||||
float s5 = a[0][2] * a[1][3] - a[1][2] * a[0][3];
|
||||
|
||||
float c5 = a[2][2] * a[3][3] - a[3][2] * a[2][3];
|
||||
float c4 = a[2][1] * a[3][3] - a[3][1] * a[2][3];
|
||||
float c3 = a[2][1] * a[3][2] - a[3][1] * a[2][2];
|
||||
float c2 = a[2][0] * a[3][3] - a[3][0] * a[2][3];
|
||||
float c1 = a[2][0] * a[3][2] - a[3][0] * a[2][2];
|
||||
float c0 = a[2][0] * a[3][1] - a[3][0] * a[2][1];
|
||||
|
||||
// Should check for 0 determinant
|
||||
float det = (s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0);
|
||||
|
||||
if (det == 0.0) return ESP_FAIL;
|
||||
|
||||
float invdet = 1.0 / det;
|
||||
|
||||
|
||||
b[0][0] = ( a[1][1] * c5 - a[1][2] * c4 + a[1][3] * c3) * invdet;
|
||||
b[0][1] = (-a[0][1] * c5 + a[0][2] * c4 - a[0][3] * c3) * invdet;
|
||||
b[0][2] = ( a[3][1] * s5 - a[3][2] * s4 + a[3][3] * s3) * invdet;
|
||||
b[0][3] = (-a[2][1] * s5 + a[2][2] * s4 - a[2][3] * s3) * invdet;
|
||||
|
||||
b[1][0] = (-a[1][0] * c5 + a[1][2] * c2 - a[1][3] * c1) * invdet;
|
||||
b[1][1] = ( a[0][0] * c5 - a[0][2] * c2 + a[0][3] * c1) * invdet;
|
||||
b[1][2] = (-a[3][0] * s5 + a[3][2] * s2 - a[3][3] * s1) * invdet;
|
||||
b[1][3] = ( a[2][0] * s5 - a[2][2] * s2 + a[2][3] * s1) * invdet;
|
||||
|
||||
b[2][0] = ( a[1][0] * c4 - a[1][1] * c2 + a[1][3] * c0) * invdet;
|
||||
b[2][1] = (-a[0][0] * c4 + a[0][1] * c2 - a[0][3] * c0) * invdet;
|
||||
b[2][2] = ( a[3][0] * s4 - a[3][1] * s2 + a[3][3] * s0) * invdet;
|
||||
b[2][3] = (-a[2][0] * s4 + a[2][1] * s2 - a[2][3] * s0) * invdet;
|
||||
|
||||
b[3][0] = (-a[1][0] * c3 + a[1][1] * c1 - a[1][2] * c0) * invdet;
|
||||
b[3][1] = ( a[0][0] * c3 - a[0][1] * c1 + a[0][2] * c0) * invdet;
|
||||
b[3][2] = (-a[3][0] * s3 + a[3][1] * s1 - a[3][2] * s0) * invdet;
|
||||
b[3][3] = ( a[2][0] * s3 - a[2][1] * s1 + a[2][2] * s0) * invdet;
|
||||
|
||||
return ESP_OK;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
float omega;
|
||||
float phi;
|
||||
float psi;
|
||||
float xm;
|
||||
float ym;
|
||||
float zm;
|
||||
bool set;
|
||||
float omega, phi, psi, xm, ym, zm;
|
||||
} position_t;
|
||||
|
||||
|
||||
@@ -21,18 +62,26 @@ typedef struct {
|
||||
class Kinematics
|
||||
{
|
||||
private:
|
||||
dspm::Mat Tlf;
|
||||
dspm::Mat Trf;
|
||||
dspm::Mat Tlb;
|
||||
dspm::Mat Trb;
|
||||
float Trb[4][4] = {0,};
|
||||
float Trf[4][4] = {0,};
|
||||
float Tlb[4][4] = {0,};
|
||||
float Tlf[4][4] = {0,};
|
||||
|
||||
float inverse[4][4];
|
||||
const float Ix[4][4] = {{-1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
|
||||
float inv[4][4];
|
||||
float point[4];
|
||||
float Q1[4][4];
|
||||
|
||||
dspm::Mat Ix;
|
||||
|
||||
const float sHp = sin(PI / 2);
|
||||
const float cHp = cos(PI / 2);
|
||||
|
||||
float point_lf[4][4];
|
||||
|
||||
public:
|
||||
float l1, l2, l3, l4;
|
||||
float L, W;
|
||||
|
||||
Kinematics(){
|
||||
l1 = 50;
|
||||
l2 = 20;
|
||||
@@ -45,31 +94,29 @@ public:
|
||||
~Kinematics(){}
|
||||
|
||||
esp_err_t calculate_inverse_kinematics(float lp[4][4], position_t p, float result[12]) {
|
||||
esp_err_t ret = ESP_OK;
|
||||
|
||||
Tlf.clear();
|
||||
Trf.clear();
|
||||
Tlb.clear();
|
||||
Trb.clear();
|
||||
ret = bodyIK(p);
|
||||
|
||||
