#pragma once #include #include #include struct gait_state_t { float step_height {KinConfig::default_step_height}; float step_x {0}; float step_z {0}; float step_angle {0}; float step_velocity {0.5}; float step_depth {KinConfig::default_step_depth}; }; class GaitState { protected: virtual const char *name() const = 0; static constexpr const float (&default_feet_pos)[4][4] = KinConfig::default_feet_positions; gait_state_t gait_state; virtual void mapCommand(CommandMsg command) { this->gait_state.step_height = command.s1 / 2; this->gait_state.step_x = command.ly; this->gait_state.step_z = -command.lx; this->gait_state.step_velocity = command.s; this->gait_state.step_angle = command.rx; this->gait_state.step_depth = 0.002; } public: virtual void begin() { ESP_LOGI("Gait Planner", "Starting %s", name()); } virtual void end() { ESP_LOGI("Gait Planner", "Ending %s", name()); } virtual void step(body_state_t &body_state, CommandMsg command, float dt = 0.02f) { this->mapCommand(command); } };