#pragma once #include class StandState : public GaitState { protected: const char *name() const override { return "Stand"; } void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { body_state.omega = 0; body_state.phi = command.rx / 8; body_state.psi = command.ry / 8; body_state.xm = command.ly / 2 / 100; body_state.zm = command.lx / 2 / 100; body_state.updateFeet(default_feet_pos); } };