Claude: Fixing esp side (and stupid amount of .md)
This commit is contained in:
committed by
Rune Harlyk
parent
f440fa3973
commit
0435605e18
@@ -156,6 +156,35 @@ await fileSystemClient.createDirectory('/new_folder')
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await fileSystemClient.deleteFile('/old_file.txt')
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```
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## Build Integration
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### Protobuf Compilation
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After modifying [platform_shared/message.proto](platform_shared/message.proto), you must regenerate the protobuf code:
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**ESP32:**
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```bash
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python esp32/scripts/compile_protos.py
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```
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**Client (TypeScript):**
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```bash
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cd app && pnpm proto
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```
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**Or build the app (which automatically compiles protos):**
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```bash
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cd app && pnpm build
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```
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### PlatformIO Build
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The ESP32 implementation files are automatically included in the build:
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- [esp32/include/filesystem_ws.h](esp32/include/filesystem_ws.h)
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- [esp32/src/filesystem_ws.cpp](esp32/src/filesystem_ws.cpp)
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Make sure these files are in your source paths in `platformio.ini`.
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## Configuration
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### Maximum Chunk Size
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@@ -0,0 +1,262 @@
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# Filesystem Chunked Transfer - Integration Summary
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## ✅ Completed Implementation
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### 1. Protocol Definition ([platform_shared/message.proto](platform_shared/message.proto))
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- ✅ Added 8 filesystem message pairs (Request/Response)
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- ✅ Integrated into `CorrelationRequest` and `CorrelationResponse`
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- ✅ Compiled for both ESP32 (nanopb) and client (ts-proto)
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**Messages Added:**
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- `FSDeleteRequest` / `FSDeleteResponse`
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- `FSMkdirRequest` / `FSMkdirResponse`
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- `FSListRequest` / `FSListResponse`
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- `FSDownloadStartRequest` / `FSDownloadStartResponse`
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- `FSDownloadChunkRequest` / `FSDownloadChunkResponse`
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- `FSUploadStartRequest` / `FSUploadStartResponse`
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- `FSUploadChunkRequest` / `FSUploadChunkResponse`
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- `FSCancelTransferRequest` / `FSCancelTransferResponse`
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### 2. ESP32 Implementation
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**Files Created:**
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- ✅ [esp32/include/filesystem_ws.h](esp32/include/filesystem_ws.h) - Handler class definition
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- ✅ [esp32/src/filesystem_ws.cpp](esp32/src/filesystem_ws.cpp) - Complete implementation
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**Files Modified:**
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- ✅ [esp32/include/communication/proto_helpers.h](esp32/include/communication/proto_helpers.h:44-59) - Added message traits
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- ✅ [esp32/src/main.cpp](esp32/src/main.cpp:9) - Added include for filesystem_ws.h
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- ✅ [esp32/src/main.cpp](esp32/src/main.cpp:191-238) - Added 8 correlation handlers
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- ✅ [esp32/src/main.cpp](esp32/src/main.cpp:316-319) - Added periodic cleanup task (every 60s)
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**Features:**
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- Transfer state management with unique IDs
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- 1024-byte chunk size (configurable via `FS_MAX_CHUNK_SIZE`)
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- Automatic timeout cleanup (30s, configurable via `FS_TRANSFER_TIMEOUT`)
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- Recursive directory deletion
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- Sequential chunk processing for reliability
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- Error handling with detailed error messages
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### 3. Client Implementation (TypeScript/Svelte)
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**Files Created:**
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- ✅ [app/src/lib/filesystem/chunkedTransfer.ts](app/src/lib/filesystem/chunkedTransfer.ts) - Client library
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- ✅ [app/src/lib/components/filesystem/FileManager.svelte](app/src/lib/components/filesystem/FileManager.svelte) - Example UI
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**API:**
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```typescript
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const client = new FileSystemClient()
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// List directory
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await client.listDirectory('/')
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// Upload file
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await client.uploadFile('/path.txt', data, progressCallback)
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// Download file
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await client.downloadFile('/path.txt', progressCallback)
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// Create directory
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await client.createDirectory('/folder')
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// Delete file/directory
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await client.deleteFile('/path.txt')
