🪄 Simplifies kin code
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@@ -41,28 +41,33 @@ public:
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L = 140;
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W = 75;
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float Ix_data[] = {-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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dspm::Mat Ix(Ix_data, 4, 4);
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}
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~Kinematics(){}
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esp_err_t calculate_inverse_kinematics(float lp[4][4], position_t p, float result[12]) {
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Tlf.clear();
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Trf.clear();
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Tlb.clear();
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Trb.clear();
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float Ix_data[] = {-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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dspm::Mat Ix(Ix_data, 4, 4);
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esp_err_t res = bodyIK(p);
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for (int i = 0; i < 4; ++i) {
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dspm::Mat temp(lp[i], 4, 1);
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dspm::Mat result_vec(4, 1);
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dspm::Mat result_vec(4, 4);
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result_vec = (Tlf.inverse() * dspm::Mat(lp[0], 4, 1));
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legIK(result_vec.data, result);
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if (i == 1 || i == 3) {
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result_vec = Ix * ((i == 1 ? Trf.inverse() : Trb.inverse()) * temp);
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} else {
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result_vec = (i == 0 ? Tlf.inverse() : Tlb.inverse()) * temp;
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}
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result_vec = Ix * (Trf.inverse() * dspm::Mat(lp[1], 4, 1));
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legIK(result_vec.data, result + 3);
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legIK(result_vec.data, &result[i * 3]);
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}
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result_vec = (Tlb.inverse() * dspm::Mat(lp[2], 4, 1));
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legIK(result_vec.data, result + 6);
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result_vec = Ix * (Trb.inverse() * dspm::Mat(lp[3], 4, 1));
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legIK(result_vec.data, result + 9);
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return res;
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}
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@@ -106,7 +106,13 @@ class MotionService
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{-100, -100, 100, 1},
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{-100, -100, -100, 1}
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};
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position_t p = {0, 0, 0, 0, static_cast<float>(input[5]), 0, input[0]};
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float lx = static_cast<float>(input[1]);
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float ly = static_cast<float>(input[2]);
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float rx = static_cast<float>(input[3]);
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float ry = static_cast<float>(input[4]);
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float h = static_cast<float>(input[5]);
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float s = static_cast<float>(input[6]);
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position_t p = {0, rx / 4, ry / 4, ly / 2, h, lx / 2, input[0]};
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float new_angles[12] = {0,};
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float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
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@@ -120,7 +126,7 @@ class MotionService
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}
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}
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if (updated) {
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ESP_LOGI("MotionService", "New angles: %f %f %f %f %f %f %f %f %f %f %f %f", new_angles[0], new_angles[1], new_angles[2], new_angles[3], new_angles[4], new_angles[5], new_angles[6], new_angles[7], new_angles[8], new_angles[9], new_angles[10], new_angles[11]);
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ESP_LOGI("MotionService", "New angles: %f %f %f %f %f %f %f %f %f %f %f %f", angles[0], angles[1], angles[2], angles[3], angles[4], angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
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}
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break;
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}
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