Files
SpotMicroESP32-Leika/app/src/routes/controller/Controls.svelte
T
2025-10-20 19:08:09 +02:00

226 lines
7.6 KiB
Svelte

<script lang="ts">
import nipplejs from 'nipplejs'
import { onMount } from 'svelte'
import { capitalize, throttler } from '$lib/utilities'
import {
input,
outControllerData,
mode,
modes,
type Modes,
ModesEnum,
WalkGaits,
walkGait,
walkGaitLabels
} from '$lib/stores'
import type { vector } from '$lib/types/models'
import { VerticalSlider } from '$lib/components/input'
import { gamepadAxes, gamepadButtonsEdges, hasGamepad } from '$lib/stores/gamepad'
import { notifications } from '$lib/components/toasts/notifications'
let throttle = new throttler()
let left: nipplejs.JoystickManager
let right: nipplejs.JoystickManager
let throttle_timing = 40
let data = new Array(7)
$effect(() => {
if ($hasGamepad) {
notifications.success('🎮 Gamepad connected', 3000)
}
})
$effect(() => {
handleJoyMove('left', { x: $gamepadAxes[0], y: -$gamepadAxes[1] })
handleJoyMove('right', { x: $gamepadAxes[2], y: $gamepadAxes[3] })
})
$effect(() => {
if (!$hasGamepad) return
const b = $gamepadButtonsEdges
if (!b.length) return
if (b[0]?.justPressed) mode.set(5)
if (b[1]?.justPressed) mode.set(4)
if (b[2]?.justPressed) mode.set(3)
if (b[3]?.justPressed) mode.set(0)
if (b[12]?.justPressed)
input.update(inputData => {
inputData['height'] = Math.min(inputData.height + 0.1, 1)
return inputData
})
if (b[13]?.justPressed)
input.update(inputData => {
inputData['height'] = Math.min(inputData.height - 0.1, 1)
return inputData
})
})
onMount(() => {
left = nipplejs.create({
zone: document.getElementById('left') as HTMLElement,
color: '#15191e80',
dynamicPage: true,
mode: 'static',
restOpacity: 1
})
right = nipplejs.create({
zone: document.getElementById('right') as HTMLElement,
color: '#15191e80',
dynamicPage: true,
mode: 'static',
restOpacity: 1
})
left.on('move', (_, data) => handleJoyMove('left', data.vector))
left.on('end', () => handleJoyMove('left', { x: 0, y: 0 }))
right.on('move', (_, data) => handleJoyMove('right', data.vector))
right.on('end', () => handleJoyMove('right', { x: 0, y: 0 }))
})
const handleJoyMove = (key: 'left' | 'right', data: vector) => {
input.update(inputData => {
inputData[key] = data
return inputData
})
throttle.throttle(updateData, throttle_timing)
}
const updateData = () => {
data[0] = $input.left.x
data[1] = $input.left.y
data[2] = $input.right.x
data[3] = $input.right.y
data[4] = $input.height
data[5] = $input.speed
data[6] = $input.s1
outControllerData.set(data)
}
const handleKeyup = (event: KeyboardEvent) => {
const down = event.type === 'keydown'
input.update(data => {
if (event.key === 'w') data.left.y = down ? 1 : 0
if (event.key === 'a') data.left.x = down ? -1 : 0
if (event.key === 's') data.left.y = down ? -1 : 0
if (event.key === 'd') data.left.x = down ? 1 : 0
if (event.key === 'ArrowLeft') data.right.x = down ? 1 : 0
if (event.key === 'ArrowRight') data.right.x = down ? -1 : 0
return data
})
throttle.throttle(updateData, throttle_timing)
}
const handleRange = (event: Event, key: 'speed' | 'height' | 's1') => {
const value: number = Number((event.target as HTMLInputElement).value)
input.update(inputData => {
inputData[key] = value
return inputData
})
throttle.throttle(updateData, throttle_timing)
}
const changeMode = (modeValue: Modes) => {
mode.set(modes.indexOf(modeValue))
}
const changeWalkGait = (walkGaitValue: WalkGaits) => {
walkGait.set(walkGaitValue)
}
</script>
<div class="absolute top-0 left-0 w-screen h-screen">
<div class="absolute top-0 left-0 h-full w-full flex portrait:hidden">
<div id="left" class="flex w-60 items-center justify-end"></div>
<div class="flex-1"></div>
<div id="right" class="flex w-60 items-center"></div>
</div>
<div class="absolute bottom-0 right-0 p-4 z-10 gap-2 flex-col hidden lg:flex">
<div class="flex justify-center w-full">
<kbd class="kbd">W</kbd>
</div>
<div class="flex justify-center gap-2 w-full">
<kbd class="kbd">A</kbd>
<kbd class="kbd">S</kbd>
<kbd class="kbd">D</kbd>
</div>
<div class="flex justify-center w-full"></div>
</div>
<div class="absolute bottom-0 z-10 flex items-end">
<div
class="flex items-center flex-col bg-base-300 bg-opacity-50 p-3 pb-2 gap-2 rounded-tr-xl"
>
<VerticalSlider
min={0}
max={1}
step={0.01}
oninput={(e: Event) => handleRange(e, 'height')}
/>
<label for="height">Ht</label>
</div>
<div
class="flex items-end gap-4 bg-base-300 bg-opacity-50 h-min rounded-tr-xl pl-0 p-3 portrait:hidden"
>
<div class="join">
{#each modes as modeValue}
<button
class="btn join-item"
class:btn-primary={$mode === modes.indexOf(modeValue)}
onclick={() => changeMode(modeValue)}
>
{capitalize(modeValue)}
</button>
{/each}
</div>
{#if $mode === ModesEnum.Walk}
<div class="join">
{#each Object.values(WalkGaits) as gaitValue}
{#if typeof gaitValue === 'number'}
<button
class="btn join-item btn-sm"
class:btn-secondary={$walkGait === gaitValue}
onclick={() => changeWalkGait(gaitValue)}
>
{walkGaitLabels[gaitValue]}
</button>
{/if}
{/each}
</div>
<div class="flex gap-4">
<div>
<label for="s1">S1</label>
<input
type="range"
name="s1"
min="0"
step="0.01"
max="1"
oninput={e => handleRange(e, 's1')}
class="range range-sm range-primary"
/>
</div>
<div>
<label for="speed">Speed</label>
<input
type="range"
name="speed"
min="0"
step="0.01"
max="1"
oninput={e => handleRange(e, 'speed')}
class="range range-sm range-primary"
/>
</div>
</div>
{/if}
</div>
</div>
</div>
<svelte:window onkeyup={handleKeyup} onkeydown={handleKeyup} />