#pragma once #include #include class MotionState { protected: virtual const char* name() const = 0; static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions; body_state_t target_body_state; static constexpr float default_smoothing_factor = 0.06f; void lerpToBody(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) { body_state.xm = lerp(body_state.xm, target_body_state.xm, smoothing_factor); body_state.ym = lerp(body_state.ym, target_body_state.ym, smoothing_factor); body_state.zm = lerp(body_state.zm, target_body_state.zm, smoothing_factor); body_state.phi = lerp(body_state.phi, target_body_state.phi, smoothing_factor); body_state.psi = lerp(body_state.psi, target_body_state.psi, smoothing_factor); } void updateFeet(body_state_t& body_state, const float smoothing_factor = default_smoothing_factor) { if (target_body_state.feet != body_state.feet) { body_state.updateFeet(target_body_state.feet); } } public: virtual ~MotionState() {} virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); } virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); } virtual void handleCommand(const CommandMsg& cmd) {} virtual void step(body_state_t& body_state, float dt = 0.02f) {} };