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SpotMicroESP32-Leika/esp32/include/motion_states/state.h
T
2025-09-04 23:33:45 +02:00

38 lines
1.5 KiB
C++

#pragma once
#include <kinematics.h>
#include <motion_states/kinematic_constraints.h>
#include <message_types.h>
class MotionState {
protected:
virtual const char* name() const = 0;
static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions;
body_state_t target_body_state;
static constexpr float default_smoothing_factor = 0.06f;
void lerpToBody(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
body_state.xm = lerp(body_state.xm, target_body_state.xm, smoothing_factor);
body_state.ym = lerp(body_state.ym, target_body_state.ym, smoothing_factor);
body_state.zm = lerp(body_state.zm, target_body_state.zm, smoothing_factor);
body_state.phi = lerp(body_state.phi, target_body_state.phi, smoothing_factor);
body_state.psi = lerp(body_state.psi, target_body_state.psi, smoothing_factor);
}
void updateFeet(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) {
if (target_body_state.feet != body_state.feet) {
body_state.updateFeet(target_body_state.feet);
}
}
public:
virtual ~MotionState() {}
virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
virtual void handleCommand(const CommandMsg& cmd) {}
virtual void step(body_state_t& body_state, float dt = 0.02f) {}
};