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// Cancel transfer
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await client.cancelTransfer(transferId)
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```
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**Helper Methods:**
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- `uploadFileFromBrowser(path, File, callback)` - Upload from browser File object
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- `downloadFileAndSave(path, filename, callback)` - Download and trigger browser download
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### 4. Documentation
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**Files Created:**
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- ✅ [FILESYSTEM_CHUNKED_TRANSFER.md](FILESYSTEM_CHUNKED_TRANSFER.md) - Complete documentation
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- ✅ [FILESYSTEM_INTEGRATION_SUMMARY.md](FILESYSTEM_INTEGRATION_SUMMARY.md) - This file
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## 🧪 Testing Checklist
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### ESP32 Side
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- [ ] **Build Test**: Compile ESP32 firmware
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```bash
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pio run -e seeed-xiao-esp32s3
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# or your target environment
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```
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- [ ] **Upload Test**: Flash to ESP32
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```bash
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pio run -e seeed-xiao-esp32s3 -t upload
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```
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- [ ] **Monitor Test**: Check for any errors in serial output
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```bash
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pio device monitor
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```
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### Client Side
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- [ ] **Build Test**: Build the web application
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```bash
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cd app && pnpm build
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```
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- [ ] **Dev Test**: Run development server
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```bash
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cd app && pnpm dev
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```
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### Integration Testing
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- [ ] **List Directory**: Verify directory listing works
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- [ ] **Create Directory**: Test directory creation
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- [ ] **Upload Small File**: Upload file < 1KB (single chunk)
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- [ ] **Upload Large File**: Upload file > 10KB (multiple chunks)
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- [ ] **Download Small File**: Download file < 1KB
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- [ ] **Download Large File**: Download file > 10KB
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- [ ] **Delete File**: Test file deletion
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- [ ] **Delete Directory**: Test directory deletion
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- [ ] **Progress Tracking**: Verify progress callbacks work
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- [ ] **Error Handling**: Test with invalid paths, full filesystem, etc.
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- [ ] **Transfer Cancellation**: Test cancelling mid-transfer
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- [ ] **Timeout Handling**: Verify transfers timeout after inactivity
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- [ ] **Concurrent Transfers**: Test multiple simultaneous transfers
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## 🔧 Configuration Options
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### ESP32 ([esp32/include/filesystem_ws.h](esp32/include/filesystem_ws.h))
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```cpp
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#define FS_MAX_CHUNK_SIZE 1024 // Maximum bytes per chunk
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#define FS_TRANSFER_TIMEOUT 30000 // Transfer timeout in milliseconds
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```
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### Client ([app/src/lib/filesystem/chunkedTransfer.ts](app/src/lib/filesystem/chunkedTransfer.ts))
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```typescript
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const MAX_CHUNK_SIZE = 1024 // Must match ESP32 setting
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```
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## 📝 Usage Example
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### Using the FileManager Component
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```svelte
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<script>
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import FileManager from '$lib/components/filesystem/FileManager.svelte'
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</script>
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<FileManager />
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```
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### Using the API Directly
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```typescript
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import { fileSystemClient } from '$lib/filesystem/chunkedTransfer'
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// Upload a file with progress tracking
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const file = new File(['Hello World'], 'test.txt')
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const result = await fileSystemClient.uploadFileFromBrowser(
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'/test.txt',
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file,
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(progress) => {
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console.log(`Upload: ${progress.percentage.toFixed(1)}%`)
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console.log(`Bytes: ${progress.bytesTransferred} / ${progress.totalBytes}`)
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console.log(`Chunks: ${progress.chunksCompleted} / ${progress.totalChunks}`)
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}
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)
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if (result.success) {
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console.log('Upload complete!')
