🐛 Fix the visualization world coordinate frame
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@@ -254,41 +254,45 @@
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y))
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const cumulativeYaw = body_state.cumulative_yaw
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const totalYaw = degToRad(-settings.phi) + cumulativeYaw
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const headingYaw = degToRad(-settings.phi + $mpu.heading)
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const totalYaw = headingYaw + cumulativeYaw
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const cosYaw = Math.cos(totalYaw)
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const sinYaw = Math.sin(totalYaw)
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const rotatedXm = settings.xm * cosYaw - settings.zm * sinYaw
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const rotatedZm = settings.xm * sinYaw + settings.zm * cosYaw
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const cosTotal = Math.cos(totalYaw)
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const sinTotal = Math.sin(totalYaw)
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const rotatedXm = settings.xm * cosTotal - settings.zm * sinTotal
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const rotatedZm = settings.xm * sinTotal + settings.zm * cosTotal
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const cosHead = Math.cos(headingYaw)
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const sinHead = Math.sin(headingYaw)
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const rotatedCumX = body_state.cumulative_x * cosHead - body_state.cumulative_z * sinHead
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const rotatedCumZ = body_state.cumulative_x * sinHead + body_state.cumulative_z * cosHead
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robot.position.x = smooth(
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robot.position.x,
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(-rotatedZm - body_state.cumulative_z) * THREEJS_SCALE,
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(-rotatedZm - rotatedCumZ) * THREEJS_SCALE,
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SMOOTH_AMOUNT
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)
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robot.position.z = smooth(
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robot.position.z,
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(-rotatedXm - body_state.cumulative_x) * THREEJS_SCALE,
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(-rotatedXm - rotatedCumX) * THREEJS_SCALE,
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SMOOTH_AMOUNT
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)
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const basePitch = degToRad(-90)
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const cosYaw = Math.cos(totalYaw)
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const sinYaw = Math.sin(totalYaw)
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const cmdPitch = degToRad(settings.psi)
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const cmdRoll = degToRad(settings.omega)
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const worldCmdPitch = cmdPitch * cosYaw - cmdRoll * sinYaw
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const worldCmdRoll = cmdPitch * sinYaw + cmdRoll * cosYaw
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const worldPitch = basePitch + worldCmdPitch + body_state.cumulative_pitch
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const worldRoll = worldCmdRoll + body_state.cumulative_roll
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const pitch =
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degToRad(-90) + cmdPitch * cosYaw - cmdRoll * sinYaw + body_state.cumulative_pitch
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const roll = cmdPitch * sinYaw + cmdRoll * cosYaw + body_state.cumulative_roll
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robot.rotation.z = smooth(
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robot.rotation.z,
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degToRad(-settings.phi + $mpu.heading + 90) + cumulativeYaw,
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SMOOTH_AMOUNT
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)
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robot.rotation.y = smooth(robot.rotation.y, worldRoll, SMOOTH_AMOUNT)
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robot.rotation.x = smooth(robot.rotation.x, worldPitch, SMOOTH_AMOUNT)
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robot.rotation.y = smooth(robot.rotation.y, roll, SMOOTH_AMOUNT)
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robot.rotation.x = smooth(robot.rotation.x, pitch, SMOOTH_AMOUNT)
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}
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const update_camera = (robot: URDFRobot) => {
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