🎨 Renames states folder

This commit is contained in:
Rune Harlyk
2025-09-04 23:18:57 +02:00
committed by Rune Harlyk
parent b66ddc3e81
commit f82fa051f2
7 changed files with 10 additions and 10 deletions
+32
View File
@@ -0,0 +1,32 @@
#pragma once
#include <motion_states/state.h>
class StandState : public MotionState {
protected:
const char *name() const override { return "Stand"; }
virtual void begin() {
target_body_state.xm = 0;
target_body_state.ym = KinConfig::min_body_height + 0.5 * KinConfig::body_height_range;
target_body_state.zm = 0;
target_body_state.omega = 0;
target_body_state.phi = 0;
target_body_state.psi = 0;
target_body_state.updateFeet(KinConfig::default_feet_positions);
}
void handleCommand(const CommandMsg &cmd) override {
target_body_state.ym = KinConfig::min_body_height + cmd.h * KinConfig::body_height_range;
target_body_state.psi = cmd.ry * KinConfig::max_pitch;
target_body_state.phi = cmd.rx * KinConfig::max_roll;
target_body_state.xm = cmd.ly * KinConfig::max_body_shift_x;
target_body_state.zm = cmd.lx * KinConfig::max_body_shift_z;
target_body_state.updateFeet(KinConfig::default_feet_positions);
}
void step(body_state_t &body_state, float dt = 0.02f) override {
lerpToBody(body_state);
updateFeet(body_state);
}
};