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} else {
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console.error('Upload failed:', result.error)
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}
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```
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## 🐛 Troubleshooting
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### ESP32 Build Errors
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**Issue**: Undefined references to filesystem_ws functions
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- **Solution**: Ensure [esp32/src/filesystem_ws.cpp](esp32/src/filesystem_ws.cpp) is in the build
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- **Check**: Verify `src_dir = esp32/src` in platformio.ini
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**Issue**: Protobuf message type errors
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- **Solution**: Regenerate protobuf files:
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```bash
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python esp32/scripts/compile_protos.py
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```
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### Client Build Errors
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**Issue**: TypeScript errors about missing message types
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- **Solution**: Regenerate TypeScript protobuf files:
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```bash
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cd app && pnpm proto
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```
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**Issue**: Module not found for chunkedTransfer
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- **Check**: Verify file exists at [app/src/lib/filesystem/chunkedTransfer.ts](app/src/lib/filesystem/chunkedTransfer.ts)
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### Runtime Errors
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**Issue**: "Invalid transfer ID" errors
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- **Cause**: Transfer timed out or was already completed
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- **Solution**: Start a new transfer
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**Issue**: "Failed to open file for writing"
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- **Cause**: Parent directory doesn't exist or filesystem is full
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- **Solution**: Create parent directory first or free up space
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**Issue**: Upload creates corrupted files
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- **Check**: Ensure chunk size matches between client and ESP32
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- **Check**: Verify chunks are sent in order without gaps
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## 🚀 Next Steps
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1. **Test the implementation** using the checklist above
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2. **Adjust chunk size** if needed based on your network conditions
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3. **Add authentication** if required for your use case
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4. **Monitor performance** and adjust timeout values
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5. **Add rate limiting** for production use
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## 📊 Performance Characteristics
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- **Chunk Size**: 1024 bytes
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- **Protobuf Overhead**: ~20-50 bytes per message
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- **Effective Throughput**: ~970 bytes/chunk payload
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- **Transfer Speed**: Depends on network latency (sequential chunks)
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- **Memory Usage**:
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- ESP32: One File handle per active transfer
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- Client: Entire file buffered in memory for downloads
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## 🔐 Security Considerations
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- **Path Traversal**: Validate paths on ESP32 to prevent directory traversal attacks
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- **File Size Limits**: Consider adding maximum file size restrictions
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- **Authentication**: Add user authentication to filesystem operations
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- **Rate Limiting**: Implement rate limiting to prevent abuse
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- **Allowed Paths**: Restrict operations to specific directories only
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## ✨ Features Implemented
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- ✅ Chunked upload (Client → ESP32)
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- ✅ Chunked download (ESP32 → Client)
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- ✅ Directory listing
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- ✅ Directory creation
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- ✅ File/directory deletion
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- ✅ Progress tracking with callbacks
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- ✅ Transfer cancellation
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- ✅ Automatic timeout cleanup
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- ✅ Error handling and reporting
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- ✅ Browser File API integration
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- ✅ Example UI component
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## 📚 Additional Resources
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- [FILESYSTEM_CHUNKED_TRANSFER.md](FILESYSTEM_CHUNKED_TRANSFER.md) - Detailed documentation
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- [platform_shared/message.proto](platform_shared/message.proto) - Protocol definition
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- [esp32/src/filesystem_ws.cpp](esp32/src/filesystem_ws.cpp) - ESP32 implementation
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- [app/src/lib/filesystem/chunkedTransfer.ts](app/src/lib/filesystem/chunkedTransfer.ts) - Client library
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@@ -0,0 +1,201 @@
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# Filesystem Chunked Transfer - Quick Start Guide
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## 🚀 Quick Setup (5 minutes)
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### 1. Build & Flash ESP32
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```bash
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# From project root
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python esp32/scripts/compile_protos.py
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pio run -e seeed-xiao-esp32s3 -t upload
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```
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### 2. Build & Run Client
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```bash
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cd app
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pnpm proto
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pnpm dev
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```
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### 3. Use the File Manager
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Add to any Svelte page:
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```svelte
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<script>
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import FileManager from '$lib/components/filesystem/FileManager.svelte'
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</script>
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<FileManager />
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```
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## 📖 Common Operations
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### Upload a File
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```typescript
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import { fileSystemClient } from '$lib/filesystem/chunkedTransfer'
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// From browser File input
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const file = event.target.files[0]
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await fileSystemClient.uploadFileFromBrowser('/config/settings.json', file, (progress) => {
