374 lines
13 KiB
Svelte
374 lines
13 KiB
Svelte
<script lang="ts">
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import { onDestroy, onMount } from 'svelte'
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import {
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Mesh,
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MeshBasicMaterial,
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type Object3D,
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SphereGeometry,
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Vector3,
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type Object3DEventMap,
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Color
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} from 'three'
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import {
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mode,
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model,
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input,
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servoAnglesOut,
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servoAngles,
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mpu,
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jointNames,
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currentKinematic,
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walkGait,
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kinematicData
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} from '$lib/stores'
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import { populateModelCache, getToeWorldPositions } from '$lib/utilities'
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import SceneBuilder from '$lib/sceneBuilder'
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import { lerp, degToRad } from 'three/src/math/MathUtils'
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'
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import { type body_state_t } from '$lib/kinematic'
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import {
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BezierState,
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CalibrationState,
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GaitState,
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IdleState,
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RestState,
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StandState
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} from '$lib/gait'
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import { radToDeg } from 'three/src/math/MathUtils.js'
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import type { URDFRobot } from 'urdf-loader'
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import { get } from 'svelte/store'
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import { AnglesData, KinematicData, ModesEnum } from '$lib/platform_shared/message'
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interface Props {
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defaultColor?: string | null
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orbit?: boolean
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panel?: boolean
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debug?: boolean
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ground?: boolean
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}
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let {
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defaultColor = '#0091ff',
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orbit = false,
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panel = true,
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debug = false,
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ground = true
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}: Props = $props()
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let sceneManager = $state(new SceneBuilder())
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let canvas: HTMLCanvasElement
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const NUM_ANGLES = 12 // TODO: This number should come from the robot
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let currentModelAngles: AnglesData = AnglesData.create({
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angles: new Array(NUM_ANGLES).fill(0)
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})
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let modelTargetAngles: AnglesData = AnglesData.create({ angles: new Array(NUM_ANGLES).fill(0) })
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let gui_panel: GUI
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const SMOOTH_AMOUNT = 0.2
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let target: Object3D<Object3DEventMap>
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let target_position = { x: 0, z: 0, yaw: 0 }
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let kinematic = get(currentKinematic)
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const planners: Record<ModesEnum, GaitState> = {
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[ModesEnum.DEACTIVATED]: new IdleState(),
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[ModesEnum.IDLE]: new IdleState(),
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[ModesEnum.CALIBRATION]: new CalibrationState(),
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[ModesEnum.REST]: new RestState(),
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[ModesEnum.STAND]: new StandState(),
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[ModesEnum.WALK]: new BezierState(),
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[ModesEnum.UNRECOGNIZED]: new IdleState()
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}
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let lastTick = performance.now()
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let lastRobotPosition = new Vector3()
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const dir = [1, -1, -1, -1, -1, -1, 1, -1, -1, -1, -1, -1]
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const THREEJS_SCALE = 10
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let body_state = {
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omega: 0,
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phi: 0,
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psi: 0,
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xm: 0,
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ym: 0.15,
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zm: 0,
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feet: kinematic.getDefaultFeetPos(),
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cumulative_x: 0,
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cumulative_y: 0,
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cumulative_z: 0,
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cumulative_roll: 0,
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cumulative_pitch: 0,
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cumulative_yaw: 0
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}
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let settings = {
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'Internal kinematic': true,
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'Robot transform controls': false,
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'Auto orient robot': true,
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'Trace feet': debug,
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'Target position': false,
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'Trace points': 30,
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'Smooth motion': true,
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omega: 0,
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phi: 0,
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psi: 0,
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xm: 0,
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ym: 0.15,
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zm: 0,
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Background: defaultColor
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}
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onMount(async () => {
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await populateModelCache()
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await createScene()
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servoAngles.subscribe(updateAnglesFromStore)
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walkGait.subscribe(gait => {
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const walkPlanner = planners[ModesEnum.WALK]
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if (!(walkPlanner instanceof BezierState)) {
