🐎 Adds four phase gait
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@@ -3,7 +3,7 @@
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import { BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
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import uzip from 'uzip';
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import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut } from '$lib/stores';
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import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
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import { footColor, fromInt8, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
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import { fileService } from '$lib/services';
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import { servoAngles, mpu, jointNames } from '$lib/stores';
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import SceneBuilder from '$lib/sceneBuilder';
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@@ -55,6 +55,14 @@
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feet: Lp
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}
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const gait_state = {
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step_height:0.2,
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step_x:1,
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step_z:1,
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step_velocity:1,
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step_angle:0
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}
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let settings = {
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'Internal kinematic':true,
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'Robot transform controls':false,
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@@ -258,8 +266,12 @@
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const stepRotation = 0
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const stepPeriod = 0
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const direction = 1
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body_state.feet = bezierGaitPlanner.loop(stepLength, stepAngle, stepRotation, stepPeriod, direction, body_state.feet);
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const controlData = get(outControllerData)
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gait_state.step_x = Math.floor(fromInt8(controlData[2], -1, 1) * 10) / 10 * 2
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gait_state.step_z = Math.floor(fromInt8(controlData[1], -1, 1) * 10) / 10 * 2
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gait_state.step_velocity = fromInt8(controlData[6], -1, 1)
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body_state.feet = bezierGaitPlanner._loop(body_state, gait_state);
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}
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const update_robot_position = (robot:URDFRobot) => {
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