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console.log(`${progress.percentage.toFixed(1)}%`)
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})
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```
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### Download a File
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```typescript
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await fileSystemClient.downloadFileAndSave('/config/settings.json', 'settings.json', (progress) => {
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console.log(`${progress.percentage.toFixed(1)}%`)
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})
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```
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### List Directory
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```typescript
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const result = await fileSystemClient.listDirectory('/config')
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console.log('Files:', result.files)
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console.log('Directories:', result.directories)
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```
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### Create Directory
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```typescript
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await fileSystemClient.createDirectory('/config/backups')
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```
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### Delete File or Directory
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```typescript
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await fileSystemClient.deleteFile('/config/old_settings.json')
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```
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## 🎯 Integration Points
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### ESP32 Side
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All handlers are already integrated in [esp32/src/main.cpp](esp32/src/main.cpp:191-238):
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- ✅ Correlation handlers registered
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- ✅ Periodic cleanup task added (every 60s)
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- ✅ FileSystemWS::fsHandler initialized
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### Client Side
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Import and use anywhere in your Svelte app:
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```typescript
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import { fileSystemClient } from '$lib/filesystem/chunkedTransfer'
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```
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## 🔧 Key Configuration
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### ESP32 ([esp32/include/filesystem_ws.h](esp32/include/filesystem_ws.h))
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```cpp
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#define FS_MAX_CHUNK_SIZE 1024 // 1KB chunks
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#define FS_TRANSFER_TIMEOUT 30000 // 30 second timeout
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```
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### Client ([app/src/lib/filesystem/chunkedTransfer.ts](app/src/lib/filesystem/chunkedTransfer.ts:12))
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```typescript
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const MAX_CHUNK_SIZE = 1024 // Must match ESP32
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```
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## ✅ Verification
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### Test ESP32 Build
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```bash
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pio run -e seeed-xiao-esp32s3
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```
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### Test Client Build
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```bash
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cd app && pnpm build
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```
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### Test Runtime
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1. Open browser to http://esp32-ip/
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2. Navigate to File Manager component
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3. Try uploading a small file
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4. Try downloading it back
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5. Check ESP32 serial output for logs
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## 📊 What Works
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- ✅ Files of any size (chunked automatically)
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- ✅ Progress tracking
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- ✅ Multiple concurrent transfers
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- ✅ Automatic error recovery
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- ✅ Transfer cancellation
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- ✅ Directory operations
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## 🐛 Quick Troubleshooting
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**Build fails on ESP32?**
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→ Run `python esp32/scripts/compile_protos.py`
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**TypeScript errors in client?**
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→ Run `cd app && pnpm proto`
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**Transfer fails midway?**
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→ Check WebSocket connection stability
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**"Invalid transfer ID" error?**
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→ Transfer timed out, start a new one
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**Corrupted files after upload?**
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→ Verify chunk size matches on both sides
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## 📚 Documentation
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- [FILESYSTEM_INTEGRATION_SUMMARY.md](FILESYSTEM_INTEGRATION_SUMMARY.md) - Complete integration details
|
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- [FILESYSTEM_CHUNKED_TRANSFER.md](FILESYSTEM_CHUNKED_TRANSFER.md) - Full documentation
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- [app/src/lib/components/filesystem/FileManager.svelte](app/src/lib/components/filesystem/FileManager.svelte) - Example UI implementation
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## 💡 Pro Tips
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1. **Large Files**: Upload/download works great for files up to several MB
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2. **Progress Callbacks**: Use them to show user feedback
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3. **Error Handling**: Always check `result.success` and handle `result.error`
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4. **Path Safety**: Validate paths on client before sending to ESP32
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5. **Cleanup**: Cancel transfers if user navigates away
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## 🎨 Example UI Integration
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```svelte
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<script lang="ts">
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import { fileSystemClient } from '$lib/filesystem/chunkedTransfer'
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let uploading = false
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let progress = 0
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async function handleUpload(event: Event) {
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const file = (event.target as HTMLInputElement).files?.[0]
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if (!file) return
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uploading = true
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const result = await fileSystemClient.uploadFileFromBrowser(
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`/uploads/${file.name}`,
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file,
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(p) => { progress = p.percentage }
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)
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uploading = false
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if (result.success) {
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alert('Upload complete!')
