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SpotMicroESP32-Leika/esp32/lib/ESP32-sveltekit/MotionService.h
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2024-07-05 20:28:51 +02:00

177 lines
5.3 KiB
C++

#ifndef MotionService_h
#define MotionService_h
#include <EventSocket.h>
#include <TaskManager.h>
#include <Kinematics.h>
#define DEFAULT_STATE false
#define LIGHT_SETTINGS_ENDPOINT_PATH "/api/input"
#define ANGLES_EVENT "angles"
#define INPUT_EVENT "input"
#define POSITION_EVENT "position"
#define MODE_EVENT "mode"
enum class MOTION_STATE
{
IDLE,
REST,
STAND,
WALK
};
class MotionService
{
public:
MotionService(PsychicHttpServer *server, EventSocket *socket, SecurityManager *securityManager, TaskManager *taskManager)
: _server(server), _socket(socket), _securityManager(securityManager), _taskManager(taskManager)
{
}
void begin()
{
_socket->onEvent(INPUT_EVENT, [&](JsonObject &root, int originId) { handleInput(root, originId); });
_socket->onEvent(MODE_EVENT, [&](JsonObject &root, int originId) { handleMode(root, originId); });
_socket->onEvent(ANGLES_EVENT, [&](JsonObject &root, int originId) { anglesEvent(root, originId); });
_socket->onEvent(POSITION_EVENT, [&](JsonObject &root, int originId) { positionEvent(root, originId); });
_socket->onSubscribe(ANGLES_EVENT, std::bind(&MotionService::syncAngles, this, std::placeholders::_1, std::placeholders::_2));
body_state.updateFeet(default_feet_positions);
}
void anglesEvent(JsonObject &root, int originId)
{
JsonArray array = root["data"].as<JsonArray>();
for (int i = 0; i < 12; i++)
{
angles[i] = array[i];
}
syncAngles(String(originId));
}
void positionEvent(JsonObject &root, int originId)
{
JsonArray array = root["data"].as<JsonArray>();
body_state.omega = array[0];
body_state.phi = array[1];
body_state.psi = array[2];
body_state.xm = array[3];
body_state.ym = array[4];
body_state.zm = array[5];
}
void handleInput(JsonObject &root, int originId)
{
JsonArray array = root["data"].as<JsonArray>();
float lx = array[1];
float ly = array[2];
float rx = array[3];
float ry = array[4];
float h = array[5];
float s = array[6];
body_state.ym = (h + 128) * (float)0.7;
switch (motionState) {
case MOTION_STATE::STAND: {
body_state.phi = rx / 4;
body_state.psi = ry / 4;
body_state.xm = ly / 2;
body_state.zm = lx / 2;
break;
}
}
}
void handleMode(JsonObject &root, int originId)
{
ESP_LOGV("MotionService", "Mode %d", root["data"].as<int>());
motionState = (MOTION_STATE)root["data"].as<int>();
char output[2];
sprintf(output, "%d", (int)motionState);
_socket->emit(MODE_EVENT, output, String(originId).c_str());
}
void syncAngles(const String &originId = "", bool sync = false) {
char output[100];
sprintf(output, "[%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f]", angles[0], angles[1], angles[2], angles[3], angles[4],
angles[5], angles[6], angles[7], angles[8], angles[9], angles[10], angles[11]);
_socket->emit(ANGLES_EVENT, output, originId.c_str());
}
float lerp(float start, float end, float t) {
return (1 - t) * start + t * end;
}
bool updateMotion() {
float new_angles[12] = {0,};
switch (motionState) {
case MOTION_STATE::IDLE:
return false;
break;
case MOTION_STATE::REST:
update_angles(rest_angles, new_angles, false);
break;
case MOTION_STATE::STAND: {
kinematics.calculate_inverse_kinematics(body_state, new_angles);
break;
}
case MOTION_STATE::WALK:
kinematics.calculate_inverse_kinematics(body_state, new_angles);
break;
}
return update_angles(new_angles, angles);
}
bool update_angles(float new_angles[12], float angles[12], bool useLerp = true) {
bool updated = false;
for (int i = 0; i < 12; i++) {
float new_angle = useLerp ? lerp(angles[i], new_angles[i] * dir[i], 0.3) : new_angles[i] * dir[i];
if (new_angle != angles[i]) {
angles[i] = new_angle;
updated = true;
}
}
return updated;
}
void loop() {
if (int currentMillis = millis(); !_lastUpdate || (currentMillis - _lastUpdate) >= MotionInterval) {
_lastUpdate = currentMillis;
if (updateMotion()) syncAngles();
}
}
private:
PsychicHttpServer *_server;
EventSocket *_socket;
SecurityManager *_securityManager;
TaskManager *_taskManager;
Kinematics kinematics;
MOTION_STATE motionState = MOTION_STATE::IDLE;
unsigned long _lastUpdate;
constexpr static int MotionInterval = 100;
body_state_t body_state = {0,};
float dir[12] = {-1, -1, -1, 1, -1, -1, -1, -1, -1, 1, -1, -1};
float default_feet_positions[4][4] = {
{ 100, -100, 100, 1},
{ 100, -100, -100, 1},
{-100, -100, 100, 1},
{-100, -100, -100, 1}
};
float angles[12] = {0,};
float rest_angles[12] = {0, 90, -145, 0, 90, -145, 0, 90, -145, 0, 90, -145};
};
#endif