🚦 Removes cone visulization
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@@ -1,6 +1,6 @@
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<script lang="ts">
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<script lang="ts">
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import { onDestroy, onMount } from 'svelte';
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import { onDestroy, onMount } from 'svelte';
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import { BufferGeometry, ConeGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
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import { BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
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import uzip from 'uzip';
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import uzip from 'uzip';
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import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut, servoAngles, mpu, jointNames } from '$lib/stores';
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import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut, servoAngles, mpu, jointNames } from '$lib/stores';
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import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
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import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
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@@ -178,17 +178,6 @@
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trace_lines.push(geometry);
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trace_lines.push(geometry);
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sceneManager.scene.add(line);
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sceneManager.scene.add(line);
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}
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}
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for (let i = 0; i < 2; i++) {
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const coneGeometry = new ConeGeometry(0.1, 20+0.01*i, 32);
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const coneMaterial = new MeshBasicMaterial({ color: 0x00ff00, transparent: true, opacity: 0.2 });
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const cone = new Mesh(coneGeometry, coneMaterial);
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cone.rotation.x = Math.PI / 2
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cone.position.y = 2
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cone.position.x = -0.25 + 0.5*i
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cone.position.z = -10
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sceneManager.scene.add(cone);
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}
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};
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};
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const renderTraceLines = (foot_positions: Vector3[]) => {
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const renderTraceLines = (foot_positions: Vector3[]) => {
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