🐳 Makes phase power JIT
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@@ -315,11 +315,18 @@ class BezierState : public GaitState {
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float Y[] = {0.0f, 0.0f, 0.9f * *height, 0.9f * *height, 0.9f * *height, 0.9f * *height,
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0.9f * *height, 1.1f * *height, 1.1f * *height, 1.1f * *height, 0.0f, 0.0f};
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float phase_power = 1.0f;
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float inv_phase_power = std::pow(1.0f - phase, 11);
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float one_minus_phase = 1.0f - phase;
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for (int i = 0; i < 12; i++) {
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float b = COMBINATORIAL_VALUES[i] * std::pow(phase, i) * std::pow(1.0f - phase, 11 - i);
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float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
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point[0] += b * STEP[i] * X_POLAR;
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point[1] += b * Y[i];
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point[2] += b * STEP[i] * Z_POLAR;
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phase_power *= phase;
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inv_phase_power /= one_minus_phase;
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}
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}
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