154 lines
4.4 KiB
TypeScript
154 lines
4.4 KiB
TypeScript
export interface body_state_t {
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omega: number
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phi: number
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psi: number
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xm: number
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ym: number
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zm: number
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feet: number[][]
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cumulative_x: number
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cumulative_y: number
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cumulative_z: number
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cumulative_roll: number
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cumulative_pitch: number
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cumulative_yaw: number
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}
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export interface position {
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x: number
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y: number
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z: number
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}
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export interface target_position {
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x: number
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z: number
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yaw: number
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}
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export interface KinematicParams {
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coxa: number
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coxa_offset: number
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femur: number
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tibia: number
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L: number
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W: number
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}
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const { cos, sin, atan2, acos, sqrt, max, min } = Math
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const DEG2RAD = 0.017453292519943
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export default class Kinematic {
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coxa: number
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coxa_offset: number
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femur: number
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tibia: number
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L: number
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W: number
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DEG2RAD = DEG2RAD
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mountOffsets: number[][]
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invMountRot = [
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[0, 0, -1],
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[0, 1, 0],
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[1, 0, 0]
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]
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constructor(params: KinematicParams) {
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this.coxa = params.coxa
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this.coxa_offset = params.coxa_offset
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this.femur = params.femur
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this.tibia = params.tibia
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this.L = params.L
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this.W = params.W
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this.mountOffsets = [
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[this.L / 2, 0, this.W / 2],
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[this.L / 2, 0, -this.W / 2],
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[-this.L / 2, 0, this.W / 2],
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[-this.L / 2, 0, -this.W / 2]
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]
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}
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getDefaultFeetPos(): number[][] {
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return this.mountOffsets.map((offset, i) => {
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return [offset[0], -1, offset[2] + (i % 2 === 1 ? -this.coxa : this.coxa)]
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})
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}
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calcIK(p: body_state_t): number[] {
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const roll = p.omega * this.DEG2RAD
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const pitch = p.phi * this.DEG2RAD
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const yaw = p.psi * this.DEG2RAD
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const rot = this.euler2R(roll, pitch, yaw)
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const inv_rot = [
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[rot[0][0], rot[1][0], rot[2][0]],
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[rot[0][1], rot[1][1], rot[2][1]],
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[rot[0][2], rot[1][2], rot[2][2]]
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]
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const inv_trans = [
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-inv_rot[0][0] * p.xm - inv_rot[0][1] * p.ym - inv_rot[0][2] * p.zm,
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-inv_rot[1][0] * p.xm - inv_rot[1][1] * p.ym - inv_rot[1][2] * p.zm,
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-inv_rot[2][0] * p.xm - inv_rot[2][1] * p.ym - inv_rot[2][2] * p.zm
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]
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return p.feet.flatMap((foot, i) => {
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const [wx, wy, wz] = foot
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const bx = inv_rot[0][0] * wx + inv_rot[0][1] * wy + inv_rot[0][2] * wz + inv_trans[0]
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const by = inv_rot[1][0] * wx + inv_rot[1][1] * wy + inv_rot[1][2] * wz + inv_trans[1]
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const bz = inv_rot[2][0] * wx + inv_rot[2][1] * wy + inv_rot[2][2] * wz + inv_trans[2]
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const [mx, my, mz] = this.mountOffsets[i]
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const px = bx - mx,
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py = by - my,
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pz = bz - mz
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const lx =
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this.invMountRot[0][0] * px +
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this.invMountRot[0][1] * py +
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this.invMountRot[0][2] * pz
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const ly =
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this.invMountRot[1][0] * px +
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this.invMountRot[1][1] * py +
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this.invMountRot[1][2] * pz
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const lz =
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this.invMountRot[2][0] * px +
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this.invMountRot[2][1] * py +
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this.invMountRot[2][2] * pz
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const xLocal = i % 2 === 1 ? -lx : lx
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return this.legIK(xLocal, ly, lz)
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})
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}
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private legIK(x: number, y: number, z: number): [number, number, number] {
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const F = sqrt(max(0, x * x + y * y - this.coxa * this.coxa))
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const G = F - this.coxa_offset
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const H = sqrt(G * G + z * z)
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const t1 = -atan2(y, x) - atan2(F, -this.coxa)
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const D =
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(H * H - this.femur * this.femur - this.tibia * this.tibia) /
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(2 * this.femur * this.tibia)
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const t3 = acos(max(-1, min(1, D)))
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const t2 = atan2(z, G) - atan2(this.tibia * sin(t3), this.femur + this.tibia * cos(t3))
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return [t1, t2, t3]
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}
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private euler2R(roll: number, pitch: number, yaw: number): number[][] {
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const cr = cos(roll),
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sr = sin(roll)
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const cp = cos(pitch),
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sp = sin(pitch)
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const cy = cos(yaw),
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sy = sin(yaw)
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return [
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[cp * cy, -cp * sy, sp],
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[sr * sp * cy + sy * cr, -sr * sp * sy + cr * cy, -sr * cp],
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[sr * sy - sp * cr * cy, sr * cy + sp * sy * cr, cr * cp]
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]
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}
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}
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