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SpotMicroESP32-Leika/mock/simulator/GaitGenerator/Bezier.py
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2024-03-04 15:55:45 +01:00

372 lines
13 KiB
Python

from enum import Enum
import numpy as np
class Phase(Enum):
STANCE = 0
SWING = 1
def TransToRp(T):
T = np.array(T)
return T[0:3, 0:3], T[0:3, 3]
class BezierGait():
def __init__(self, leg_phases=[0.0, 0.0, 0.5, 0.5], dt=0.01, t_swing=0.2):
self.leg_phases = leg_phases
self.prev_foot_pos = np.zeros((4, 3))
self.num_control_points = 11
self.dt = dt
self.time = 0.0
self.touch_down_time = 0.0
self.last_touch_down_time = 0.0
# Trajectory Mode
self.phase = Phase.SWING
# Swing Phase value [0, 1] of Reference Foot
self.sw_ref = 0.0
self.st_ref = 0.0
# Whether Reference Foot has Touched Down
self.touch_down = False
# Stance Time
self.t_swing = t_swing
# Reference Leg
self.ref_idx = 0
# Store all leg phases
self.phases = self.leg_phases
def reset(self):
self.prev_foot_pos.fill(0)
self.time = 0.0
self.touch_down_time = 0.0
self.last_touch_down_time = 0.0
self.phase = Phase.SWING
self.sw_ref = 0.0
self.st_ref = 0.0
self.touch_down = False
def get_phase(self, index):
"""Retrieves the phase of an individual leg.
NOTE modification
from original paper:
if ti < -t_swing:
ti += t_stride
This is to avoid a phase discontinuity if the user selects
a Step Length and Velocity combination that causes t_stance > t_swing.
:param index: the leg's index, used to identify the required
phase lag
:param t_stance: the current user-specified stance period
:param t_swing: the swing period (constant, class member)
:return: Leg Phase, and StanceSwing (bool) to indicate whether
leg is in stance or swing mode
"""
t_stride = self.t_stance + self.t_swing
time_index = self.time_index(index, t_stride)
if time_index < -self.t_swing:
time_index += t_stride
is_stance_phase = time_index >= 0.0 and time_index <= self.t_stance
if is_stance_phase:
return self.get_stance_phase(time_index, index)
return self.get_swing_phase(time_index, index)
def get_stance_phase(self, time_index, index):
leg_phase = time_index / float(self.t_stance)
if self.t_stance == 0.0:
leg_phase = 0.0
if index == self.ref_idx:
self.phase = Phase.STANCE
return leg_phase, Phase.STANCE
def get_swing_phase(self, time_index, index):
leg_phase = 0.0
if time_index >= -self.t_swing and time_index < 0.0:
leg_phase = min((time_index + self.t_swing) / self.t_swing, 1.0)
elif time_index > self.t_stance and time_index <= self.t_stride:
leg_phase = min((time_index - self.t_stance) / self.t_swing, 1.0)
# Touchdown at End of Swing
leg_phase = min(leg_phase, 1.0)
if index == self.ref_idx:
self.phase = Phase.SWING
self.sw_ref = leg_phase
if self.sw_ref >= 0.999:
self.touch_down = True
return leg_phase, Phase.SWING
def time_index(self, index, t_stride):
"""Retrieves the time index for the individual leg
:param index: the leg's index, used to identify the required
phase lag
:param t_stride: the total leg movement period (t_stance + t_swing)
:return: the leg's time index
"""
# NOTE: for some reason python's having numerical issues w this
# setting to 0 for ref leg by force
if index == self.ref_idx:
self.leg_phases[index] = 0.0
return self.last_touch_down_time - self.leg_phases[index] * t_stride
def update_clock(self, dt):
"""Increments the Bezier gait generator's internal clock (self.time)
:param dt: the time step
phase lag
:return: the leg's time index
"""
self.t_stride = self.t_stance + self.t_swing
self._check_touch_down()
self.last_touch_down_time = self.time - self.touch_down_time