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throw new Error(
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`Expected BezierState for WALK mode, got ${walkPlanner.constructor.name}`
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)
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}
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walkPlanner.set_mode(gait.gait)
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})
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if (panel) createPanel()
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})
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onDestroy(() => {
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gui_panel?.destroy()
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})
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const updateAnglesFromStore = (angles: AnglesData) => {
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if (sceneManager.isDragging) return
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if (settings['Internal kinematic']) return
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modelTargetAngles = angles
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}
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const createPanel = () => {
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gui_panel = new GUI({ width: 310 })
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gui_panel.close()
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gui_panel.domElement.id = 'three-gui-panel'
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const general = gui_panel.addFolder('General')
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general.add(settings, 'Internal kinematic')
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general.add(settings, 'Robot transform controls')
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general.add(settings, 'Auto orient robot')
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const kinematic = gui_panel.addFolder('Kinematics')
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kinematic.add(settings, 'omega', -20, 20).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'phi', -30, 30).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'psi', -20, 15).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'xm', -1, 1).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'ym', 0, 1).onChange(updateKinematicPosition).listen()
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kinematic.add(settings, 'zm', -1.3, 1.3).onChange(updateKinematicPosition).listen()
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const visibility = gui_panel.addFolder('Visualization')
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visibility.add(settings, 'Trace feet')
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visibility.add(settings, 'Trace points', 1, 1000, 1)
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visibility.add(settings, 'Target position')
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visibility.add(settings, 'Smooth motion')
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visibility.addColor(settings, 'Background').onChange(setSceneBackground).listen()
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}
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const updateKinematicPosition = () => {
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kinematicData.set(
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KinematicData.create({
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omega: settings.omega,
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phi: settings.phi,
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psi: settings.psi,
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xm: settings.xm,
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ym: settings.ym,
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zm: settings.zm
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})
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)
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}
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const setSceneBackground = (c: string | null) => (sceneManager.scene.background = new Color(c!))
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const updateAngles = (name: string, angle: number) => {
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modelTargetAngles.angles[$jointNames.indexOf(name)] = angle * (180 / Math.PI)
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servoAnglesOut.set(
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AnglesData.create({
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angles: modelTargetAngles.angles.map(num => Math.round(num))
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})
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)
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}
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const createScene = async () => {
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sceneManager
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.addRenderer({ antialias: true, canvas, alpha: true })
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.addPerspectiveCamera({ x: -0.5, y: 0.5, z: 1 })
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.addOrbitControls(2, 20, orbit)
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.addDirectionalLight({ x: 10, y: 20, z: 10, color: 0xffffff, intensity: 3 })
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.addAmbientLight({ color: 0xffffff, intensity: 0.5 })
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.addFogExp2(0xcccccc, 0.015)
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.addModel($model as URDFRobot)
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.addTransformControls(sceneManager.model)
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.fillParent()
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.addRenderCb(render)
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.startRenderLoop()
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if (ground) sceneManager.addGroundPlane()
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const geometry = new SphereGeometry(0.1, 32, 16)
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const material = new MeshBasicMaterial({ color: 0xffff00 })
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target = new Mesh(geometry, material)
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sceneManager.scene.add(target)
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if (debug) {
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sceneManager.addDragControl(angles => {
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Object.entries(angles).forEach(([name, angle]) => {
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updateAngles(name, angle)
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})
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})
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}
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if (defaultColor) setSceneBackground(settings['Background'] || defaultColor)
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}
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const calculate_kinematics = () => {
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const position: body_state_t = {
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omega: settings.omega,
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phi: settings.phi,
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psi: settings.psi,
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xm: settings.xm,
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ym: settings.ym,
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zm: settings.zm,
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feet: body_state.feet,
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cumulative_x: body_state.cumulative_x,
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cumulative_y: body_state.cumulative_y,
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cumulative_z: body_state.cumulative_z,
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cumulative_roll: body_state.cumulative_roll,
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cumulative_pitch: body_state.cumulative_pitch,
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cumulative_yaw: body_state.cumulative_yaw
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}
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let new_angles = kinematic.calcIK(position).map((x, i) => radToDeg(x * dir[i]))
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modelTargetAngles.angles = new_angles
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}
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const orient_robot = (robot: URDFRobot, toes: Vector3[]) => {
