Updates shadows and conditional ground plane
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@@ -14,6 +14,7 @@
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export let orbit = false
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export let panel = true
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export let debug = false
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export let ground = true
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let sceneManager = new SceneBuilder();
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let canvas: HTMLCanvasElement
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@@ -79,16 +80,18 @@
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.addRenderer({ antialias: true, canvas, alpha: true })
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.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
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.addOrbitControls(8, 30, orbit)
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.addGroundPlane()
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// .addGridHelper({ grid:{size: 250, divisions: 125 }})
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.addAmbientLight({ color: 0xffffff, intensity: 0.7 })
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.addDirectionalLight({ x: 10, y: 100, z: 10, color: 0xffffff, intensity: 1 })
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// .addArrowHelper({ origin: { x: 0, y: 0, z: 0 }, direction: { x: 0, y: -2, z: 0 } })
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.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 0.9 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.6 })
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model)
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.fillParent()
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.addRenderCb(render)
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.startRenderLoop();
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if (ground) sceneManager
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.addGroundPlane()
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.addGridHelper({ size: 30, divisions: 25 })
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if (sky) sceneManager.addSky()
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if (debug) sceneManager.addDragControl(updateAngles)
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@@ -18,7 +18,8 @@ import {
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MeshPhongMaterial,
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EquirectangularReflectionMapping,
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ACESFilmicToneMapping,
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MathUtils
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MathUtils,
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MeshStandardMaterial
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} from 'three';
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import { Sky } from 'three/addons/objects/Sky.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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@@ -75,6 +76,7 @@ export default class SceneBuilder {
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private isLoaded: boolean = false;
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public isDragging: boolean = false;
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highlightMaterial: any;
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sky: Sky;
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constructor() {
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this.scene = new Scene();
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@@ -91,14 +93,14 @@ export default class SceneBuilder {
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this.renderer.shadowMap.type = PCFSoftShadowMap;
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this.renderer.toneMapping = ACESFilmicToneMapping;
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this.renderer.toneMappingExposure = 0.85;
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if (!parameters.canvas) document.body.appendChild(this.renderer.domElement);
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if (!parameters?.canvas) document.body.appendChild(this.renderer.domElement);
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return this;
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};
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public addSky = () => {
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const sky = new Sky();
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sky.scale.setScalar(450000);
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this.scene.add(sky);
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this.sky = new Sky();
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this.sky.scale.setScalar(450000);
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this.scene.add(this.sky);
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const effectController = {
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turbidity: 10,
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rayleigh: 3,
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@@ -108,7 +110,7 @@ export default class SceneBuilder {
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azimuth: 180,
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exposure: this.renderer.toneMappingExposure
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};
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const uniforms = sky.material.uniforms;
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const uniforms = this.sky.material.uniforms;
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uniforms['turbidity'].value = effectController.turbidity;
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uniforms['rayleigh'].value = effectController.rayleigh;
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uniforms['mieCoefficient'].value = effectController.mieCoefficient;
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@@ -131,7 +133,8 @@ export default class SceneBuilder {
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};
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public addGroundPlane = (options?: position) => {
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this.ground = new Mesh(new PlaneGeometry(), new ShadowMaterial({ side: 2 }));
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var planeMaterial = new MeshStandardMaterial({ color: 0x808080, side: 2, opacity: 0.5 });
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this.ground = new Mesh(new PlaneGeometry(), planeMaterial);
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this.ground.rotation.x = -Math.PI / 2;
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this.ground.scale.setScalar(30);
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this.ground.position.set(options?.x ?? 0, options?.y ?? 0, options?.z ?? 0);
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@@ -158,11 +161,13 @@ export default class SceneBuilder {
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public addDirectionalLight = (options: directionalLight) => {
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const directionalLight = new DirectionalLight(options.color, options.intensity);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.setScalar(2048);
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directionalLight.shadow.mapSize.width = 1024;
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directionalLight.shadow.mapSize.height = 1024;
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directionalLight.shadow.camera.top = 10;
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directionalLight.shadow.camera.bottom = -10;
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directionalLight.shadow.camera.right = 10;
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directionalLight.shadow.camera.left = -10;
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directionalLight.shadow.mapSize.set(4096, 4096);
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directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
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directionalLight.shadow.radius = 5;
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this.scene.add(directionalLight);
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return this;
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};
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@@ -9,7 +9,7 @@
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<div class="hero bg-base-100 h-screen">
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<div class="card md:card-side bg-base-200 shadow-2xl flex justify-center items-center">
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<div class="w-64 h-64">
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<Visualization sky={false} orbit panel={false}/>
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<Visualization sky={false} orbit panel={false} ground={false}/>
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</div>
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<div class="card-body w-80">
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<h2 class="card-title text-center text-2xl">Welcome to {data.app_name}</h2>
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@@ -1,8 +1,6 @@
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<script lang="ts">
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import type { PageData } from './$types';
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import SystemStatus from './SystemStatus.svelte';
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import { user } from '$lib/stores/user';
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import { page } from '$app/stores';
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export let data: PageData;
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</script>
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