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SpotMicroESP32-Leika/simulation/src/envs/quadruped_env.py
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2025-10-23 15:41:02 +02:00

225 lines
7.9 KiB
Python

import gymnasium as gym
import pybullet as p
import pybullet_data
import numpy as np
import os
from enum import Enum
from src.utils.gui import GUI
class TerrainType(Enum):
FLAT = "flat"
PLANAR_REFLECTION = "planar_reflection"
TERRAIN = "terrain"
MAZE = "maze"
class QuadrupedRobot:
def __init__(self, urdf_path, position=[0, 0, 0.3], orientation=[0, 0, 0], use_fixed_base=False):
print(f"Loading URDF from: {urdf_path}")
print(f"URDF file exists: {os.path.exists(urdf_path)}")
q_orientation = p.getQuaternionFromEuler(orientation)
try:
self.robot_id = p.loadURDF(urdf_path, position, q_orientation, useFixedBase=use_fixed_base)
print(f"Robot loaded successfully with ID: {self.robot_id}")
if self.robot_id >= 0:
print(f"Number of joints: {p.getNumJoints(self.robot_id)}")
else:
print("ERROR: Robot ID is negative, URDF loading failed!")
except Exception as e:
print(f"Error loading URDF: {e}")
raise
self.movable_joint_indices = [2, 3, 5, 7, 8, 10, 12, 13, 15, 17, 18, 20]
def get_movable_joint_names(self):
return [p.getJointInfo(self.robot_id, idx)[1].decode("utf-8") for idx in self.movable_joint_indices]
def get_observation(self):
pos_w, quat_wb = p.getBasePositionAndOrientation(self.robot_id)
v_w, w_w = p.getBaseVelocity(self.robot_id)
R = np.array(p.getMatrixFromQuaternion(quat_wb), dtype=np.float32).reshape(3, 3)
if hasattr(self, "prev_velocity") and self.prev_velocity is not None:
dt = 1.0 / 240.0
accel_world = (v_w - self.prev_velocity) / dt
else:
accel_world = np.array([0.0, 0.0, 0.0])
accel_body = R.T @ np.asarray(accel_world, dtype=np.float32)
gravity_body = R.T @ np.array([0, 0, -9.81], dtype=np.float32)
accel_body += gravity_body
gyro_body = np.degrees(R.T @ np.asarray(w_w, dtype=np.float32))
euler = p.getEulerFromQuaternion(quat_wb)
heading = np.degrees(euler[2])
altitude = np.array([pos_w[2]], dtype=np.float32)
self.prev_velocity = np.array(v_w)
return np.concatenate([accel_body, gyro_body, [heading], altitude]).astype(np.float32)
def apply_action(self, action):
for i, position in enumerate(action):
if i < len(self.movable_joint_indices):
joint_index = self.movable_joint_indices[i]
p.setJointMotorControl2(
bodyIndex=self.robot_id,
jointIndex=joint_index,
controlMode=p.POSITION_CONTROL,
targetPosition=position,
force=50, # 343 # / 100 for newtons - Fix mass
positionGain=0.5,
maxVelocity=13.09,
)
class QuadrupedEnv(gym.Env):
def __init__(
self,
terrain_type: TerrainType = TerrainType.FLAT,
render_mode: str = "human",
target_velocity: float = 0.5,
max_steps: int = 1000,
distance_limit: float = 10.0,
dt: float = 1.0 / 240,
):
super().__init__()
if render_mode == "human":
p.connect(p.GUI)
else:
p.connect(p.DIRECT)
self.observation_space = gym.spaces.Box(low=-np.inf, high=np.inf, shape=(8,), dtype=np.float32)
self.action_space = gym.spaces.Box(low=-1, high=1, shape=(12,), dtype=np.float32)
p.setAdditionalSearchPath(pybullet_data.getDataPath())
self.terrain_type = terrain_type
self.render_mode = render_mode
self.target_velocity = target_velocity
self.max_steps = max_steps
self.prev_accel = np.zeros(3)
self.estimated_velocity = np.zeros(3)
self.current_step = 0
self.dt = dt
