#ifndef CameraSettingsService_h #define CameraSettingsService_h #include namespace Camera { #include #include #include #include #include #include #include #include #include #include #include #define EVENT_CAMERA_SETTINGS "CameraSettings" class CameraSettingsService : public StatefulService { public: CameraSettingsService() : endpoint(CameraSettings::read, CameraSettings::update, this), _eventEndpoint(CameraSettings::read, CameraSettings::update, this, EVENT_CAMERA_SETTINGS), _fsPersistence(CameraSettings::read, CameraSettings::update, this, &ESPFS, CAMERA_SETTINGS_FILE) { addUpdateHandler([&](const String &originId) { updateCamera(); }, false); } void begin() { _eventEndpoint.begin(); _fsPersistence.readFromFS(); sensor_t *s = safe_sensor_get(); _state.pixformat = s->pixformat; _state.framesize = s->status.framesize; _state.brightness = s->status.brightness; _state.contrast = s->status.contrast; _state.saturation = s->status.saturation; _state.sharpness = s->status.sharpness; _state.denoise = s->status.denoise; _state.gainceiling = (gainceiling_t)s->status.gainceiling; _state.quality = s->status.quality; _state.colorbar = s->status.colorbar; _state.awb_gain = s->status.awb_gain; _state.wb_mode = s->status.wb_mode; _state.aec2 = s->status.aec2; _state.ae_level = s->status.ae_level; _state.aec_value = s->status.aec_value; _state.agc_gain = s->status.agc_gain; _state.bpc = s->status.bpc; _state.wpc = s->status.wpc; _state.special_effect = s->status.special_effect; _state.raw_gma = s->status.raw_gma; _state.lenc = s->status.lenc; _state.hmirror = s->status.hmirror; _state.vflip = s->status.vflip; _state.dcw = s->status.dcw; safe_sensor_return(); } void updateCamera() { ESP_LOGI("CameraSettings", "Updating camera settings"); sensor_t *s = safe_sensor_get(); if (!s) { ESP_LOGE("CameraSettings", "Failed to update camera settings"); safe_sensor_return(); return; } s->set_pixformat(s, _state.pixformat); s->set_framesize(s, _state.framesize); s->set_brightness(s, _state.brightness); s->set_contrast(s, _state.contrast); s->set_saturation(s, _state.saturation); s->set_sharpness(s, _state.sharpness); s->set_denoise(s, _state.denoise); s->set_gainceiling(s, _state.gainceiling); s->set_quality(s, _state.quality); s->set_colorbar(s, _state.colorbar); s->set_awb_gain(s, _state.awb_gain); s->set_wb_mode(s, _state.wb_mode); s->set_aec2(s, _state.aec2); s->set_ae_level(s, _state.ae_level); s->set_aec_value(s, _state.aec_value); s->set_agc_gain(s, _state.agc_gain); s->set_bpc(s, _state.bpc); s->set_wpc(s, _state.wpc); s->set_special_effect(s, _state.special_effect); s->set_raw_gma(s, _state.raw_gma); s->set_lenc(s, _state.lenc); s->set_hmirror(s, _state.hmirror); s->set_vflip(s, _state.vflip); s->set_dcw(s, _state.dcw); safe_sensor_return(); } StatefulHttpEndpoint endpoint; private: EventEndpoint _eventEndpoint; FSPersistence _fsPersistence; }; } // namespace Camera #endif // end CameraSettingsService_h