🎨 Improve rotation handling
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@@ -232,32 +232,26 @@
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if (settings['Robot transform controls'] || !settings['Auto orient robot']) return
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robot.position.y = robot.position.y - Math.min(...toes.map(toe => toe.y))
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robot.position.z = smooth(
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robot.position.z,
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-settings.xm - body_state.cumulative_x * 1.2,
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0.1
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)
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robot.position.x = smooth(
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robot.position.x,
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-settings.zm - body_state.cumulative_z * 1.2,
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0.1
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)
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const cumulativeYaw = body_state.cumulative_yaw
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const cosYaw = Math.cos(cumulativeYaw)
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const sinYaw = Math.sin(cumulativeYaw)
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const rotatedXm = settings.xm * cosYaw - settings.zm * sinYaw
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const rotatedZm = settings.xm * sinYaw + settings.zm * cosYaw
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robot.position.x = smooth(robot.position.x, -rotatedZm - body_state.cumulative_z * 1.2, 0.1)
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robot.position.z = smooth(robot.position.z, -rotatedXm - body_state.cumulative_x * 1.2, 0.1)
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const pitch = degToRad(settings.psi - 90) + body_state.cumulative_pitch
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const roll = degToRad(settings.omega) + body_state.cumulative_roll
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robot.rotation.z = smooth(
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robot.rotation.z,
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degToRad(-settings.phi + $mpu.heading + 90) + body_state.cumulative_yaw,
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0.1
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)
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robot.rotation.y = smooth(
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robot.rotation.y,
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degToRad(settings.omega) + body_state.cumulative_roll,
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0.1
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)
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robot.rotation.x = smooth(
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robot.rotation.x,
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degToRad(settings.psi - 90) + body_state.cumulative_pitch,
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degToRad(-settings.phi + $mpu.heading + 90) + cumulativeYaw,
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0.1
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)
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robot.rotation.y = smooth(robot.rotation.y, roll, 0.1)
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robot.rotation.x = smooth(robot.rotation.x, pitch, 0.1)
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}
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const update_camera = (robot: URDFRobot) => {
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