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if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y))
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const cumulativeYaw = body_state.cumulative_yaw
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const headingYaw = degToRad(-settings.phi + $mpu.heading)
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const totalYaw = headingYaw + cumulativeYaw
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const cosTotal = Math.cos(totalYaw)
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const sinTotal = Math.sin(totalYaw)
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const rotatedXm = settings.xm * cosTotal - settings.zm * sinTotal
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const rotatedZm = settings.xm * sinTotal + settings.zm * cosTotal
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const cosHead = Math.cos(headingYaw)
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const sinHead = Math.sin(headingYaw)
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const rotatedCumX = body_state.cumulative_x * cosHead - body_state.cumulative_z * sinHead
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const rotatedCumZ = body_state.cumulative_x * sinHead + body_state.cumulative_z * cosHead
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robot.position.x = smooth(
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robot.position.x,
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(-rotatedZm - rotatedCumZ) * THREEJS_SCALE,
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SMOOTH_AMOUNT
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)
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robot.position.z = smooth(
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robot.position.z,
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(-rotatedXm - rotatedCumX) * THREEJS_SCALE,
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SMOOTH_AMOUNT
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)
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const cosYaw = Math.cos(totalYaw)
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const sinYaw = Math.sin(totalYaw)
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const cmdPitch = degToRad(settings.psi)
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const cmdRoll = degToRad(settings.omega)
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const pitch =
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degToRad(-90) + cmdPitch * cosYaw - cmdRoll * sinYaw + body_state.cumulative_pitch
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const roll = cmdPitch * sinYaw + cmdRoll * cosYaw + body_state.cumulative_roll
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robot.rotation.z = smooth(
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robot.rotation.z,
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degToRad(-settings.phi + $mpu.heading + 90) + cumulativeYaw,
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SMOOTH_AMOUNT
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)
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robot.rotation.y = smooth(robot.rotation.y, roll, SMOOTH_AMOUNT)
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robot.rotation.x = smooth(robot.rotation.x, pitch, SMOOTH_AMOUNT)
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}
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const update_camera = (robot: URDFRobot) => {
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const delta = robot.position.clone().sub(lastRobotPosition)
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sceneManager.orbit.target.add(delta)
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sceneManager.camera.position.add(delta)
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lastRobotPosition.copy(robot.position)
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}
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const smooth = (start: number, end: number, amount: number) => {
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return settings['Smooth motion'] ? lerp(start, end, amount) : end
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}
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const update_gait = () => {
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if (sceneManager.isDragging || !settings['Internal kinematic']) return
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const controlData = get(input)
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let planner = planners[get(mode).mode]
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const delta = performance.now() - lastTick
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lastTick = performance.now()
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body_state = planner.step(body_state, controlData, delta)
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settings.omega = body_state.omega
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settings.phi = body_state.phi
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settings.psi = body_state.psi
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settings.xm = body_state.xm
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settings.ym = body_state.ym
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settings.zm = body_state.zm
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}
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const update_robot_position = (robot: URDFRobot) => {
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if (!settings['Robot transform controls']) return
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settings.omega = radToDeg(robot.rotation.y)
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settings.phi = radToDeg(robot.rotation.z) + $mpu.heading - 90
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settings.psi = radToDeg(robot.rotation.x) + 90
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settings.xm = robot.position.z / THREEJS_SCALE
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settings.zm = -robot.position.x / THREEJS_SCALE
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}
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const updateTargetPosition = () => {
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target.visible = settings['Target position']
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target.position.x = smooth(target.position.x, target_position.x, SMOOTH_AMOUNT)
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target.position.z = smooth(target.position.z, target_position.z, SMOOTH_AMOUNT)
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}
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const render = () => {
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const robot = sceneManager.model
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if (!robot) return
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const toes = getToeWorldPositions(robot)
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update_camera(robot)
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update_gait()
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calculate_kinematics()
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update_robot_position(robot)
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sceneManager.transformControl.showX = settings['Robot transform controls']
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sceneManager.transformControl.showY = settings['Robot transform controls']
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sceneManager.transformControl.showZ = settings['Robot transform controls']
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for (let i = 0; i < $jointNames.length; i++) {
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currentModelAngles.angles[i] = smooth(
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(robot.joints[$jointNames[i]].angle as number) * (180 / Math.PI),
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modelTargetAngles.angles[i],
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SMOOTH_AMOUNT
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)
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robot.joints[$jointNames[i]].setJointValue(degToRad(currentModelAngles.angles[i]))
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}
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orient_robot(robot, toes)
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updateTargetPosition()
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}
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</script>
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<svelte:window onresize={sceneManager.fillParent} />
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<canvas bind:this={canvas}></canvas>
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