135 lines
5.6 KiB
C++
135 lines
5.6 KiB
C++
#pragma once
|
|
|
|
#include <gait/state.h>
|
|
#include <utils/math_utils.h>
|
|
#include <array>
|
|
#include <functional>
|
|
|
|
class BezierState : public GaitState {
|
|
private:
|
|
float phase_time = 0.0f;
|
|
static constexpr float PHASE_OFFSET[4] = {0.f, 0.5f, 0.5f, 0.f};
|
|
static constexpr float STAND_OFFSET = 0.75f;
|
|
static constexpr uint8_t BEZIER_POINTS = 12;
|
|
float step_length = 0.0f;
|
|
static constexpr std::array<float, BEZIER_POINTS> COMBINATORIAL_VALUES = {
|
|
combinatorial_constexpr(11, 0), // 1
|
|
combinatorial_constexpr(11, 1), // 11
|
|
combinatorial_constexpr(11, 2), // 55
|
|
combinatorial_constexpr(11, 3), // 165
|
|
combinatorial_constexpr(11, 4), // 330
|
|
combinatorial_constexpr(11, 5), // 462
|
|
combinatorial_constexpr(11, 6), // 462
|
|
combinatorial_constexpr(11, 7), // 330
|
|
combinatorial_constexpr(11, 8), // 165
|
|
combinatorial_constexpr(11, 9), // 55
|
|
combinatorial_constexpr(11, 10), // 11
|
|
combinatorial_constexpr(11, 11) // 1
|
|
};
|
|
|
|
alignas(32) static constexpr float BEZIER_STEPS[12] = {-1.0f, -1.4f, -1.5f, -1.5f, -1.5f, 0.0f,
|
|
0.0f, 0.0f, 1.5f, 1.5f, 1.4f, 1.0f};
|
|
|
|
alignas(32) static constexpr float BEZIER_HEIGHTS[12] = {0.0f, 0.0f, 0.9f, 0.9f, 0.9f, 0.9f,
|
|
0.9f, 1.1f, 1.1f, 1.1f, 0.0f, 0.0f};
|
|
|
|
public:
|
|
const char *name() const override { return "Bezier"; }
|
|
|
|
void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override {
|
|
this->mapCommand(command);
|
|
step_length = std::hypot(gait_state.step_x, gait_state.step_z);
|
|
if (gait_state.step_x < 0.0f) {
|
|
step_length = -step_length;
|
|
}
|
|
updatePhase(dt);
|
|
updateFeetPositions(body_state);
|
|
}
|
|
|
|
protected:
|
|
void updatePhase(float dt) { phase_time = std::fmod(phase_time + dt * gait_state.step_velocity * 2, 1.0f); }
|
|
|
|
void updateFeetPositions(body_state_t &body_state) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
updateFootPosition(body_state, i);
|
|
}
|
|
}
|
|
|
|
void updateFootPosition(body_state_t &body_state, const int index) {
|
|
body_state.feet[index][0] = this->default_feet_pos[index][0];
|
|
body_state.feet[index][1] = this->default_feet_pos[index][1];
|
|
body_state.feet[index][2] = this->default_feet_pos[index][2];
|
|
const float leg_phase = std::fmod(phase_time + PHASE_OFFSET[index], 1.0f);
|
|
const bool contact = leg_phase <= STAND_OFFSET;
|
|
contact ? standController(body_state, index, leg_phase / STAND_OFFSET)
|
|
: swingController(body_state, index, (leg_phase - STAND_OFFSET) / (1 - STAND_OFFSET));
|
|
}
|
|
|
|
void standController(body_state_t &body_state, const int index, const float phase) {
|
|
controller(index, body_state, phase, stanceCurve, &gait_state.step_depth);
|
|
}
|
|
|
|
void swingController(body_state_t &body_state, const int index, const float phase) {
|
|
controller(index, body_state, phase, bezierCurve, &gait_state.step_height);
|
|
}
|
|
|
|
void controller(const int index, body_state_t &body_state, const float phase,
|
|
std::function<void(float, float, float *, float, float *)> curve, float *arg) {
|
|
float delta_pos[3] = {0};
|
|
float delta_rot[3] = {0};
|
|
|
|
float length = step_length / 2.0f;
|
|
float angle = std::atan2(gait_state.step_z, step_length) * 2;
|
|
curve(length, angle, arg, phase, delta_pos);
|
|
|
|
length = gait_state.step_angle * 2.0f;
|
|
angle = yawArc(default_feet_pos[index], body_state.feet[index]);
|
|
curve(length, angle, arg, phase, delta_rot);
|
|
|
|
body_state.feet[index][0] += delta_pos[0] + delta_rot[0] * 0.2;
|
|
if (step_length || gait_state.step_angle) body_state.feet[index][1] += delta_pos[1] + delta_rot[1] * 0.2;
|
|
body_state.feet[index][2] += delta_pos[2] + delta_rot[2] * 0.2;
|
|
}
|
|
|
|
static void stanceCurve(const float length, const float angle, const float *depth, const float phase,
|
|
float *point) {
|
|
float step = length * (1.0f - 2.0f * phase);
|
|
point[0] += step * std::cos(angle);
|
|
point[2] += step * std::sin(angle);
|
|
|
|
if (length != 0.0f) {
|
|
point[1] = -*depth * std::cos((M_PI * (point[0] + point[2])) / (2.f * length));
|
|
}
|
|
}
|
|
|
|
static void bezierCurve(const float length, const float angle, const float *height, const float phase,
|
|
float *point) {
|
|
const float X_POLAR = std::cos(angle);
|
|
const float Z_POLAR = std::sin(angle);
|
|
|
|
float phase_power = 1.0f;
|
|
float inv_phase_power = std::pow(1.0f - phase, 11);
|
|
const float one_minus_phase = 1.0f - phase;
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
float b = COMBINATORIAL_VALUES[i] * phase_power * inv_phase_power;
|
|
point[0] += b * BEZIER_STEPS[i] * length * X_POLAR;
|
|
point[1] += b * BEZIER_HEIGHTS[i] * *height;
|
|
point[2] += b * BEZIER_STEPS[i] * length * Z_POLAR;
|
|
|
|
phase_power *= phase;
|
|
inv_phase_power /= one_minus_phase;
|
|
}
|
|
}
|
|
|
|
static float yawArc(const float feet_pos[4], const float *current_pos) {
|
|
const float foot_mag = std::hypot(feet_pos[0], feet_pos[2]);
|
|
const float foot_dir = std::atan2(feet_pos[2], feet_pos[0]);
|
|
const float offsets[] = {current_pos[0] - feet_pos[0], current_pos[1] - feet_pos[1],
|
|
current_pos[2] - feet_pos[2]};
|
|
const float offset_mag = std::hypot(offsets[0], offsets[2]);
|
|
const float offset_mod = std::atan2(offset_mag, foot_mag);
|
|
|
|
return M_PI_2 + foot_dir + offset_mod;
|
|
}
|
|
}; |