float Ix_data[] = {-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
||||
dspm::Mat Ix(Ix_data, 4, 4);
|
||||
|
||||
esp_err_t res = bodyIK(p);
|
||||
ret += inverse(Tlf, inv);
|
||||
dspm_mult_f32_ae32((float*) inv, (float*) lp[0], (float*) point, 4, 4, 1);
|
||||
legIK((float*) point, result);
|
||||
|
||||
dspm::Mat result_vec(4, 4);
|
||||
result_vec = (Tlf.inverse() * dspm::Mat(lp[0], 4, 1));
|
||||
legIK(result_vec.data, result);
|
||||
ret += inverse(Trf, inv);
|
||||
dspm_mult_f32_ae32((float*) Ix, (float*) inv, (float*) Q1, 4, 4, 4);
|
||||
dspm_mult_f32_ae32((float*) Q1, (float*) lp[1], (float*) point, 4, 4, 1);
|
||||
legIK((float*) point, result + 3);
|
||||
|
||||
result_vec = Ix * (Trf.inverse() * dspm::Mat(lp[1], 4, 1));
|
||||
legIK(result_vec.data, result + 3);
|
||||
ret += inverse(Tlb, inv);
|
||||
dspm_mult_f32_ae32((float*) inv, (float*) lp[2], (float*) point, 4, 4, 1);
|
||||
legIK((float*) point, result + 6);
|
||||
|
||||
result_vec = (Tlb.inverse() * dspm::Mat(lp[2], 4, 1));
|
||||
legIK(result_vec.data, result + 6);
|
||||
ret += inverse(Trb, inv);
|
||||
dspm_mult_f32_ae32((float*) Ix, (float*) inv, (float*) Q1, 4, 4, 4);
|
||||
dspm_mult_f32_ae32((float*) Q1, (float*) lp[3], (float*) point, 4, 4, 1);
|
||||
legIK((float*) point, result + 9);
|
||||
|
||||
result_vec = Ix * (Trb.inverse() * dspm::Mat(lp[3], 4, 1));
|
||||
legIK(result_vec.data, result + 9);
|
||||
|
||||
return res;
|
||||
return ret;
|
||||
}
|
||||
|
||||
esp_err_t bodyIK(position_t p) {
|
||||
@@ -79,97 +126,64 @@ public:
|
||||
float sin_phi = sin(p.phi*DEGREES2RAD);
|
||||
float cos_psi = cos(p.psi*DEGREES2RAD);
|
||||
float sin_psi = sin(p.psi*DEGREES2RAD);
|
||||
|
||||
float Rx_data[] = {
|
||||
1, 0, 0, 0,
|
||||
0, cos_omega, -sin_omega, 0,
|
||||
0, sin_omega, cos_omega, 0,
|
||||
0, 0, 0, 1
|
||||
|
||||
float Tm[4][4] = {
|
||||
{cos_phi * cos_psi, -sin_psi * cos_phi, sin_phi, p.xm},
|
||||
{sin_omega * sin_phi * cos_psi + sin_psi * cos_omega, -sin_omega * sin_phi * sin_psi + cos_omega * cos_psi, -sin_omega * cos_phi, p.ym},
|
||||
{sin_omega * sin_psi - sin_phi * cos_omega * cos_psi, sin_omega * cos_psi + sin_phi * sin_psi * cos_omega, cos_omega * cos_phi, p.zm},
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
dspm::Mat Rx(Rx_data, 4, 4);
|
||||
|
||||
float Ry_data[] = {
|
||||
cos_phi, 0, sin_phi, 0,
|
||||
0, 1, 0, 0,
|
||||
-sin_phi, 0, cos_phi, 0,
|
||||
0, 0, 0, 1
|
||||
float point_lf[4][4] = {
|
||||
{cHp, 0, sHp, L / 2},
|
||||
{0, 1, 0, 0},
|
||||
{-sHp, 0, cHp, W / 2},
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
dspm::Mat Ry(Ry_data, 4, 4);
|
||||
|
||||
float Rz_data[] = {
|
||||
cos_psi, -sin_psi, 0, 0,
|
||||
sin_psi, cos_psi, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
|
||||
float point_rf[4][4] = {
|
||||
{cHp, 0, sHp, L / 2},
|
||||
{0, 1, 0, 0},
|
||||
{-sHp, 0, cHp, -W / 2},
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
dspm::Mat Rz(Rz_data, 4, 4);
|
||||
|
||||
dspm::Mat Rxyz = Rx * Ry * Rz;
|
||||
|
||||
float T_data[] = {
|
||||
0, 0, 0, p.xm,
|
||||
0, 0, 0, p.ym,
|
||||
0, 0, 0, p.zm,
|
||||
0, 0, 0, 0
|
||||
float point_lb[4][4] = {
|
||||
{cHp, 0, sHp, -L / 2},
|
||||
{0, 1, 0, 0},
|
||||
{-sHp, 0, cHp, W / 2},
