Files
SpotMicroESP32-Leika/esp32/include/gait/bezier_state.h
T
2025-07-16 21:44:55 +02:00

135 lines
5.6 KiB
C++

#pragma once
#include <gait/state.h>
#include <utils/math_utils.h>
#include <array>
#include <functional>
class BezierState : public GaitState {
private:
float phase_time = 0.0f;
static constexpr float PHASE_OFFSET[4] = {0.f, 0.5f, 0.5f, 0.f};
static constexpr float STAND_OFFSET = 0.75f;
static constexpr uint8_t BEZIER_POINTS = 12;
float step_length = 0.0f;
static constexpr std::array<float, BEZIER_POINTS> COMBINATORIAL_VALUES = {
combinatorial_constexpr(11, 0), // 1
combinatorial_constexpr(11, 1), // 11
combinatorial_constexpr(11, 2), // 55
combinatorial_constexpr(11, 3), // 165
combinatorial_constexpr(11, 4), // 330
combinatorial_constexpr(11, 5), // 462
combinatorial_constexpr(11, 6), // 462
combinatorial_constexpr(11, 7), // 330
combinatorial_constexpr(11, 8), // 165
combinatorial_constexpr(11, 9), // 55
combinatorial_constexpr(11, 10), // 11
combinatorial_constexpr(11, 11) // 1
};
alignas(32) static constexpr float BEZIER_STEPS[12] = {-1.0f, -1.4f, -1.5f, -1.5f, -1.5f, 0.0f,
0.0f, 0.0f, 1.5f, 1.5f, 1.4f, 1.0f};
alignas(32) static constexpr float BEZIER_HEIGHTS[12] = {0.0f, 0.0f, 0.9f, 0.9f, 0.9f, 0.9f,
0.9f, 1.1f, 1.1f, 1.1f, 0.0f, 0.0f};
public:
const char *name() const override { return "Bezier"; }
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
this->mapCommand(command);
step_length = std::hypot(gait_state.step_x, gait_state.step_z);
if (gait_state.step_x < 0.0f) {
step_length = -step_length;
}
updatePhase(dt);
updateFeetPositions(body_state);
}
protected:
void updatePhase(float dt) { phase_time = std::fmod(phase_time + dt * gait_state.step_velocity * 2, 1.0f); }
void updateFeetPositions(body_state_t &body_state) {
for (int i = 0; i < 4; ++i) {
updateFootPosition(body_state, i);
}
}
void updateFootPosition(body_state_t &body_state, const int index) {
body_state.feet[index][0] = this->default_feet_pos[index][0];
body_state.feet[index][1] = this->default_feet_pos[index][1];
body_state.feet[index][2] = this->default_feet_pos[index][2];
const float leg_phase = std::fmod(phase_time + PHASE_OFFSET[index], 1.0f);
const bool contact = leg_phase <= STAND_OFFSET;
contact ? standController(body_state, index, leg_phase / STAND_OFFSET)
: swingController(body_state, index, (leg_phase - STAND_OFFSET) / (1 - STAND_OFFSET));
}
void standController(body_state_t &body_state, const int index, const float phase) {
controller(index, body_state, phase, stanceCurve, &gait_state.step_depth);
}
void swingController(body_state_t &body_state, const int index, const float phase) {
controller(index, body_state, phase, bezierCurve, &gait_state.step_height);
}
void controller(const int index, body_state_t &body_state, const float phase,
std::function<void(float, float, float *, float, float *)> curve, float *arg) {
float delta_pos[3] = {0};
float delta_rot[3] = {0};
float length = step_length / 2.0f;
float angle = std::atan2(gait_state.step_z, step_length) * 2;
curve(length, angle, arg, phase, delta_pos);
length = gait_state.step_angle * 2.0f;
angle = yawArc(default_feet_pos[index], body_state.feet[index]);
curve(length, angle, arg, phase, delta_rot);
body_state.feet[index][0] += delta_pos[0] + delta_rot[0] * 0.2;
if (step_length || gait_state.step_angle) body_state.feet[index][1] += delta_pos[1] + delta_rot[1] * 0.2;
body_state.feet[index][2] += delta_pos[2] + delta_rot[2] * 0.2;
}
static void stanceCurve(const float length, const float angle, const float *depth, const float phase,
float *point) {
float step = length * (1.0f - 2.0f * phase);
point[0] += step * std::cos(angle);
point[2] += step * std::sin(angle);
if (length != 0.0f) {
point[1] = -*depth * std::cos((M_PI * (point[0] + point[2])) / (2.f * length));
}
}
static void bezierCurve(const float length, const float angle, const float *height, const float phase,
float *point) {
const float X_POLAR = std::cos(angle);
const float Z_POLAR = std::sin(angle);
float phase_power = 1.0f;
float inv_phase_power = std::pow(1.0f - phase, 11);
const float one_minus_phase = 1.0f - phase;
for (int i = 0; i < 12; i++) {
float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
point[0] += b * BEZIER_STEPS[i] * length * X_POLAR;
point[1] += b * BEZIER_HEIGHTS[i] * *height;
point[2] += b * BEZIER_STEPS[i] * length * Z_POLAR;
phase_power *= phase;
inv_phase_power /= one_minus_phase;
}
}
static float yawArc(const float feet_pos[4], const float *current_pos) {
const float foot_mag = std::hypot(feet_pos[0], feet_pos[2]);
const float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
const float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1],
current_pos[2] - feet_pos[2]};
const float offset_mag = std::hypot(offsets[0], offsets[2]);
const float offset_mod = std::atan2(offset_mag, foot_mag);
return M_PI_2 + foot_dir + offset_mod;
}
};