#ifndef Kinematics_h #define Kinematics_h #include #include #define RAD2DEG 57.295779513082321 // 180 / PI #define DEG2RAD 0.017453292519943 struct body_state_t { float omega, phi, psi, xm, ym, zm; float feet[4][4]; void updateFeet(const float newFeet[4][4]) { for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { feet[i][j] = newFeet[i][j]; } } } bool isEqual(const body_state_t &other) const { if (omega != other.omega || phi != other.phi || psi != other.psi || xm != other.xm || ym != other.ym || zm != other.zm) { return false; } return memcmp(feet, other.feet, sizeof(feet)) == 0; } }; class Kinematics { private: float Trb[4][4] = {0,}; float Trf[4][4] = {0,}; float Tlb[4][4] = {0,}; float Tlf[4][4] = {0,}; const float Ix[4][4] = {{-1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}; float inv[4][4]; float point[4]; float Q1[4][4]; const float sHp = sin(PI / 2); const float cHp = cos(PI / 2); float point_lf[4][4]; body_state_t currentState; public: float l1, l2, l3, l4; float L, W; Kinematics() { l1 = 50; l2 = 20; l3 = 120; l4 = 155; L = 140; W = 75; } ~Kinematics() {} esp_err_t calculate_inverse_kinematics(const body_state_t body_state, float result[12]) { esp_err_t ret = ESP_OK; if (currentState.isEqual(body_state)) return ESP_OK; ret = bodyIK(body_state); currentState = body_state; ret += inverse(Tlf, inv); dspm_mult_f32_ae32((float*) inv, (float*) body_state.feet[0], (float*) point, 4, 4, 1); legIK((float*) point, result); ret += inverse(Trf, inv); dspm_mult_f32_ae32((float*) Ix, (float*) inv, (float*) Q1, 4, 4, 4); dspm_mult_f32_ae32((float*) Q1, (float*) body_state.feet[1], (float*) point, 4, 4, 1); legIK((float*) point, result + 3); ret += inverse(Tlb, inv); dspm_mult_f32_ae32((float*) inv, (float*) body_state.feet[2], (float*) point, 4, 4, 1); legIK((float*) point, result + 6); ret += inverse(Trb, inv); dspm_mult_f32_ae32((float*) Ix, (float*) inv, (float*) Q1, 4, 4, 4); dspm_mult_f32_ae32((float*) Q1, (float*) body_state.feet[3], (float*) point, 4, 4, 1); legIK((float*) point, result + 9); return ret; } esp_err_t bodyIK(const body_state_t p) { float cos_omega = cos(p.omega * DEG2RAD); float sin_omega = sin(p.omega * DEG2RAD); float cos_phi = cos(p.phi * DEG2RAD); float sin_phi = sin(p.phi * DEG2RAD); float cos_psi = cos(p.psi * DEG2RAD); float sin_psi = sin(p.psi * DEG2RAD); float Tm[4][4] = { {cos_phi * cos_psi, -sin_psi * cos_phi, sin_phi, p.xm}, {sin_omega * sin_phi * cos_psi + sin_psi * cos_omega, -sin_omega * sin_phi * sin_psi + cos_omega * cos_psi, -sin_omega * cos_phi, p.ym}, {sin_omega * sin_psi - sin_phi * cos_omega * cos_psi, sin_omega * cos_psi + sin_phi * sin_psi * cos_omega, cos_omega * cos_phi, p.zm}, {0, 0, 0, 1}}; float point_lf[4][4] = {{cHp, 0, sHp, L / 2}, {0, 1, 0, 0}, {-sHp, 0, cHp, W / 2}, {0, 0, 0, 1}}; float point_rf[4][4] = {{cHp, 0, sHp, L / 2}, {0, 1, 0, 0}, {-sHp, 0, cHp, -W / 2}, {0, 0, 0, 