#pragma once #include class StandState : public MotionState { protected: const char *name() const override { return "Stand"; } virtual void begin() { target_body_state.xm = 0; target_body_state.ym = KinConfig::min_body_height + 0.5 * KinConfig::body_height_range; target_body_state.zm = 0; target_body_state.omega = 0; target_body_state.phi = 0; target_body_state.psi = 0; target_body_state.updateFeet(KinConfig::default_feet_positions); } void handleCommand(const CommandMsg &cmd) override { target_body_state.ym = KinConfig::min_body_height + cmd.h * KinConfig::body_height_range; target_body_state.psi = cmd.ry * KinConfig::max_pitch; target_body_state.phi = cmd.rx * KinConfig::max_roll; target_body_state.xm = cmd.ly * KinConfig::max_body_shift_x; target_body_state.zm = cmd.lx * KinConfig::max_body_shift_z; target_body_state.updateFeet(KinConfig::default_feet_positions); } void step(body_state_t &body_state, float dt = 0.02f) override { lerpToBody(body_state, true); updateFeet(body_state); } };