Files
SpotMicroESP32-Leika/app/src/components/Model/sceneBuilder.ts
T
2024-02-05 23:05:34 +01:00

287 lines
9.7 KiB
TypeScript

import { Mesh,
PerspectiveCamera,
PlaneGeometry,
Scene,
ShadowMaterial,
WebGLRenderer,
AmbientLight,
DirectionalLight,
PCFSoftShadowMap,
GridHelper,
ArrowHelper,
Vector3,
LoaderUtils,
Object3D,
FogExp2,
CanvasTexture,
type ColorRepresentation,
type WebGLRendererParameters,
MeshPhongMaterial,
EquirectangularReflectionMapping,
ACESFilmicToneMapping,
MathUtils,
} from "three";
import { Sky } from 'three/addons/objects/Sky.js';
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import URDFLoader, { type URDFMimicJoint } from "urdf-loader";
import { PointerURDFDragControls } from 'urdf-loader/src/URDFDragControls'
import { XacroLoader } from "xacro-parser";
export const addScene = () => new Scene()
interface position {
x?: number,
y?: number,
z?: number
}
interface light {
color?: ColorRepresentation,
intensity?: number
}
interface gridOptions {
divisions?: number,
size?: number,
}
interface arrowOptions {
origin:position,
direction:position,
length?:number,
color?:ColorRepresentation
}
type directionalLight = position & light
type gridHelperOptions = gridOptions & position
export default class SceneBuilder {
public scene: Scene
public camera: PerspectiveCamera
public ground: Mesh
public renderer:WebGLRenderer
public controls:OrbitControls
public callback:Function
public gridHelper: GridHelper;
public model: Object3D<Event>
public liveStreamTexture: CanvasTexture
private fog:FogExp2
private isLoaded:boolean = false
highlightMaterial: any;
constructor() {
this.scene = new Scene()
if (this.scene.environment?.mapping) {
this.scene.environment.mapping = EquirectangularReflectionMapping;
}
return this
}
public addRenderer = (parameters?: WebGLRendererParameters) => {
this.renderer = new WebGLRenderer(parameters);
this.renderer.outputColorSpace = "srgb";
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = PCFSoftShadowMap;
this.renderer.toneMapping = ACESFilmicToneMapping;
this.renderer.toneMappingExposure = 0.85;
document.body.appendChild(this.renderer.domElement);
return this
}
public addSky = () => {
const sky = new Sky();
sky.scale.setScalar(450000);
this.scene.add(sky);
const effectController = {
turbidity: 10,
rayleigh: 3,
mieCoefficient: 0.005,
mieDirectionalG: 0.7,
elevation: -10,
azimuth: 180,
exposure: this.renderer.toneMappingExposure
};
const uniforms = sky.material.uniforms;
uniforms['turbidity'].value = effectController.turbidity;
uniforms['rayleigh'].value = effectController.rayleigh;
uniforms['mieCoefficient'].value = effectController.mieCoefficient;
uniforms['mieDirectionalG'].value = effectController.mieDirectionalG;
this.renderer.toneMappingExposure = 0.5;
const phi = MathUtils.degToRad( 90 - effectController.elevation );
const theta = MathUtils.degToRad( effectController.azimuth );
const sun = new Vector3();
sun.setFromSphericalCoords( 1, phi, theta );
uniforms[ 'sunPosition' ].value.copy( sun );
return this
}
public addPerspectiveCamera = (options:position) => {
this.camera = new PerspectiveCamera();
this.camera.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.scene.add(this.camera);
return this
}
public addGroundPlane = (options:position) => {
this.ground = new Mesh( new PlaneGeometry(), new ShadowMaterial({side: 2}));
this.ground.rotation.x = -Math.PI / 2;
this.ground.scale.setScalar(30);
this.ground.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.ground.receiveShadow = true;
this.scene.add(this.ground);
return this
}
public addOrbitControls = (minDistance:number, maxDistance:number) => {
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.minDistance = minDistance;
this.controls.maxDistance = maxDistance;
this.controls.update();
return this
}
public addAmbientLight = (options:light) => {
const ambientLight = new AmbientLight(options.color, options.intensity);
this.scene.add(ambientLight);
return this
}
public addDirectionalLight = (options:directionalLight) => {