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
dspm::Mat T(T_data, 4, 4);
|
||||
|
||||
dspm::Mat Tm = T + Rxyz;
|
||||
|
||||
float sHp = sin(M_PI / 2);
|
||||
float cHp = cos(M_PI / 2);
|
||||
|
||||
float points_lf[] = {
|
||||
cHp, 0, sHp, L / 2,
|
||||
0, 1, 0, 0,
|
||||
-sHp, 0, cHp, W / 2,
|
||||
0, 0, 0, 1
|
||||
float point_rb[4][4] = {
|
||||
{cHp, 0, sHp, -L / 2},
|
||||
{0, 1, 0, 0},
|
||||
{-sHp, 0, cHp, -W / 2},
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
Tlf = Tm * dspm::Mat(points_lf, 4, 4);
|
||||
|
||||
float points_rf[] = {
|
||||
cHp, 0, sHp, L / 2,
|
||||
0, 1, 0, 0,
|
||||
-sHp, 0, cHp, -W / 2,
|
||||
0, 0, 0, 1
|
||||
};
|
||||
Trf = Tm * dspm::Mat(points_rf, 4, 4);
|
||||
|
||||
float points_lb[] = {
|
||||
cHp, 0, sHp, -L / 2,
|
||||
0, 1, 0, 0,
|
||||
-sHp, 0, cHp, W / 2,
|
||||
0, 0, 0, 1
|
||||
};
|
||||
Tlb = Tm * dspm::Mat(points_lb, 4, 4);
|
||||
|
||||
float points_rb[] = {
|
||||
cHp, 0, sHp, -L / 2,
|
||||
0, 1, 0, 0,
|
||||
-sHp, 0, cHp, -W / 2,
|
||||
0, 0, 0, 1
|
||||
};
|
||||
Trb = Tm * dspm::Mat(points_rb, 4, 4);
|
||||
dspm_mult_f32_ae32((float*) Tm, (float*) point_lf, (float*) Trb, 4, 4, 4);
|
||||
dspm_mult_f32_ae32((float*) Tm, (float*) point_rf, (float*) Trf, 4, 4, 4);
|
||||
dspm_mult_f32_ae32((float*) Tm, (float*) point_lb, (float*) Tlf, 4, 4, 4);
|
||||
dspm_mult_f32_ae32((float*) Tm, (float*) point_rb, (float*) Tlb, 4, 4, 4);
|
||||
return ESP_OK;
|
||||
}
|
||||
|
||||
void legIK(float point[4], float result[3]) {
|
||||
float x = point[0];
|
||||
float y = point[1];
|
||||
float z = point[2];
|
||||
float x = point[0], y = point[1], z = point[2];
|
||||
|
||||
float F = sqrt(x * x + y * y - l1 * l1);
|
||||
if (isnan(F)) F = l1;
|
||||
float G = F - l2;
|
||||
float H = sqrt(G * G + z * z);
|
||||
|
||||
result[0] = -atan2(y, x) - atan2(F, -l1);
|
||||
result[2] = acos((H * H - l3 * l3 - l4 * l4) / (2 * l3 * l4));
|
||||
if (isnan(result[2])) result[2] = 0;
|
||||
result[1] = atan2(z, G) - atan2(l4 * sin(result[2]), l3 + l4 * cos(result[2]));
|
||||
result[0] *= RAD2DEGREES;
|
||||
result[1] *= RAD2DEGREES;
|
||||
result[2] *= RAD2DEGREES;
|
||||
float theta1 = -atan2(y, x) - atan2(F, -l1);
|
||||
float theta3 = acos((H * H - l3 * l3 - l4 * l4) / (2 * l3 * l4));
|
||||
if (isnan(theta3)) theta3 = 0;
|
||||
float theta2 = atan2(z, G) - atan2(l4 * sin(theta3), l3 + l4 * cos(theta3));
|
||||
result[0] = theta1 * RAD2DEGREES;
|
||||
result[1] = theta2 * RAD2DEGREES;
|
||||
result[2] = theta3 * RAD2DEGREES;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ class MotionService
|
||||
{
|
||||
input[i] = array[i];
|
||||
}
|
||||
ESP_LOGI("MotionService", "Input: %d %d %d %d %d %d %d", input[0], input[1], input[2], input[3], input[4], input[5], input[6]);
|
||||
ESP_LOGI("MotionService", "Input: %.0f %.0f %.0f %.0f %.0f %.0f %.0f", input[0], input[1], input[2], input[3], input[4], input[5], input[6]);
|
||||
}
|
||||
|
||||
void handleMode(JsonObject &root, int originId)
|
||||
@@ -73,13 +73,13 @@ class MotionService
|
||||
|
||||
void syncAngles(const String &originId = "", bool sync = false) {
|
||||
char output[100];
|
||||
sprintf(output, "[%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d]", angles[0], angles[1], angles[2], angles[3], angles[4],
