#pragma once #include class RestState : public GaitState { protected: const char *name() const override { return "Rest"; } void step(body_state_t &body_state, ControllerCommand command, float dt = 0.02f) override { body_state.omega = 0; body_state.phi = 0; body_state.psi = 0; body_state.xm = 0; body_state.ym = getDefaultHeight() / 2; body_state.zm = 0; body_state.updateFeet(default_feet_pos); } };