348 lines
11 KiB
TypeScript
348 lines
11 KiB
TypeScript
import {
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Mesh,
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PerspectiveCamera,
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PlaneGeometry,
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Scene,
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WebGLRenderer,
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AmbientLight,
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DirectionalLight,
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PCFSoftShadowMap,
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type GridHelper,
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ArrowHelper,
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Vector3,
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FogExp2,
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CanvasTexture,
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type ColorRepresentation,
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type WebGLRendererParameters,
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MeshPhongMaterial,
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EquirectangularReflectionMapping,
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ACESFilmicToneMapping,
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Group,
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MeshBasicMaterial,
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RepeatWrapping
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} from 'three'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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import { TransformControls } from 'three/examples/jsm/controls/TransformControls'
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import { Reflector } from 'three/examples/jsm/objects/Reflector.js'
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import { type URDFJoint, type URDFMimicJoint, type URDFRobot } from 'urdf-loader'
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import { PointerURDFDragControls } from 'urdf-loader/src/URDFDragControls'
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export const addScene = () => new Scene()
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interface position {
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x?: number
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y?: number
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z?: number
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}
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interface light {
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color?: ColorRepresentation
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intensity?: number
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}
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interface arrowOptions {
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origin: position
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direction: position
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length?: number
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color?: ColorRepresentation
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}
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type directionalLight = position & light
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export default class SceneBuilder {
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public scene: Scene
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public camera!: PerspectiveCamera
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public ground!: Mesh
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public renderer!: WebGLRenderer
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public orbit: OrbitControls
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public callback: (() => void) | undefined
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public gridHelper!: GridHelper
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public model!: URDFRobot
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public liveStreamTexture!: CanvasTexture
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private fog!: FogExp2
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private isLoaded: boolean = false
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public isDragging: boolean = false
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transformControl: TransformControls
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public modelGroup!: Group
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constructor() {
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this.scene = new Scene()
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if (this.scene.environment?.mapping) {
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this.scene.environment.mapping = EquirectangularReflectionMapping
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}
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return this
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}
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public addRenderer = (parameters?: WebGLRendererParameters) => {
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this.renderer = new WebGLRenderer(parameters)
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this.renderer.outputColorSpace = 'srgb'
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this.renderer.shadowMap.enabled = true
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this.renderer.shadowMap.type = PCFSoftShadowMap
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this.renderer.toneMapping = ACESFilmicToneMapping
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this.renderer.toneMappingExposure = 0.85
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if (!parameters?.canvas) document.body.appendChild(this.renderer.domElement)
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return this
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}
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public addPerspectiveCamera = (options: position) => {
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this.camera = new PerspectiveCamera()
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this.camera.position.set(options.x ?? 0, options.y ?? 2.7, options.z ?? 0)
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this.scene.add(this.camera)
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return this
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}
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public addGroundPlane = (options?: position) => {
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const checkerboardTexture = this.createCheckerboardTexture(1024, 2)
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checkerboardTexture.wrapS = RepeatWrapping
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checkerboardTexture.wrapT = RepeatWrapping
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checkerboardTexture.repeat.set(100, 100)
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const checkerboardMat = new MeshBasicMaterial({
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map: checkerboardTexture,
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opacity: 0.1,
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transparent: true
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})
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const plane = new PlaneGeometry(400, 400)
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this.ground = new Mesh(plane, checkerboardMat)
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this.ground.rotation.x = -Math.PI / 2
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this.ground.position.set(options?.x ?? 0, options?.y ?? 0.01, options?.z ?? 0)
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this.ground.receiveShadow = true
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this.scene.add(this.ground)
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const mirror = new Reflector(plane, {
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clipBias: 0.003,
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textureWidth: window.innerWidth * window.devicePixelRatio,
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textureHeight: window.innerHeight * window.devicePixelRatio,
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color: 0x00bfff
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})
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mirror.rotateX(-Math.PI / 2)
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this.scene.add(mirror)
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return this
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}
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public addOrbitControls = (minDistance: number, maxDistance: number, autoRotate = true) => {
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this.orbit = new OrbitControls(this.camera, this.renderer.domElement)
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this.orbit.minDistance = minDistance + (maxDistance - minDistance) / 2
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this.orbit.maxDistance = maxDistance
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this.orbit.autoRotate = autoRotate
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this.orbit.update()
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this.orbit.minDistance = minDistance
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return this
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}
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public addAmbientLight = (options: light) => {
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const ambientLight = new AmbientLight(options.color, options.intensity)
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this.scene.add(ambientLight)
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return this
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}
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public addDirectionalLight = (options: directionalLight) => {
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const directionalLight = new DirectionalLight(options.color, options.intensity)
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directionalLight.castShadow = true
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directionalLight.shadow.camera.top = 10
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directionalLight.shadow.camera.bottom = -10
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directionalLight.shadow.camera.right = 10
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directionalLight.shadow.camera.left = -10
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directionalLight.shadow.mapSize.set(4096, 4096)
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directionalLight.position.set(options.x ?? 0, options.y ?? 0, options.z ?? 0)
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this.scene.add(directionalLight)
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return this
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}
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private createCheckerboardTexture = (size: number, squares: number) => {
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const canvas = document.createElement('canvas')
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canvas.width = size
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canvas.height = size
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const context = canvas.getContext('2d')
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const squareSize = size / squares
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for (let y = 0; y < squares; y++) {
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for (let x = 0; x < squares; x++) {
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context!.fillStyle = (x + y) % 2 === 0 ? '#ffffff' : '#000000'
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context!.fillRect(x * squareSize, y * squareSize, squareSize, squareSize)
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}
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}
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const texture = new CanvasTexture(canvas)
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texture.wrapS = texture.wrapT = RepeatWrapping
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texture.anisotropy = 16
