🏏 Updates gait to use leg phase time instead of contact phase
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@@ -209,8 +209,8 @@ class EightPhaseWalkState : public PhaseGaitState {
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class BezierState : public GaitState {
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private:
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float phase_time = 0.0f;
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uint8_t phase = 0;
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static constexpr uint8_t contact_phases[4][2] = {{1, 0}, {0, 1}, {0, 1}, {1, 0}};
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static constexpr float offset[4] = {0.f, 0.5f, 0.5f, 0.f};
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static constexpr float standOffset = 0.75f;
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static constexpr uint8_t BEZIER_POINTS = 12;
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float step_length = 0.0f;
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static constexpr std::array<float, BEZIER_POINTS> COMBINATORIAL_VALUES = {
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@@ -249,9 +249,7 @@ class BezierState : public GaitState {
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void updatePhase(float dt) {
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phase_time += dt * gait_state.step_velocity * 2;
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if (phase_time >= 1.0f) {
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phase ^= 1;
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phase_time = 0;
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}
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}
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@@ -263,33 +261,38 @@ class BezierState : public GaitState {
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}
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void updateFootPosition(body_state_t &body_state, const int index) {
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bool contact = contact_phases[index][phase] == 1;
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body_state.feet[index][0] = this->default_feet_pos[index][0];
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body_state.feet[index][1] = this->default_feet_pos[index][1];
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body_state.feet[index][2] = this->default_feet_pos[index][2];
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contact ? standController(body_state, index) : swingController(body_state, index);
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float leg_phase = phase_time + offset[index];
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if (leg_phase >= 1) {
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leg_phase -= 1;
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}
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const bool contact = leg_phase <= standOffset;
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contact ? standController(body_state, index, leg_phase / 0.75)
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: swingController(body_state, index, (leg_phase - 0.75) / (1 - 0.75));
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}
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void standController(body_state_t &body_state, const int index) {
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controller(index, body_state, stanceCurve, &gait_state.step_depth);
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void standController(body_state_t &body_state, const int index, const float phase) {
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controller(index, body_state, phase, stanceCurve, &gait_state.step_depth);
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}
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void swingController(body_state_t &body_state, const int index) {
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controller(index, body_state, bezierCurve, &gait_state.step_height);
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void swingController(body_state_t &body_state, const int index, const float phase) {
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controller(index, body_state, phase, bezierCurve, &gait_state.step_height);
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}
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void controller(const int index, body_state_t &body_state,
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void controller(const int index, body_state_t &body_state, const float phase,
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std::function<void(float, float, float *, float, float *)> curve, float *arg) {
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float delta_pos[3] = {0, 0, 0};
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float delta_rot[3] = {0, 0, 0};
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float length = step_length / 2.0f;
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float angle = std::atan2(gait_state.step_z, step_length) * 2;
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curve(length, angle, arg, phase_time, delta_pos);
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curve(length, angle, arg, phase, delta_pos);
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length = gait_state.step_angle * 2.0f;
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angle = yawArc(default_feet_pos[index], body_state.feet[index]);
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curve(length, angle, arg, phase_time, delta_rot);
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curve(length, angle, arg, phase, delta_rot);
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body_state.feet[index][0] += delta_pos[0] + delta_rot[0] * 0.2;
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if (step_length || gait_state.step_angle) body_state.feet[index][1] += delta_pos[1] + delta_rot[1] * 0.2;
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