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SpotMicroESP32-Leika/esp32/lib/ESP32-sveltekit/Gait/GaitState.h
T
2024-11-11 15:52:43 +01:00

335 lines
12 KiB
C++

#include <Kinematics.h>
#include <MathUtils.h>
struct gait_state_t {
float step_height;
float step_x;
float step_z;
float step_angle;
float step_velocity;
float step_depth;
};
struct ControllerCommand {
int stop;
float lx, ly, rx, ry, h, s, s1;
};
class GaitState {
protected:
virtual const char *name() const = 0;
float default_feet_pos[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
void mapCommand(ControllerCommand command) {
this->gait_state.step_height = 0.4 + (command.s1 / 128 + 1) / 2;
this->gait_state.step_x = command.ly / 128;
this->gait_state.step_z = -command.lx / 128;
this->gait_state.step_velocity = command.s / 128 + 1;
this->gait_state.step_angle = command.rx / 128;
this->gait_state.step_depth = 0.002;
}
public:
virtual float getDefaultHeight() const { return 0.5f; }
virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {
this->mapCommand(command);
}
};
class IdleState : public GaitState {
protected:
const char *name() const override { return "Idle"; }
};
class RestState : public GaitState {
protected:
const char *name() const override { return "Rest"; }
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
body_state.omega = 0;
body_state.phi = 0;
body_state.psi = 0;
body_state.xm = 0;
body_state.ym = getDefaultHeight() / 2;
body_state.zm = 0;
body_state.updateFeet(default_feet_pos);
}
};
class StandState : public GaitState {
protected:
const char *name() const override { return "Stand"; }
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
body_state.omega = 0;
body_state.phi = command.rx / 8;
body_state.psi = command.ry / 8;
body_state.xm = command.ly / 2 / 100;
body_state.zm = command.lx / 2 / 100;
body_state.updateFeet(default_feet_pos);
}
};
class PhaseGaitState : public GaitState {
protected:
int phase = 0;
float phase_time = 0;
virtual int num_phases() const = 0;
virtual float phase_speed_factor() const = 0;
virtual float swing_stand_ratio() const = 0;
float dt = 0.02f;
uint8_t contact_phases[4][8];
float shifts[4][3];
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
mapCommand(command);
this->dt = dt;
updatePhase();
updateBodyPosition(body_state);
updateFeetPositions(body_state);
}
void updatePhase() {
phase_time += dt * phase_speed_factor() * gait_state.step_velocity;
if (phase_time >= 1.0f) {
phase += 1;
if (phase == num_phases()) phase = 0;
phase_time = 0;
}
}
void updateBodyPosition(body_state_t &body_state) {
if (num_phases() == 4) return;
const auto &shift = shifts[phase / 2];
body_state.xm += (shift[0] - body_state.xm) * dt * 4;
body_state.zm += (shift[2] - body_state.zm) * dt * 4;
}
void updateFeetPositions(body_state_t &body_state) {
for (int i = 0; i < 4; ++i) {
updateFootPosition(body_state, i);
}
}
void updateFootPosition(body_state_t &body_state, int index) {
bool contact = contact_phases[index][phase];
contact ? stand(body_state, index) : swing(body_state, index);
}
void stand(body_state_t &body_state, int index) {
float delta_pos[3] = {-gait_state.step_x * dt * swing_stand_ratio(), 0,
-gait_state.step_z * dt * swing_stand_ratio()};
body_state.feet[index][0] += delta_pos[0];
body_state.feet[index][1] = default_feet_pos[index][1];
body_state.feet[index][2] += delta_pos[2];
}
void swing(body_state_t &body_state, int index) {
float delta_pos[3] = {gait_state.step_x * dt, 0, gait_state.step_z * dt};
if (std::fabs(gait_state.step_x) < 0.01) {
delta_pos[0] = (default_feet_pos[index][0] - body_state.feet[index][0]) * dt * 8;
}
if (std::fabs(gait_state.step_z) < 0.01) {
delta_pos[2] = (default_feet_pos[index][2] - body_state.feet[index][2]) * dt * 8;
}
body_state.feet[index][0] += delta_pos[0];
body_state.feet[index][1] = default_feet_pos[index][1] + std::sin(phase_time * M_PI) * gait_state.step_height;
body_state.feet[index][2] += delta_pos[2];
}
};
class FourPhaseWalkState : public PhaseGaitState {
protected:
const char *name() const override { return "Four phase walk"; }
int num_phases() const override { return 4; }
float phase_speed_factor() const override { return 6; }
float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
public:
FourPhaseWalkState() {
uint8_t contact[4][4] = {{1, 0, 1, 1}, {1, 1, 1, 0}, {1, 1, 1, 0}, {1, 0, 1, 1}};
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
contact_phases[i][j] = contact[i][j];
}
}
}
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
return PhaseGaitState::step(body_state, command, dt);
}
};
class EightPhaseWalkState : public PhaseGaitState {
protected:
const char *name() const override { return "Eight phase walk"; }
int num_phases() const override { return 8; }
float phase_speed_factor() const override { return 4; }
float swing_stand_ratio() const override { return 1.0f / (num_phases() - 1); }
public:
EightPhaseWalkState() {
uint8_t contact[4][8] = {