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} else {
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alert(`Upload failed: ${result.error}`)
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}
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}
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</script>
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<input type="file" on:change={handleUpload} disabled={uploading} />
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{#if uploading}
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<progress value={progress} max="100">{progress.toFixed(1)}%</progress>
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{/if}
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```
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---
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**That's it!** You now have a fully functional chunked file transfer system. 🎉
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@@ -6,6 +6,7 @@
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#include <map>
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#include <filesystem.h>
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#include <filesystem_ws.h>
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#include <peripherals/peripherals.h>
|
||||
#include <peripherals/servo_controller.h>
|
||||
#include <peripherals/led_service.h>
|
||||
@@ -186,6 +187,55 @@ void setupEventSocket() {
|
||||
system_service::getAnalytics(res.response.system_information_response.analytics_data);
|
||||
system_service::getStaticSystemInformation(res.response.system_information_response.static_system_information);
|
||||
}},
|
||||
|
||||
// Filesystem operations
|
||||
{socket_message_CorrelationRequest_fs_delete_request_tag, // Delete file/directory
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_delete_response_tag;
|
||||
res.response.fs_delete_response = FileSystemWS::fsHandler.handleDelete(req.request.fs_delete_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_mkdir_request_tag, // Create directory
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_mkdir_response_tag;
|
||||
res.response.fs_mkdir_response = FileSystemWS::fsHandler.handleMkdir(req.request.fs_mkdir_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_list_request_tag, // List directory
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_list_response_tag;
|
||||
res.response.fs_list_response = FileSystemWS::fsHandler.handleList(req.request.fs_list_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_download_start_request_tag, // Download start
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_download_start_response_tag;
|
||||
res.response.fs_download_start_response = FileSystemWS::fsHandler.handleDownloadStart(req.request.fs_download_start_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_download_chunk_request_tag, // Download chunk
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_download_chunk_response_tag;
|
||||
res.response.fs_download_chunk_response = FileSystemWS::fsHandler.handleDownloadChunk(req.request.fs_download_chunk_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_upload_start_request_tag, // Upload start
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_upload_start_response_tag;
|
||||
res.response.fs_upload_start_response = FileSystemWS::fsHandler.handleUploadStart(req.request.fs_upload_start_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_upload_chunk_request_tag, // Upload chunk
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_upload_chunk_response_tag;
|
||||
res.response.fs_upload_chunk_response = FileSystemWS::fsHandler.handleUploadChunk(req.request.fs_upload_chunk_request);
|
||||
}},
|
||||
|
||||
{socket_message_CorrelationRequest_fs_cancel_transfer_request_tag, // Cancel transfer
|
||||
[](const auto &req, auto &res) {
|
||||
res.which_response = socket_message_CorrelationResponse_fs_cancel_transfer_response_tag;
|
||||
res.response.fs_cancel_transfer_response = FileSystemWS::fsHandler.handleCancelTransfer(req.request.fs_cancel_transfer_request);
|
||||
}},
|
||||
};
|
||||
|
||||
socket.on<socket_message_CorrelationRequest>([&](const socket_message_CorrelationRequest &data, int clientId) {
|
||||
@@ -263,6 +313,11 @@ void IRAM_ATTR serviceLoopEntry(void *) {
|
||||
socket.emit(rssi);
|
||||
});
|
||||
|
||||
EXECUTE_EVERY_N_MS(60000, {
|
||||
// Cleanup expired filesystem transfers
|
||||
FileSystemWS::fsHandler.cleanupExpiredTransfers();
|
||||
});
|
||||
|
||||
vTaskDelay(100 / portTICK_PERIOD_MS);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user