Files
2025-07-08 21:59:59 +02:00

44 lines
1.2 KiB
C++

#pragma once
#include <kinematics.h>
struct gait_state_t {
float step_height;
float step_x;
float step_z;
float step_angle;
float step_velocity;
float step_depth;
};
struct ControllerCommand {
int stop;
float lx, ly, rx, ry, h, s, s1;
};
class GaitState {
protected:
virtual const char *name() const = 0;
float default_feet_pos[4][4] = {{1, -1, 0.7, 1}, {1, -1, -0.7, 1}, {-1, -1, 0.7, 1}, {-1, -1, -0.7, 1}};
gait_state_t gait_state = {0.4, 0, 0, 0, 1, 0.002};
void mapCommand(ControllerCommand command) {
this->gait_state.step_height = 0.4 + (command.s1 / 128 + 1) / 2;
this->gait_state.step_x = command.ly / 128;
this->gait_state.step_z = -command.lx / 128;
this->gait_state.step_velocity = command.s / 128 + 1;
this->gait_state.step_angle = command.rx / 128;
this->gait_state.step_depth = 0.002;
}
public:
virtual float getDefaultHeight() const { return 0.5f; }
virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); }
virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); }
virtual void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) {
this->mapCommand(command);
}
};