{1, 0, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 0, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 0, 1, 1, 1, 1}};
float shift_values[4][3] = {{-0.05f, 0, -0.2f}, {0.25f, 0, 0.2f}, {-0.05f, 0, 0.2f}, {0.25f, 0, -0.2f}};
for (uint8_t i = 0; i < 4; ++i) {
for (uint8_t j = 0; j < 8; ++j) {
contact_phases[i][j] = contact[i][j];
}
for (uint8_t j = 0; j < 3; ++j) {
shifts[i][j] = shift_values[i][j];
}
}
}
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
return PhaseGaitState::step(body_state, command, dt);
}
};
class BezierState : public GaitState {
private:
float phase_time = 0.0f;
uint8_t phase = 0;
static constexpr uint8_t contact_phases[4][2] = {{1, 0}, {0, 1}, {0, 1}, {1, 0}};
static constexpr uint8_t BEZIER_POINTS = 12;
float step_length = 0.0f;
static constexpr std::array<float, BEZIER_POINTS> COMBINATORIAL_VALUES = {
combinatorial_constexpr(11, 0), // 1
combinatorial_constexpr(11, 1), // 11
combinatorial_constexpr(11, 2), // 55
combinatorial_constexpr(11, 3), // 165
combinatorial_constexpr(11, 4), // 330
combinatorial_constexpr(11, 5), // 462
combinatorial_constexpr(11, 6), // 462
combinatorial_constexpr(11, 7), // 330
combinatorial_constexpr(11, 8), // 165
combinatorial_constexpr(11, 9), // 55
combinatorial_constexpr(11, 10), // 11
combinatorial_constexpr(11, 11) // 1
};
protected:
const char *name() const override { return "Bezier"; }
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
this->mapCommand(command);
step_length = std::sqrt(gait_state.step_x * gait_state.step_x + gait_state.step_z * gait_state.step_z);
if (gait_state.step_x < 0.0f) {
step_length = -step_length;
}
updatePhase(dt);
updateFeetPositions(body_state);
}
void updatePhase(float dt) {
phase_time += dt * gait_state.step_velocity * 2;
if (phase_time >= 1.0f) {
phase += 1;
phase %= 2;
phase_time = 0;
}
}
void updateFeetPositions(body_state_t &body_state) {
for (int i = 0; i < 4; ++i) {
updateFootPosition(body_state, i);
}
}
void updateFootPosition(body_state_t &body_state, const int index) {
bool contact = contact_phases[index][phase] == 1;
body_state.feet[index][0] = this->default_feet_pos[index][0];
body_state.feet[index][1] = this->default_feet_pos[index][1];
body_state.feet[index][2] = this->default_feet_pos[index][2];
contact ? standController(body_state, index) : swingController(body_state, index);
}
void standController(body_state_t &body_state, const int index) {
controller(index, body_state, stanceCurve, &gait_state.step_depth);
}
void swingController(body_state_t &body_state, const int index) {
controller(index, body_state, bezierCurve, &gait_state.step_height);
}
void controller(const int index, body_state_t &body_state,
std::function<void(float, float, float *, float, float *)> curve, float *arg) {
float delta_pos[3] = {0, 0, 0};
float delta_rot[3] = {0, 0, 0};
float length = step_length / 2.0f;
float angle = std::atan2(gait_state.step_z, step_length) * 2;
curve(length, angle, arg, phase_time, delta_pos);
length = gait_state.step_angle * 2.0f;
angle = yawArc(default_feet_pos[index], body_state.feet[index]);
curve(length, angle, arg, phase_time, delta_rot);
body_state.feet[index][0] += delta_pos[0] + delta_rot[0] * 0.2;
if (step_length || gait_state.step_angle) body_state.feet[index][1] += delta_pos[1] + delta_rot[1] * 0.2;
body_state.feet[index][2] += delta_pos[2] + delta_rot[2] * 0.2;
}
static void stanceCurve(const float length, const float angle, const float *depth, const float phase,
float *point) {
float X_POLAR = std::cos(angle);
float Z_POLAR = std::sin(angle);
float step = length * (1.0f - 2.0f * phase);
point[0] += step * X_POLAR;
point[2] += step * Z_POLAR;
if (length != 0.0f) {
point[1] = -*depth * std::cos((M_PI * (point[0] + point[2])) / (2.f * length));
}
}
static void bezierCurve(const float length, const float angle, const float *height, const float phase,
float *point) {
float X_POLAR = std::cos(angle);
float Z_POLAR = std::sin(angle);
float STEP[] = {-length, -length * 1.4f, -length * 1.5f, -length * 1.5f, -length * 1.5f, 0.0f,
0.0f, 0.0f, length * 1.5f, length * 1.5f, length * 1.4f, length};
float Y[] = {0.0f, 0.0f, 0.9f * *height, 0.9f * *height, 0.9f * *height, 0.9f * *height,
0.9f * *height, 1.1f * *height, 1.1f * *height, 1.1f * *height, 0.0f, 0.0f};
for (int i = 0; i < 12; i++) {
float b = COMBINATORIAL_VALUES[i] * std::pow(phase, i) * std::pow(1.0f - phase, 11 - i);
point[0] += b * STEP[i] * X_POLAR;
point[1] += b * Y[i];
point[2] += b * STEP[i] * Z_POLAR;
}
}
static float yawArc(const float feet_pos[4], const float *current_pos) {
float foot_mag = std::sqrt(feet_pos[0] * feet_pos[0] + feet_pos[2] * feet_pos[2]);
float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1], current_pos[2] - feet_pos[2]};
float offset_mag = std::sqrt(offsets[0] * offsets[0] + offsets[2] * offsets[2]);
float offset_mod = std::atan2(offset_mag, foot_mag);
return M_PI_2 + foot_dir + offset_mod;
}
};