1}}; float point_lb[4][4] = {{cHp, 0, sHp, -L / 2}, {0, 1, 0, 0}, {-sHp, 0, cHp, W / 2}, {0, 0, 0, 1}}; float point_rb[4][4] = {{cHp, 0, sHp, -L / 2}, {0, 1, 0, 0}, {-sHp, 0, cHp, -W / 2}, {0, 0, 0, 1}}; dspm_mult_f32_ae32((float*)Tm, (float*)point_lf, (float*)Tlf, 4, 4, 4); dspm_mult_f32_ae32((float*)Tm, (float*)point_rf, (float*)Trf, 4, 4, 4); dspm_mult_f32_ae32((float*)Tm, (float*)point_lb, (float*)Tlb, 4, 4, 4); dspm_mult_f32_ae32((float*)Tm, (float*)point_rb, (float*)Trb, 4, 4, 4); return ESP_OK; } void legIK(float point[4], float result[3]) { float x = point[0], y = point[1], z = point[2]; float F = sqrt(x * x + y * y - l1 * l1); F = isnan(F) ? l1 : F; float G = F - l2; float H = sqrt(G * G + z * z); float theta1 = -atan2(y, x) - atan2(F, -l1); float theta3 = acos((H * H - l3 * l3 - l4 * l4) / (2 * l3 * l4)); if (isnan(theta3)) theta3 = 0; float theta2 = atan2(z, G) - atan2(l4 * sin(theta3), l3 + l4 * cos(theta3)); result[0] = theta1 * RAD2DEG; result[1] = theta2 * RAD2DEG; result[2] = theta3 * RAD2DEG; } esp_err_t inverse(float a[4][4], float b[4][4]) { float s[] = {a[0][0] * a[1][1] - a[1][0] * a[0][1], a[0][0] * a[1][2] - a[1][0] * a[0][2], a[0][0] * a[1][3] - a[1][0] * a[0][3], a[0][1] * a[1][2] - a[1][1] * a[0][2], a[0][1] * a[1][3] - a[1][1] * a[0][3], a[0][2] * a[1][3] - a[1][2] * a[0][3]}; float c[] = {a[2][0] * a[3][1] - a[3][0] * a[2][1], a[2][0] * a[3][2] - a[3][0] * a[2][2], a[2][0] * a[3][3] - a[3][0] * a[2][3], a[2][1] * a[3][2] - a[3][1] * a[2][2], a[2][1] * a[3][3] - a[3][1] * a[2][3], a[2][2] * a[3][3] - a[3][2] * a[2][3]}; float det = s[0] * c[5] - s[1] * c[4] + s[2] * c[3] + s[3] * c[2] - s[4] * c[1] + s[5] * c[0]; if (det == 0.0) return ESP_FAIL; float invdet = 1.0 / det; b[0][0] = (a[1][1] * c[5] - a[1][2] * c[4] + a[1][3] * c[3]) * invdet; b[0][1] = (-a[0][1] * c[5] + a[0][2] * c[4] - a[0][3] * c[3]) * invdet; b[0][2] = (a[3][1] * s[5] - a[3][2] * s[4] + a[3][3] * s[3]) * invdet; b[0][3] = (-a[2][1] * s[5] + a[2][2] * s[4] - a[2][3] * s[3]) * invdet; b[1][0] = (-a[1][0] * c[5] + a[1][2] * c[2] - a[1][3] * c[1]) * invdet; b[1][1] = (a[0][0] * c[5] - a[0][2] * c[2] + a[0][3] * c[1]) * invdet; b[1][2] = (-a[3][0] * s[5] + a[3][2] * s[2] - a[3][3] * s[1]) * invdet; b[1][3] = (a[2][0] * s[5] - a[2][2] * s[2] + a[2][3] * s[1]) * invdet; b[2][0] = (a[1][0] * c[4] - a[1][1] * c[2] + a[1][3] * c[0]) * invdet; b[2][1] = (-a[0][0] * c[4] + a[0][1] * c[2] - a[0][3] * c[0]) * invdet; b[2][2] = (a[3][0] * s[4] - a[3][1] * s[2] + a[3][3] * s[0]) * invdet; b[2][3] = (-a[2][0] * s[4] + a[2][1] * s[2] - a[2][3] * s[0]) * invdet; b[3][0] = (-a[1][0] * c[3] + a[1][1] * c[1] - a[1][2] * c[0]) * invdet; b[3][1] = (a[0][0] * c[3] - a[0][1] * c[1] + a[0][2] * c[0]) * invdet; b[3][2] = (-a[3][0] * s[3] + a[3][1] * s[1] - a[3][2] * s[0]) * invdet; b[3][3] = (a[2][0] * s[3] - a[2][1] * s[1] + a[2][2] * s[0]) * invdet; return ESP_OK; } }; #endif