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return texture
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}
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public addFogExp2 = (color: ColorRepresentation, density?: number) => {
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this.scene.fog = new FogExp2(color, density)
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return this
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}
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public fillParent = () => {
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const parentElement = this.renderer.domElement.parentElement
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if (parentElement) {
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const width = parentElement.clientWidth
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const height = parentElement.clientHeight
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this.handleResize(width, height)
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}
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return this
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}
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public handleResize = (width = window.innerWidth, height = window.innerHeight) => {
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this.renderer.setSize(width, height)
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this.renderer.setPixelRatio(window.devicePixelRatio)
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this.camera.aspect = width / height
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this.camera.updateProjectionMatrix()
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return this
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}
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public addRenderCb = (callback: () => void) => {
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this.callback = callback
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return this
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}
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public startRenderLoop = () => {
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this.renderer.setAnimationLoop(() => {
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this.renderer.render(this.scene, this.camera)
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this.orbit.update()
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this.handleRobotShadow()
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if (this.callback) this.callback()
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if (!this.liveStreamTexture) return
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})
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return this
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}
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public addArrowHelper = (options?: arrowOptions) => {
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const dir = new Vector3(
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options?.direction.x ?? 0,
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options?.direction.y ?? 0,
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options?.direction.z ?? 0
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)
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const origin = new Vector3(
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options?.origin.x ?? 0,
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options?.origin.y ?? 0,
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options?.origin.z ?? 0
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)
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const arrowHelper = new ArrowHelper(
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dir,
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origin,
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options?.length ?? 1.5,
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options?.color ?? 0xff0000
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)
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this.scene.add(arrowHelper)
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return this
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}
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private setJointValue(jointName: string, angle: number) {
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if (!this.model) return
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if (!this.model.joints[jointName]) return
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this.model.joints[jointName].setJointValue(angle)
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}
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isJoint = (j: URDFJoint) => j.isURDFJoint && j.jointType !== 'fixed'
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highlightLinkGeometry = (m: URDFMimicJoint, revert: boolean, material: MeshPhongMaterial) => {
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const traverse = (c: Object3D) => {
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if (c.type === 'Mesh') {
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if (revert) {
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c.material = c.__origMaterial
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delete c.__origMaterial
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} else {
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c.__origMaterial = c.material
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c.material = material
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}
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}
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if (c === m || !this.isJoint(c)) {
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for (let i = 0; i < c.children.length; i++) {
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const child = c.children[i]
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if (!child.isURDFCollider) {
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traverse(c.children[i])
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}
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}
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}
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}
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traverse(m)
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}
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public addTransformControls = (model: Object3D) => {
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this.transformControl = new TransformControls(this.camera, this.renderer.domElement)
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this.transformControl.addEventListener('dragging-changed', (event: { value: boolean }) => {
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this.orbit.enabled = !event.value
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this.isDragging = !event.value
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})
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this.transformControl.attach(model)
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this.scene.add(this.transformControl)
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this.transformControl.setMode('rotate')
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return this
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}
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public addModel = (model: URDFRobot) => {
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this.modelGroup = new Group()
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this.modelGroup.add(model)
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this.model = model
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this.scene.add(this.modelGroup)
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return this
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}
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public addDragControl = (updateAngle: (angles: Record<string, number>) => void) => {
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const highlightColor = '#FFFFFF'
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const highlightMaterial = new MeshPhongMaterial({
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shininess: 10,
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color: highlightColor,
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emissive: highlightColor,
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emissiveIntensity: 0.9
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})
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const dragControls = new PointerURDFDragControls(
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this.scene,
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this.camera,
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this.renderer.domElement
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)
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dragControls.updateJoint = (joint: URDFMimicJoint, angle: number) => {
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this.setJointValue(joint.name, angle)
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updateAngle(joint.name, angle)
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}
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dragControls.onDragStart = () => {
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this.orbit.enabled = false
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this.isDragging = true
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}
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dragControls.onDragEnd = () => {
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this.orbit.enabled = true
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this.isDragging = false
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}
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dragControls.onHover = (joint: URDFMimicJoint) =>
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this.highlightLinkGeometry(joint, false, highlightMaterial)
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dragControls.onUnhover = (joint: URDFMimicJoint) =>
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this.highlightLinkGeometry(joint, true, highlightMaterial)
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this.renderer.domElement.addEventListener(
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'touchstart',
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data => dragControls._mouseDown(data.touches[0]),
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{ passive: true }
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)
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this.renderer.domElement.addEventListener(
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'touchmove',
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data => dragControls._mouseMove(data.touches[0]),
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{ passive: true }
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)
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this.renderer.domElement.addEventListener(
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'touchend',
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data => dragControls._mouseUp(data.touches[0]),
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{ passive: true }
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)
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return this
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}
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public toggleFog = () => {
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this.scene.fog = this.scene.fog ? null : this.fog
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}
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private handleRobotShadow = () => {
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if (this.isLoaded) return
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const intervalId = setInterval(() => this.model?.traverse(c => (c.castShadow = true)), 10)
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setTimeout(() => clearInterval(intervalId), 1000)
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this.isLoaded = true
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}
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}
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