const directionalLight = new DirectionalLight(options.color, options.intensity);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.setScalar(2048);
directionalLight.shadow.mapSize.width = 1024;
directionalLight.shadow.mapSize.height = 1024;
directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
directionalLight.shadow.radius = 5
this.scene.add(directionalLight);
return this
}
public addGridHelper = (options:gridHelperOptions) => {
this.gridHelper = new GridHelper(options.size, options.divisions);
this.gridHelper.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0);
this.gridHelper.material.opacity = 0.2;
this.gridHelper.material.depthWrite = false;
this.gridHelper.material.transparent = true;
this.scene.add(this.gridHelper);
return this
}
public addFogExp2 = (color:ColorRepresentation, density?:number) => {
this.scene.fog = new FogExp2(color, density);
return this
}
public handleResize = () => {
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
return this
}
public addRenderCb = (callback:Function) => {
this.callback = callback
return this
}
public startRenderLoop = () => {
this.renderer.setAnimationLoop(() => {
this.renderer.render(this.scene, this.camera);
this.handleRobotShadow()
if(this.callback) this.callback()
if(!this.liveStreamTexture) return
});
return this
}
public addArrowHelper = (options?:arrowOptions) => {
const dir = new Vector3(options?.direction.x ?? 0, options?.direction.y ?? 0, options?.direction.z ?? 0);
const origin = new Vector3(options?.origin.x ?? 0, options?.origin.y ?? 0, options?.origin.z ?? 0);
const arrowHelper = new ArrowHelper( dir, origin, options?.length ?? 1.5, options?.color ?? 0xff0000 );
this.scene.add( arrowHelper );
return this
}
private setJointValue(jointName:string, angle:number) {
if (!this.model) return;
if (!this.model.joints[jointName]) return;
this.model.joints[jointName].setJointValue(angle)
}
isJoint = j => j.isURDFJoint && j.jointType !== 'fixed';
highlightLinkGeometry = (m: URDFMimicJoint, revert:boolean, material: MeshPhongMaterial) => {
const traverse = c => {
if (c.type === 'Mesh') {
if (revert) {
c.material = c.__origMaterial;
delete c.__origMaterial;
} else {
c.__origMaterial = c.material;
c.material = material;
}
}
if (c === m || !this.isJoint(c)) {
for (let i = 0; i < c.children.length; i++) {
const child = c.children[i];
if (!child.isURDFCollider) {
traverse(c.children[i]);
}
}
}
};
traverse(m);
};
public addModel = (model: any) => {
this.model = model
this.scene.add(model)
return this
}
public addDragControl = (updateAngle:any) => {
const highlightColor = '#FFFFFF'
const highlightMaterial =
new MeshPhongMaterial({
shininess: 10,
color: highlightColor,
emissive: highlightColor,
emissiveIntensity: 0.25,
});
const dragControls = new PointerURDFDragControls(this.scene, this.camera, this.renderer.domElement);
dragControls.updateJoint = (joint:URDFMimicJoint, angle:number) => {
this.setJointValue(joint.name, angle);
updateAngle(joint.name, angle)
};
dragControls.onDragStart = () => this.controls.enabled = false;
dragControls.onDragEnd = () => this.controls.enabled = true;
dragControls.onHover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, false, highlightMaterial);
dragControls.onUnhover = (joint:URDFMimicJoint) => this.highlightLinkGeometry(joint, true, highlightMaterial);
this.renderer.domElement.addEventListener('touchstart', (data) => dragControls._mouseDown(data.touches[0]));
this.renderer.domElement.addEventListener('touchmove', (data) => dragControls._mouseMove(data.touches[0]))
this.renderer.domElement.addEventListener('touchup', (data) => dragControls._mouseUp(data.touches[0]));
return this
}
public toggleFog = () => {
this.scene.fog = this.scene.fog ? null : this.fog;
}
private handleRobotShadow = () => {
if(this.isLoaded) return
const intervalId = setInterval(() => {
this.model?.traverse(c => c.castShadow = true);
}, 10);
setTimeout(() => {
clearInterval(intervalId)
}, 1000);
this.isLoaded = true;
}
}