Refactors simulation an raspberry pi project
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#!/usr/bin/env python
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import numpy as np
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import copy
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import sys
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sys.path.append("../../..")
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from GymEnvs.spot_bezier_env import spotBezierEnv
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from util.gui import GUI
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from raspberry_pi.src.Kinematics.SpotKinematics import SpotModel
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from raspberry_pi.src.GaitGenerator.Bezier import BezierGait
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class GaitState:
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def __init__(self) -> None:
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self.step_length = 0.0
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self.yaw_rate = 0
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self.lateral_fraction = 0
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self.step_velocity = 0.001
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self.swing_period = 0.2
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self.clearance_height = 0.045
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self.penetration_depth = 0.003
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self.contacts = [False] * 4
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self.target_step_length = 0
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self.target_yaw_rate = 0
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self.target_lateral_fraction = 0
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def update_gait_state(self, dt):
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self.step_length = self.step_length * (1 - dt) + self.target_step_length * dt
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self.lateral_fraction = (
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self.lateral_fraction * (1 - dt) + self.target_lateral_fraction * dt
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)
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self.yaw_rate = self.yaw_rate * (1 - dt) + self.target_yaw_rate * dt
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class BodyState:
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def __init__(self) -> None:
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self.position = np.array([0, 0, 0])
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self.rotation = np.array([0, 0, 0])
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self.worldFeetPositions = {}
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class Gait:
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def __init__(
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self,
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env: spotBezierEnv,
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gui: GUI,
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bodyState: BodyState,
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gaitState: GaitState,
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spotModel: SpotModel,
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bezierGait: BezierGait,
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) -> None:
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self.env = env
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self.gui = gui
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self.body_state = bodyState
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self.gait_state = gaitState
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self.spot = spotModel
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self.bezier_gait = bezierGait
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self.state = self.env.reset()
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self.action = self.env.action_space.sample()
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self.body_state.worldFeetPositions = copy.deepcopy(self.spot.WorldToFoot)
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self.dt = 0.01
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def step(self):
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self.gait_state.update_gait_state(self.dt)
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self.gui.UserInput(self.body_state, self.gait_state)
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self.gait_state.contacts = self.state[-4:]
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self.body_state.worldFeetPositions = copy.deepcopy(self.spot.WorldToFoot)
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self.bezier_gait.generate_trajectory(self.body_state, self.gait_state, self.dt)
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self.update_environment()
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self.state, _, done, _ = self.env.step(self.action)
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if done:
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print("DONE")
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return True
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def update_environment(self):
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joint_angles = self.spot.IK(
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self.body_state.rotation,
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self.body_state.position,
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self.body_state.worldFeetPositions,
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)
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self.env.pass_joint_angles(joint_angles.reshape(-1))
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if __name__ == "__main__":
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env = spotBezierEnv(
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render=True,
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on_rack=False,
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height_field=False,
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draw_foot_path=False,
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)
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gui = GUI(env.spot.quadruped)
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bodyState = BodyState()
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gaitState = GaitState()
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spot = SpotModel()
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bezierGait = BezierGait()
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gait = Gait(env, gui, bodyState, gaitState, spot, bezierGait)
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while True:
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done = gait.step()
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if done:
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gait.env.close()
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break
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