#pragma once #include #include #include class KinConfig { public: #if defined(SPOTMICRO_ESP32) static constexpr float coxa = 60.5f / 100.0f; static constexpr float coxa_offset = 10.0f / 100.0f; static constexpr float femur = 111.2f / 100.0f; static constexpr float tibia = 118.5f / 100.0f; static constexpr float L = 207.5f / 100.0f; static constexpr float W = 78.0f / 100.0f; #elif defined(SPOTMICRO_ESP32_MINI) static constexpr float coxa = 35.0f / 100.0f; static constexpr float coxa_offset = 0.0f / 100.0f; static constexpr float femur = 60.0f / 100.0f; static constexpr float tibia = 60.0f / 100.0f; static constexpr float L = 160.0f / 100.0f; static constexpr float W = 80.0f / 100.0f; #elif defined(SPOTMICRO_YERTLE) static constexpr float coxa = 35.0f / 100.0f; static constexpr float coxa_offset = 0.0f; static constexpr float femur = 130.0f / 100.0f; static constexpr float tibia = 130.0f / 100.0f; static constexpr float L = 240.0f / 100.0f; static constexpr float W = 78.0f / 100.0f; #endif static constexpr float mountOffsets[4][3] = { {L / 2, 0, W / 2}, {L / 2, 0, -W / 2}, {-L / 2, 0, W / 2}, {-L / 2, 0, -W / 2}}; static constexpr float default_feet_positions[4][4] = { {mountOffsets[0][0], 0, mountOffsets[0][2] + coxa, 1}, {mountOffsets[1][0], 0, mountOffsets[1][2] - coxa, 1}, {mountOffsets[2][0], 0, mountOffsets[2][2] + coxa, 1}, {mountOffsets[3][0], 0, mountOffsets[3][2] - coxa, 1}, }; // Max constants static constexpr float max_roll = 15 * (float)M_PI_2; static constexpr float max_pitch = 15 * (float)M_PI_2; static constexpr float max_body_shift_x = W / 3; static constexpr float max_body_shift_z = W / 3; static constexpr float max_leg_reach = femur + tibia - coxa_offset; static constexpr float min_body_height = max_leg_reach * 0.45; static constexpr float max_body_height = max_leg_reach * 0.9; static constexpr float body_height_range = max_body_height - min_body_height; static constexpr float max_step_length = max_leg_reach * 0.8; static constexpr float max_step_height = max_leg_reach / 2; // Default constant static constexpr float default_step_depth = 0.002; static constexpr float default_body_height = min_body_height + body_height_range / 2; static constexpr float default_step_height = default_body_height / 2; };