if self.last_touch_down_time > self.t_stride:
self.last_touch_down_time = self.t_stride
elif self.last_touch_down_time < 0.0:
self.last_touch_down_time = 0.0
self.time += dt
if self.t_stride < self.t_swing + dt:
self.time = 0.0
self.last_touch_down_time = 0.0
self.touch_down_time = 0.0
self.sw_ref = 0.0
def _check_touch_down(self):
"""Checks whether a reference leg touchdown
has occurred, and whether this warrants
resetting the touchdown time
"""
if self.sw_ref >= 0.9 and self.touch_down:
self.touch_down_time = self.time
self.touch_down = False
self.sw_ref = 0.0
def _binomial(self, n, k):
return np.math.factorial(n) / (np.math.factorial(k) * np.math.factorial(n - k))
def _bern_stein_poly(self, t, n, k, point):
return point * self._binomial(n, k) * np.power(t, k) * np.power(1 - t, n - k)
def _bezier_swing(self, phase, L, lateral_fraction, clearance_height=0.04):
STEP = np.array(
[-L] * 2 + [-L * 1.5] * 3 + [0.0] * 3 + [L * 1.5] * 2 + [L * 1.4, L]
)
Z = np.array(
[0.0] * 2
+ [clearance_height * 0.9] * 5
+ [clearance_height * 1.1] * 3
+ [0.0] * 2
)
X, Y = STEP * np.cos(lateral_fraction), STEP * np.sin(lateral_fraction)
n = self.num_control_points
stepX = sum(self._bern_stein_poly(phase, n, i, X[i]) for i in range(n))
stepY = sum(self._bern_stein_poly(phase, n, i, Y[i]) for i in range(n))
stepZ = sum(self._bern_stein_poly(phase, n, i, Z[i]) for i in range(n))
return stepX, stepY, stepZ
def sine_stance(self, phase, L, lateral_fraction, penetration_depth=0.00):
"""Calculates the step coordinates for the Sinusoidal stance period
:param phase: current trajectory phase
:param L: step length
:param lateral_fraction: determines how lateral the movement is
:param penetration_depth: foot penetration depth during stance phase
:returns: X,Y,Z Foot Coordinates relative to unmodified body
"""
# moves from +L to -L
step = L * (1.0 - 2.0 * phase)
stepX = step * np.cos(lateral_fraction)
stepY = step * np.sin(lateral_fraction)
stepZ = 0.0
if L != 0.0:
stepZ = -penetration_depth * np.cos((np.pi * (stepX + stepY)) / (2.0 * L))
return stepX, stepY, stepZ
def yaw_circle(self, T_bf, index):
""" Calculates the required rotation of the trajectory plane
for yaw motion
:param T_bf: default body-to-foot Vector
:param index: the foot index in the container
:returns: phi_arc, the plane rotation angle required for yaw motion
"""
# Foot Magnitude depending on leg type
DefaultBodyToFoot_Magnitude = np.sqrt(T_bf[0]**2 + T_bf[1]**2)
# Rotation Angle depending on leg type
DefaultBodyToFoot_Direction = np.arctan2(T_bf[1], T_bf[0])
# Previous leg coordinates relative to default coordinates
g_xyz = self.prev_foot_pos[index] - np.array([T_bf[0], T_bf[1], T_bf[2]])
# Modulate Magnitude to keep tracing circle
g_mag = np.sqrt((g_xyz[0])**2 + (g_xyz[1])**2)
th_mod = np.arctan2(g_mag, DefaultBodyToFoot_Magnitude)
# Angle Traced by Foot for Rotation
phi_arc = np.pi / 2.0 + th_mod
phi_arc += DefaultBodyToFoot_Direction * 1 if index == 1 or index == 2 else -1
return phi_arc
def swing_step(self, phase, gaitState, T_bf, index):
"""Calculates the step coordinates for the Bezier (swing) period
using a combination of forward and rotational step coordinates
initially decomposed from user input of
L, lateral_fraction and yaw_rate
:param phase: current trajectory phase
:param L: step length
:param lateral_fraction: determines how lateral the movement is
:param yaw_rate: the desired body yaw rate
:param clearance_height: foot clearance height during swing phase
:param T_bf: default body-to-foot Vector
:param key: indicates which foot is being processed
