🐕 Adds way to simulate the model

This commit is contained in:
Rune Harlyk
2024-03-04 23:41:48 +01:00
parent 5449658df7
commit f28d5e345b
11 changed files with 178 additions and 119 deletions
+48 -2
View File
@@ -1,5 +1,51 @@
import numpy as np
import copy
import sys
from .GaitGenerator.Bezier import BezierGait
from .State import BodyState, GaitState
sys.path.append("../../..")
class Spot:
def __init__(self) -> None:
pass
def __init__(self, kinematic, IMU=None):
self.body_state = BodyState()
self.gait_state = GaitState()
self.kinematic = kinematic
self.gait_controller = BezierGait()
self.IMU = IMU
self.body_state.worldFeetPositions = copy.deepcopy(self.kinematic.WorldToFoot)
def joint_angles(self):
return self.kinematic.IK(
self.body_state.rotation,
self.body_state.position,
self.body_state.worldFeetPositions,
)
def run(self, state, command):
self.gait_state.update_gait_state(self.dt)
self.gui.UserInput(self.body_state, self.gait_state)
self.gait_state.contacts = self.state[-4:]
self.body_state.worldFeetPositions = copy.deepcopy(self.spot.WorldToFoot)
self.bezier_gait.generate_trajectory(self.body_state, self.gait_state, self.dt)
self.update_environment()
self.state, _, done, _ = self.env.step(self.action)
if done:
print("DONE")
return True
def update_environment(self):
joint_angles = self.spot.IK(
self.body_state.rotation,
self.body_state.position,
self.body_state.worldFeetPositions,
)
self.env.pass_joint_angles(joint_angles.reshape(-1))