|
||||
sprintf(output, "[%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f,%0.f]", angles[0], angles[1], angles[2], angles[3], angles[4],
|
||||
angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
|
||||
_socket->emit(ANGLES_EVENT, output, String(originId).c_str());
|
||||
|
||||
}
|
||||
|
||||
int lerp(int start, int end, float t) {
|
||||
float lerp(float start, float end, float t) {
|
||||
return (1 - t) * start + t * end;
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ class MotionService
|
||||
break;
|
||||
case MOTION_STATE::REST:
|
||||
for (int i = 0; i < 12; i++) {
|
||||
int16_t new_angle = lerp(angles[i], rest_angles[i], 0.5);
|
||||
float new_angle = lerp(angles[i], rest_angles[i], 0.5);
|
||||
if (new_angle != angles[i]) {
|
||||
angles[i] = new_angle;
|
||||
updated = true;
|
||||
@@ -106,27 +106,34 @@ class MotionService
|
||||
{-100, -100, 100, 1},
|
||||
{-100, -100, -100, 1}
|
||||
};
|
||||
float lx = static_cast<float>(input[1]);
|
||||
float ly = static_cast<float>(input[2]);
|
||||
float rx = static_cast<float>(input[3]);
|
||||
float ry = static_cast<float>(input[4]);
|
||||
float h = static_cast<float>(input[5]);
|
||||
float s = static_cast<float>(input[6]);
|
||||
position_t p = {0, rx / 4, ry / 4, ly / 2, h, lx / 2, input[0]};
|
||||
float lx = input[1];
|
||||
float ly = input[2];
|
||||
float rx = input[3];
|
||||
float ry = input[4];
|
||||
float h = input[5];
|
||||
float s = input[6];
|
||||
position_t p = {
|
||||
0,
|
||||
rx / 4,
|
||||
ry / 4,
|
||||
ly / 2,
|
||||
(h+128)*0.7,
|
||||
lx / 2
|
||||
};
|
||||
float new_angles[12] = {0,};
|
||||
float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
|
||||
|
||||
kinematics.calculate_inverse_kinematics(lp, p, new_angles);
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
int16_t new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
|
||||
float new_angle = lerp(angles[i], new_angles[i] * dir[i], 0.3);
|
||||
if (new_angle != angles[i]) {
|
||||
angles[i] = new_angle;
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
if (updated) {
|
||||
ESP_LOGI("MotionService", "New angles: %f %f %f %f %f %f %f %f %f %f %f %f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
|
||||
ESP_LOGI("MotionService", "New angles: %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f %.1f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -156,10 +163,10 @@ class MotionService
|
||||
|
||||
constexpr static int MotionInterval = 100;
|
||||
|
||||
int8_t input[7] = {0, 0, 0, 0, 0, 0, 0};
|
||||
int16_t angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
int16_t rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
|
||||
int16_t stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
|
||||
float input[7] = {0, 0, 0, 0, 0, 0, 0};
|
||||
float angles[12] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
float rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
|
||||
float stand_angles[12] = {0, 45, -90, 0, 45, -90, 0, 45, -90, 0, 45, -90};
|
||||
MOTION_STATE motionState = MOTION_STATE::IDLE;
|
||||
unsigned long _lastUpdate;
|
||||
int dir = 2;
|
||||
|
||||
Reference in New Issue
Block a user