🚦 Removes cone visulization

This commit is contained in:
Rune Harlyk
2024-08-03 02:54:26 +02:00
committed by Rune Harlyk
parent 70fe15054a
commit 4d5ea77909
+1 -12
View File
@@ -1,6 +1,6 @@
<script lang="ts">
import { onDestroy, onMount } from 'svelte';
import { BufferGeometry, ConeGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
import { BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, Object3D, SphereGeometry, Vector3, type NormalBufferAttributes, type Object3DEventMap } from 'three';
import uzip from 'uzip';
import { ModesEnum, kinematicData, mode, model, outControllerData, servoAnglesOut, servoAngles, mpu, jointNames } from '$lib/stores';
import { footColor, isEmbeddedApp, throttler, toeWorldPositions } from '$lib/utilities';
@@ -178,17 +178,6 @@
trace_lines.push(geometry);
sceneManager.scene.add(line);
}
for (let i = 0; i < 2; i++) {
const coneGeometry = new ConeGeometry(0.1, 20+0.01*i, 32);
const coneMaterial = new MeshBasicMaterial({ color: 0x00ff00, transparent: true, opacity: 0.2 });
const cone = new Mesh(coneGeometry, coneMaterial);
cone.rotation.x = Math.PI / 2
cone.position.y = 2
cone.position.x = -0.25 + 0.5*i
cone.position.z = -10
sceneManager.scene.add(cone);
}
};
const renderTraceLines = (foot_positions: Vector3[]) => {