self._setup_world()
if render_mode == "human":
self.env_start_state = p.saveState()
self._distance_limit = distance_limit
def _setup_world(self):
self.robot = QuadrupedRobot("src/resources/spot.urdf")
self._load_terrain(self.terrain_type)
p.setGravity(0, 0, -9.8)
p.setTimeStep(self.dt)
if self.render_mode == "human":
self.gui = GUI(self.robot.robot_id)
else:
self.gui = None
def _load_terrain(self, terrain_type: TerrainType):
if terrain_type == TerrainType.FLAT:
self.terrain = p.loadURDF("plane.urdf")
elif terrain_type == TerrainType.PLANAR_REFLECTION:
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
p.configureDebugVisualizer(p.COV_ENABLE_PLANAR_REFLECTION, 1)
p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER, 0)
self.terrain = p.loadURDF("plane_transparent.urdf", useMaximalCoordinates=True)
elif terrain_type == TerrainType.TERRAIN:
terrainShape = p.createCollisionShape(
shapeType=p.GEOM_HEIGHTFIELD, meshScale=[0.1, 0.1, 24], fileName="heightmaps/wm_height_out.png"
)
textureId = p.loadTexture("heightmaps/gimp_overlay_out.png")
self.terrain = p.createMultiBody(0, terrainShape)
p.changeVisualShape(self.terrain, -1, textureUniqueId=textureId)
elif terrain_type == TerrainType.MAZE:
terrainShape = p.createCollisionShape(
shapeType=p.GEOM_HEIGHTFIELD, meshScale=[0.2, 0.2, 0.5], fileName="heightmaps/Maze.png"
)
textureId = p.loadTexture("heightmaps/Maze.png")
maze = p.createMultiBody(0, terrainShape)
self.terrain = [p.loadURDF("plane.urdf"), maze]
p.changeVisualShape(self.terrain[1], -1, textureUniqueId=textureId)
def reset(self, *, seed: int | None = None):
super().reset(seed=seed)
if self.render_mode == "human":
p.restoreState(self.env_start_state)
else:
p.resetSimulation()
self._setup_world()
self.current_step = 0
self.prev_velocity = None
return self.robot.get_observation(), {}
def step(self, action):
self.current_step += 1
if self.gui:
self.gui.update()
self.robot.apply_action(action)
p.stepSimulation()
obs = self.robot.get_observation()
reward = self.calculate_reward(obs)
done = self.is_done()
truncated = self.current_step >= self.max_steps
return obs, reward, done, truncated, {}
def close(self):
pass
# p.disconnect()
def calculate_reward(self, obs):
accel = obs[0:3]
gyro = obs[3:6]
heading = obs[6]
altitude = obs[7]
self.estimated_velocity = self.estimated_velocity + self.prev_accel * self.dt
self.prev_accel = accel.copy()
forward_velocity = self.estimated_velocity[0]
velocity_reward = -abs(forward_velocity - self.target_velocity)
height_penalty = -abs(altitude - 0.3) * 0.5
orientation_penalty = -(abs(gyro[0]) + abs(gyro[1])) * 0.1
angular_penalty = -np.sum(np.square(gyro)) * 0.01
lateral_acc_penalty = -abs(accel[1]) * 0.01
vertical_acc_penalty = -abs(accel[2] + 9.81) * 0.01
total_reward = (
velocity_reward
+ height_penalty
+ orientation_penalty
+ angular_penalty
+ lateral_acc_penalty
+ vertical_acc_penalty
)
return total_reward
def is_done(self):
position, orientation = p.getBasePositionAndOrientation(self.robot.robot_id)
orientation = p.getEulerFromQuaternion(orientation)
return self._is_fallen(orientation) or self._is_distance_limit_exceeded(position)
def _is_distance_limit_exceeded(self, position):
distance = np.hypot(position[0], position[1])
return distance > self._distance_limit
def _is_fallen(self, orientation):
return abs(orientation[0]) > 0.85 or abs(orientation[1]) > 0.85