#pragma once #include #include #include #include class MotionState { protected: virtual const char* name() const = 0; static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions; body_state_t target_body_state; static constexpr float default_smoothing_factor = 0.03f; float omega_offset = 0, psi_offset = 0; void lerpToBody(body_state_t& body_state, const bool imuCompensate = false, const float smoothing_factor = default_smoothing_factor) { body_state.xm = lerp(body_state.xm, target_body_state.xm, smoothing_factor); body_state.ym = lerp(body_state.ym, target_body_state.ym, smoothing_factor); body_state.zm = lerp(body_state.zm, target_body_state.zm, smoothing_factor); body_state.phi = lerp(body_state.phi, target_body_state.phi, smoothing_factor); const float target_psi = clamp(target_body_state.psi - imuCompensate * psi_offset, -KinConfig::max_pitch, KinConfig::max_pitch); const float target_omega = clamp(target_body_state.omega - imuCompensate * omega_offset, -KinConfig::max_roll, KinConfig::max_roll); body_state.psi = lerp(body_state.psi, target_psi, smoothing_factor); body_state.omega = lerp(body_state.omega, target_omega, smoothing_factor); } void updateFeet(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) { if (std::memcmp(target_body_state.feet, body_state.feet, sizeof(body_state.feet)) != 0) { body_state.updateFeet(target_body_state.feet); } } public: void updateImuOffsets(const float new_omega, const float new_psi) { omega_offset = RAD_TO_DEG_F(new_omega); psi_offset = RAD_TO_DEG_F(new_psi); } virtual ~MotionState() {} virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); } virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); } virtual void handleCommand(const CommandMsg& cmd) {} virtual void step(body_state_t& body_state, float dt = 0.02f) {} };