:param index: the foot index in the container
:returns: Foot Coordinates relative to unmodified body
"""
# Yaw foot angle for tangent-to-circle motion
phi_arc = self.yaw_circle(T_bf, index)
# Get Foot Coordinates for Forward Motion
X_delta_lin, Y_delta_lin, Z_delta_lin = self._bezier_swing(
phase,
gaitState.step_length,
gaitState.lateral_fraction,
gaitState.clearance_height,
)
X_delta_rot, Y_delta_rot, Z_delta_rot = self._bezier_swing(
phase, gaitState.yaw_rate, phi_arc, gaitState.clearance_height
)
coord = np.array(
[
X_delta_lin + X_delta_rot,
Y_delta_lin + Y_delta_rot,
Z_delta_lin + Z_delta_rot,
]
)
self.prev_foot_pos[index] = coord
return coord
def stance_step(self, phase, gaitState, T_bf, index):
"""Calculates the step coordinates for the Sine (stance) period
using a combination of forward and rotational step coordinates
initially decomposed from user input of
L, lateral_fraction and yaw_rate
:param phase: current trajectory phase
:param gaitState: current gait state
:param T_bf: default body-to-foot Vector
:param index: the foot index in the container
:returns: Foot Coordinates relative to unmodified body
"""
# Yaw foot angle for tangent-to-circle motion
phi_arc = self.yaw_circle(T_bf, index)
# Get Foot Coordinates for Forward Motion
X_delta_lin, Y_delta_lin, Z_delta_lin = self.sine_stance(
phase,
gaitState.step_length,
gaitState.lateral_fraction,
gaitState.penetration_depth,
)
X_delta_rot, Y_delta_rot, Z_delta_rot = self.sine_stance(
phase, gaitState.yaw_rate, phi_arc, gaitState.penetration_depth
)
coord = np.array([
X_delta_lin + X_delta_rot, Y_delta_lin + Y_delta_rot,
Z_delta_lin + Z_delta_rot
])
self.prev_foot_pos[index] = coord
return coord
def foot_step(self, gaitState, body_foot, index):
"""Calculates the step coordinates in either the Bezier or
Sine portion of the trajectory depending on the retrieved phase
:param T_bf: default body-to-foot Vector
:param index: the foot index in the container
:returns: Foot Coordinates relative to unmodified body
"""
leg_phase, foot_phase = self.get_phase(index)
stored_phase = leg_phase
if foot_phase == Phase.SWING:
stored_phase += 1.0
# Just for keeping track
self.phases[index] = stored_phase
if foot_phase == Phase.STANCE:
return self.stance_step(leg_phase, gaitState, body_foot, index)
elif foot_phase == Phase.SWING:
return self.swing_step(leg_phase, gaitState, body_foot, index)
def generate_trajectory(self, bodyState, gaitState, dt):
"""Calculates the step coordinates for each foot"""
gaitState.yaw_rate *= dt
self.t_stance = 2.0 * abs(gaitState.step_length) / abs(gaitState.step_velocity)
if gaitState.step_velocity == 0.0:
self.t_stance = 0.0
gaitState.step_length = 0.0
self.touch_down = False
self.time = 0.0
self.last_touch_down_time = 0.0
# Catch infeasible timestep
if self.t_stance < dt:
self.t_stance = 0.0
gaitState.step_length = 0.0
self.touch_down = False
self.time = 0.0
self.last_touch_down_time = 0.0
gaitState.yaw_rate = 0.0
self.t_stance = min(self.t_stance, 1.3 * self.t_swing)
if gaitState.contacts[0] == 1 and self.t_stance > dt:
self.touch_down = True
self.update_clock(dt)
ref_dS = {"FL": 0.0, "FR": 0.5, "BL": 0.5, "BR": 0.0}
for i, (key, Tbf_in) in enumerate(bodyState.worldFeetPositions.items()):
self.ref_idx = i if key == "FL" else self.ref_idx
self.leg_phases[i] = ref_dS[key]
_, leg_feet_positions = TransToRp(Tbf_in)
step_coord = (
self.foot_step(gaitState, leg_feet_positions, i)
if self.t_stance > 0.0
else np.array([0.0, 0.0, 0.0])
)
for j in range(3):
bodyState.worldFeetPositions[key][j, 3] += step_coord[j]