🐕 Makes gaits speed variable
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@@ -16,7 +16,7 @@ struct ControllerCommand {
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class GaitState {
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protected:
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virtual const char *name() const = 0;
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float default_feet_positions[4][4] = {{1, -1, 1, 1}, {1, -1, -1, 1}, {-1, -1, 1, 1}, {-1, -1, -1, 1}};
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float default_feet_positions[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
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public:
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virtual float getDefaultHeight() const { return 0.5f; }
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@@ -64,11 +64,10 @@ class StandState : public GaitState {
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class PhaseGaitState : public GaitState {
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protected:
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int tick = 0;
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int phase = 0;
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float phase_time = 0;
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virtual int num_phases() const = 0;
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virtual int phase_length() const = 0;
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virtual float phase_speed_factor() const = 0;
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virtual float swing_stand_ratio() const = 0;
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uint8_t contact_phases[4][8];
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@@ -79,20 +78,18 @@ class PhaseGaitState : public GaitState {
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void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
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this->gait_state = mapCommand(command);
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this->dt = dt;
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updatePhase();
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updateBodyPosition(body_state);
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updateFeetPositions(body_state);
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}
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void updatePhase() {
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tick += 1;
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phase_time = static_cast<float>(tick) / phase_length();
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phase_time += dt * phase_speed_factor() * gait_state.step_velocity;
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if (tick % phase_length() == 0) {
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if (phase_time >= 1.0f) {
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phase += 1;
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if (phase == num_phases()) phase = 0;
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tick = 0;
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phase_time = 0;
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}
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}
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@@ -143,10 +140,10 @@ class PhaseGaitState : public GaitState {
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gait_state_t mapCommand(ControllerCommand command) {
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gait_state_t state;
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state.step_height = 0.4f;
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state.step_x = command.ly / 128 * 3;
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state.step_z = -command.lx / 128 * 3;
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state.step_velocity = 1;
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state.step_height = 0.4f + std::fabs(command.ry / 128);
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state.step_x = command.ly / 128;
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state.step_z = -command.lx / 128;
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state.step_velocity = command.s / 128 + 1;
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state.step_angle = 0;
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return state;
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}
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@@ -158,7 +155,7 @@ class FourPhaseWalkState : public PhaseGaitState {
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int num_phases() const override { return 4; }
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int phase_length() const override { return 15; }
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float phase_speed_factor() const override { return 2.5; }
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float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
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@@ -183,7 +180,7 @@ class EightPhaseWalkState : public PhaseGaitState {
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int num_phases() const override { return 8; }
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int phase_length() const override { return 20; }
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float phase_speed_factor() const override { return 1.5; }
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float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
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